@ReNNie Yes, they definitely conflict. Another thing to note is that, not all map mods are compatible yet. (Alex106's mods for example, do not yet have edited models that can reflect this change).
@ReNNie Give this man the Christmas Star ⭐ It's similar to VisualV's tree reflection add-on with some extra tricks.
@Larcius I have no time to check, so a question: VisualV also edits the default.fxc to improve stippling, does the alpha blending change from this mod do the same?
Happy New Year! Thanks for all your hard work. 🫶
@ReNNie Yes, they definitely conflict. Another thing to note is that, not all map mods are compatible yet. (Alex106's mods for example, do not yet have edited models that can reflect this change).
Thank you so much for the explanation. This is great! 🫶 Merry Christmas, @Larcius, and @ReNNie!
@ReNNie Give this man the Christmas Star ⭐ It's similar to VisualV's tree reflection add-on with some extra tricks.
@Larcius I have no time to check, so a question: VisualV also edits the default.fxc to improve stippling, does the alpha blending change from this mod do the same?
Feature! Feature! Feature! Feature! Feature!
Thank you for this, it's perfect! Exactly what the SP community has missed all these years.
I haven't seen the SHV libraries yet, but how possible is it to load *only* Cayo from the MP Map through this script? Then everything else will be SP.
Amazing
lol this is great!
@Adas8812 That seems to happen during the transition weathers. It's fixed in the upcoming StryVision, but for now, use VisualVanilla 1.5.
yay