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@Leon_Gaming01 wierd, YMAP places the props, so what makes it so the script can handle that not as good as XML??
feature: missing door sills
you might want to more specific on this
@Leon_Gaming01
took the liberty of editing your description, hope you don't mind
PS there's a typo, you named the DLL SrobelightProp.dll... missing a t
just installed and tested this:
- the message indicating the script is ON or OFF is a great touch
- an ini file to let the user pick an activation key instead of default B would be very appreciated
- as well as an option to have the script auto-activated on game start
- even more so with the ability to use a MODIFIER key, so SHFT + S eg to activate/de-activate the strobes
- the strobes don't start flasing until getting really really, did I say really close up?
- LodDist for the props in both YMAPS could be increased, 500 is a tad short, esp for planes approaching LSIA even though it's dark when using the function
- tr_prop_wall_light_02a.yft is not present in my non-updated game, prop_wall_light_02a.yft is tho, I just added both to my custom_maps DLC to get it working?
- with the script active it seems to remove the props, as in, when I reach the airport at daytime I see them placed
I active the script and then only the flashing prop remains visible
pic1: reaching the LSIA runway in daytime: https://i.imgur.com/47AL37y.jpeg
pic2: setting time and script activated: https://i.imgur.com/SiAiGHx.png
pic3: script deactivated, only last flashing prop remains: https://i.imgur.com/Za0OHJl.jpeg
finally took the time to add the listed addonprops, consolidated them in one single dlcpack
so DNX Generic, Panda Craft and MapBuilder (and some others) all into one dlc.rpf
then added your Marina House, certainly very very nice work
this is absolutely great stuff for what it is
not being a true MLO with a shell so it gets wet inside when raining ofc
This looks very nice
I hope one day you'll make these buildings as a proper standalone Add-On incoporating all needed ydr assets into it, using ymap and ytyp like guillaume56 / Leuge56 / heisenberg56 does his mansions
You find his work on patreon eg (and some are leaked) to learn from his file structure.
He starts to work in Map Builder and then converts to SinglePlayer Add-On
thank you for being here
suddenly dawned on genius here!
I only took the prop ydrs from those vanilla rpfs, not the ytyps :/
and ofc you don't declare those archetypes in your ytyp
as there's no need when loading in the vanilla cayo / biker_mp etc
wicker and dj booth etc, all check!
(and I learned something when dealing with fixing MLOs even though not loading in all content via dlclist)
@BigShaqNOKetchup hahaha must be potheads then, so no hint on the actual ydr name?
@Modding Maxed I gather you are not the author of FMMinteriors.dll?
@Acknod you used reports and state changes are made, but no such luck I see
@BigShaqNOKetchup
sir, need your eyes
added the props from the rpfs you use
following _manifest and just piled them up in a props.rpf
but there's one small table that eludes me :P
https://i.imgur.com/UkNK9Js.jpeg