Little Wing Sophisticated Anti-Air Missile [Add-On / Replace] 1.0
459
20
459
20
Highly Sophisticated experimental Anti-Air missile.
🚀 If you can see it, Little Wing can kill it.
Credits: Missile model by re1monsen on Sketchfab
"Learning to use the tools of modern warfare is the difference between the prospering of your people, and utter destruction.", General Shepherd. 🇺🇸 🇫🇮 🇪🇸
--- Installation ---
Add-On Version;
Place this to designated locations; LittleWing >> mods\update\x64\dlcpacks
Then edit the dlclist.xml in mods\update\update.rpf\common\data;
dlcpacks:/LittleWing/
Replace Version;
Place these to designated locations; LittleWing_Replace >> mods\update\x64\dlcpacks
and
weaponhominglauncher.meta >> mods\update\update.rpf\dlc_patch\mpchristmas2\common\data\ai
Then edit the dlclist.xml in mods\update\update.rpf\common\data;
dlcpacks:/LittleWing_Replace/
Weapon Spawn Name: littlewing
You can use Zolika Trainer or Use Menyoo FavouriteWeapons.xml;
The text is provided in the readme. or Use AddonWeapons
--- Instructions Manual ---
The Little Wing is designed for engaging aircraft, can not acquire land/aquatic vehicles.
🚀 It has full blown Calculated Interception Flight Path. Instead of chasing the aircraft from behind, it will fly towards the Calculated Interception Point instead. Refer to screenshots 7-8-9 and videos (preferred) for better understanding.
If the target manages to dodge, although highly unlikely, the Little Wing will execute the proximity re-attack pattern instead.
Primary Attack Mode Efficency Chart;
Medium to Extreme Long distance fast movers.
--- Technical Specifications ---
Warhead : Cluster-ROD Multi-Stage Implosion Munitions
Payload : 5000
Booster Launch Velocity : 1300 km/h
Flight Velocity : 8000 km/h
Terminal Attack Velocity : 11300 km/h
Lock-On Range : 2.5 km
Maximum Range : 6.2 km
🚀 If you can see it, Little Wing can kill it.
Credits: Missile model by re1monsen on Sketchfab
"Learning to use the tools of modern warfare is the difference between the prospering of your people, and utter destruction.", General Shepherd. 🇺🇸 🇫🇮 🇪🇸
--- Installation ---
Add-On Version;
Place this to designated locations; LittleWing >> mods\update\x64\dlcpacks
Then edit the dlclist.xml in mods\update\update.rpf\common\data;
dlcpacks:/LittleWing/
Replace Version;
Place these to designated locations; LittleWing_Replace >> mods\update\x64\dlcpacks
and
weaponhominglauncher.meta >> mods\update\update.rpf\dlc_patch\mpchristmas2\common\data\ai
Then edit the dlclist.xml in mods\update\update.rpf\common\data;
dlcpacks:/LittleWing_Replace/
Weapon Spawn Name: littlewing
You can use Zolika Trainer or Use Menyoo FavouriteWeapons.xml;
The text is provided in the readme. or Use AddonWeapons
--- Instructions Manual ---
The Little Wing is designed for engaging aircraft, can not acquire land/aquatic vehicles.
🚀 It has full blown Calculated Interception Flight Path. Instead of chasing the aircraft from behind, it will fly towards the Calculated Interception Point instead. Refer to screenshots 7-8-9 and videos (preferred) for better understanding.
If the target manages to dodge, although highly unlikely, the Little Wing will execute the proximity re-attack pattern instead.
Primary Attack Mode Efficency Chart;
Medium to Extreme Long distance fast movers.
--- Technical Specifications ---
Warhead : Cluster-ROD Multi-Stage Implosion Munitions
Payload : 5000
Booster Launch Velocity : 1300 km/h
Flight Velocity : 8000 km/h
Terminal Attack Velocity : 11300 km/h
Lock-On Range : 2.5 km
Maximum Range : 6.2 km
Първо качено на: 02 февруари 2025
Последно обновено на: 02 февруари 2025
Последно изтеглено: Преди 2 дена
42 Коментари
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Highly Sophisticated experimental Anti-Air missile.
🚀 If you can see it, Little Wing can kill it.
Credits: Missile model by re1monsen on Sketchfab
"Learning to use the tools of modern warfare is the difference between the prospering of your people, and utter destruction.", General Shepherd. 🇺🇸 🇫🇮 🇪🇸
--- Installation ---
Add-On Version;
Place this to designated locations; LittleWing >> mods\update\x64\dlcpacks
Then edit the dlclist.xml in mods\update\update.rpf\common\data;
dlcpacks:/LittleWing/
Replace Version;
Place these to designated locations; LittleWing_Replace >> mods\update\x64\dlcpacks
and
weaponhominglauncher.meta >> mods\update\update.rpf\dlc_patch\mpchristmas2\common\data\ai
Then edit the dlclist.xml in mods\update\update.rpf\common\data;
dlcpacks:/LittleWing_Replace/
Weapon Spawn Name: littlewing
You can use Zolika Trainer or Use Menyoo FavouriteWeapons.xml;
The text is provided in the readme. or Use AddonWeapons
--- Instructions Manual ---
The Little Wing is designed for engaging aircraft, can not acquire land/aquatic vehicles.
🚀 It has full blown Calculated Interception Flight Path. Instead of chasing the aircraft from behind, it will fly towards the Calculated Interception Point instead. Refer to screenshots 7-8-9 and videos (preferred) for better understanding.
If the target manages to dodge, although highly unlikely, the Little Wing will execute the proximity re-attack pattern instead.
Primary Attack Mode Efficency Chart;
Medium to Extreme Long distance fast movers.
--- Technical Specifications ---
Warhead : Cluster-ROD Multi-Stage Implosion Munitions
Payload : 5000
Booster Launch Velocity : 1300 km/h
Flight Velocity : 8000 km/h
Terminal Attack Velocity : 11300 km/h
Lock-On Range : 2.5 km
Maximum Range : 6.2 km
🚀 If you can see it, Little Wing can kill it.
Credits: Missile model by re1monsen on Sketchfab
"Learning to use the tools of modern warfare is the difference between the prospering of your people, and utter destruction.", General Shepherd. 🇺🇸 🇫🇮 🇪🇸
--- Installation ---
Add-On Version;
Place this to designated locations; LittleWing >> mods\update\x64\dlcpacks
Then edit the dlclist.xml in mods\update\update.rpf\common\data;
dlcpacks:/LittleWing/
Replace Version;
Place these to designated locations; LittleWing_Replace >> mods\update\x64\dlcpacks
and
weaponhominglauncher.meta >> mods\update\update.rpf\dlc_patch\mpchristmas2\common\data\ai
Then edit the dlclist.xml in mods\update\update.rpf\common\data;
dlcpacks:/LittleWing_Replace/
Weapon Spawn Name: littlewing
You can use Zolika Trainer or Use Menyoo FavouriteWeapons.xml;
The text is provided in the readme. or Use AddonWeapons
--- Instructions Manual ---
The Little Wing is designed for engaging aircraft, can not acquire land/aquatic vehicles.
🚀 It has full blown Calculated Interception Flight Path. Instead of chasing the aircraft from behind, it will fly towards the Calculated Interception Point instead. Refer to screenshots 7-8-9 and videos (preferred) for better understanding.
If the target manages to dodge, although highly unlikely, the Little Wing will execute the proximity re-attack pattern instead.
Primary Attack Mode Efficency Chart;
Medium to Extreme Long distance fast movers.
--- Technical Specifications ---
Warhead : Cluster-ROD Multi-Stage Implosion Munitions
Payload : 5000
Booster Launch Velocity : 1300 km/h
Flight Velocity : 8000 km/h
Terminal Attack Velocity : 11300 km/h
Lock-On Range : 2.5 km
Maximum Range : 6.2 km
Първо качено на: 02 февруари 2025
Последно обновено на: 02 февруари 2025
Последно изтеглено: Преди 2 дена
@nj5050 You are welcome 😊😊 You can contact me along the way sure 😊
For the interceptor missile, it's unfortunately not possible to do it natively 🥺 It might be possible with scripts. The only 30% similar native way I can think of is, making a very fast missile and giving it "flare" tags. (Not sure is there a type like this you can use for other weapons or is it hardcoded to flare gun only, but I have seen some Skyline vehicles have flares as weapon). You still can't lock on to enemy missile, but technically, if you manually fire a very fast interceptor ahead of the enemy missile, the enemy missile will divert to interceptor. I will check can that be done 👍🏻
@Audinokill Thats a great video, I would love to see if I could get my hands on that mod of there's, but unfortunately no info was provided from them.
@MissySnowie Well no worries, I ain't in a rush to getting that particular part done anytime soon. Now I do have some good news to present, as today I was able to spare some time to work on this mod & see how much I could get out of the way. I am happily to say this mod is officially at 70-75% completion already.
Here's what I discovered along the way, since the main mod in focus is the Rim116, which skylinegtrfreak has already worked on & made into a Sp add-on, I almost forgot about the very well detailed data he has already laid down for this defense system. So what I was able to figure out was, both my newly added script data & the mod add-on defense data could come together in a cooperative supportive manner to work as a single unit, thereby using vehicle defense data from skylinegtrfreak native game data sets & my scripts Ai ped operational data, which heavily relies on Ped combat attributes when operating inside the Patriot defense system.
So it appears the only major modification I'll need editing is from the skylinegtrfreak Add-on data sets which mainly involves the weapon & handling.meta files to work in unison as a proper functional automated system alongside my Ai operating ped. I'll send you a beta copy of the Patriot defense mod in the coming weeks, so that way you could change the appropriate data values from the Addon mod meta files & update them accordingly as you see fit.
The first thing i know about this missiles is from Jack Reacher season 2. The story revolves pretty much about this kind of weaponry.
@nj5050 So, I have tried a lot to make Patriot missile behaviour better. White the missile itself is much better and accurate now with the upgraded system, and also replaced it to use a custom made Patriot Pac-3 MSE missile, the launcher unit unfortunately became beyond my capability to edit.
Tried a lot of things but it's still retaining the utterly shitshow restrictions of the stupidly inconvenient chernobog. The only time missile can lock on to a vehicle is if it's a police vehicle and only if you are currently wanted. The most I could do was have it lock on to ground vehicles, if no one is driving them.
I also tried to give it some aircraft weapon data in the hopes that it can at least lock on to aircraft but it still doesn't. I can't determine at this point what's telling the game the which vehicle the weapon belongs to.
As for intercepting the enemy missiles, flares has a ProjectileFlag called HomingAttractor. Although when this used in a missile with homing capability, it's causing the missile to self-destruct after 2 seconds. But I managed to got around this by turning it to rpg, although this is pretty inconvenient.
Now the rocket with this flag indeed makes the Patriot (or any homing in this regard) chase it down, it is extremely limited. The interceptor only recognizes the rpg if the interceptor fired before the rpg fired (what a stupid logic by RetardStar) and only if the rpg fired within the 100-150 meters of the interceptor. If the scene doesn't meet both of these requirements, the homing missile will simply fly away without recognizing the rpg / flare.
So all in all, almost nothing went in the way I would have wanted. I can still upload the PAC-3 MSE missile model since it looks quite nice, just gonna adjust the size to have fit inside the Patriot's container (currently it's size is pretty small since I adjusted it for w_ex_vehiclemissile_4) then I may release it, with somewhat improved acquisation data.
If I can get the missile act like the Homing Launcher, or at least Plane Missile, it would be much better. But yeah, this chernoshit has the shittiest restrictions I have ever seen. If I rotate the Patriot's turret more than 90 degree to left or right, it doesn't lock on.
I have seen some Turret values in it's handling.meta , maybe the lock on angle is related to handling.meta instead of the weapon's meta.
@Naomi Minamoto Oh haha, exactly 😅😅 I was heavily inspired by that show. Even made the first demonstration video match that scene 🙈🙈🥳🎉🚀🚀🚀 https://www.youtube.com/watch?v=ieq-y9k6gXQ
@MissySnowie Yes definitely a lot can be found & changed to forever alter the way these launchers can operate, I simply look no further than skylinesgtrfreak intriguing breakthrough in using VLS (verticle launch system) on ships, which have never been made before.
Currently I myself have not been able to get the Patriot missile system to use the already available homing inventory, the ai ped seems to stick rather with the missile barrages instead with about 50% accuracy rate, & it also tends to focus on linear directed targets approach, instead of a mult-targeted means, which often leaves it susceptible to attacks by nearby/close proximity advisories it doesn't register in time. Interestingly it has been seen to do some lock-on homing to ground vehicles at times, once its able to register the threat near its proximity. Another solution I'm in need is to allow for greater angular rotational mobility mechanics, as this limitation has been found to often prevent the missile launcher at aiming towards certain higher elevation targets (i.e.restricted within a 70/75* degree angle).
Nonetheless once I complete a current feedback exchange with author HKH191, & see what new additional features I could add, than I should be ready to send out a beta copy to test from.
@Naomi Minamoto Oh by the way, the new season is up if you are interested 🙈🙈🥳
@MissySnowie Oh hell yeah, Persuader book in movie adaptation, i can't wait for his new adventure
@MissySnowie So I have completed a beta version of the "Patriot Missile" mod & have now passed it onto author @HKH191 to add some recommended features, like Camera raycasting, so to allow user to position & spawn missile launcher at any local distance.
@MissySnowie Just want you to know i was threatened by an admin here and I'm no longer taking their shit. I deleted all my mods. Do you know how to delete the account as well? TLDR: he blamed me for the troll spamming my comments page. When I reported him, they did nothing. They waited for it to explode and then threatened me with a ban. Great, I'll take it.
@JohnFromGWN Oh 🥺 I'm so sory it went that way 🥺😥 Sad to hear something doesn't work in pirated game spiraled out of control to that point 😥
I say don't make decisions in rush, but if sadness is the only thing you getting here, then I guess uhh, you can use Contact at the bottom right and request an account deletion. Takes a week to a month far as I know, but yeah, you don't necessarily have to delete it altogether.
@MissySnowie It's the principle. It's not even about what's fair or who started what. I'm not going to have someone threaten me and think i'm afraid or actually think i care if i'm banned. I don't make money here. You can always reach me here, just a leave a comment on the most recent video. Take good care.
https://www.youtube.com/@GTAHelpDesk/videoshttps://www.youtube.com/@GTAHelpDesk/videos
@JohnFromGWN Hey, what's happen? Do you really want to leave 5mods? This is because of @InfiniteQuestion? BTW I just few hours ago tested your updated Best DLC List Creator Tools - Reloaded 1, and it works for me now, so I don't think you need to do that, and btw, what will I do without your mods here? They are the most important and best for me... I feel very sad to see this😢
@ALEXSYS You're a super nice person, always had positive comments to make. One of the admins here, on a power trip, threatened to ban both me and @InfiniteQuestion. I don't like threats so I decided hey, time to pack my bags. It was a pleasure knowing you, i really mean that. Take good care.
@JohnFromGWN No one threaten you, i just asked that you and Infinite to stop interacting with each other or else warnings then bans will be given.
https://i.imgur.com/M45z6O4.png
@DgtlBrandxn and that's exactly what I'm doing. I've stopped all interactions with @InfiniteQuestion by deleting my account. Wishing you all the best...have a wonderful life.
@JohnFromGWN From an objective point, you didn't need to resort to nuclear option. It was rather an insignificant thing from what I witnessed, the whole thing.
It's normal and better for health sometimes to ignore the less relevant stuff and focus on the thingies you enjoy instead 😊 A toxic exchange shouldn't warrant for one to burn down everything and say a final goodbye. Life sometimes has ups and some other times has downs 🥺 so ..
@JohnFromGWN Well, it's nice to hear that, you've always been the one who really wanted to help me with all the questions I asked you about, so it was a pleasure meeting you too, but I still ask you to think again and not rush to make such a decision, because the admins shouldn't be the reason why you maked your mods here, right? So they also shouldn't be the reason why you stop doing it, the reason for leaving should be something like toxic players who constantly write negative comments about your mods, and here only @InfiniteQuestion did that, so I think you shouldn't be so principled because the admin made a remark to you, even if it seems unfair to you, because he's just keeping order here and couldn't just ignore it. Anyways, I'll subscribes to your YouTube channel, to not lost you at all.
@ALEXSYS @MissySnowie
Thank you both for your kind words. I want you to know it wasn't a single incident that led to this decision. Throughout the years here I've seen what I consider abuse of power by the admins. Hundreds of users banned, many on a whim. Not too long ago another admin decompiled one of my scripts and then uploaded it publicly without my permission. Seriously? Wow.
I'm from Canada and in our favourite game, hockey, we have what is called the "instigator" rule. This simply means the person who starts crap, like a fight, is the one who is penalized. So, I don't accept being threatened with a ban because I responded to a troll who was the instigator.
The record clearly shows he attacked me, not vice versa, on my own tool page, and he did it repeatedly, even after i deleted the tool over and over to flush out his comments since I can't remove them and the admins looked the other way. I never went to his shitty scripts and tools and retaliated. I think I took the high road.
And just for the record my response to the troll was made after I reported his abuse. Comment after comment trying to make me look like a liar -yet the admins did nothing, likely hoping for an opportunity for a ban. I even asked him to get off the page.
The best part in this latest garbage were my responses to him were done 100% in fun. One with a silly video and another with an even sillier video. These responses worked because the troll was so mad he gave my tool half a star.
Anyway, based on the ban threat, all the troll has to do is post a negative comment on my site and we both get banned!
Why? Because were no longer allowed to interact. Too funny.
But like I said, this is not the first time circumstances have given me a reason to leave. As they "not gonna take it anymore".
I'll still be on Youtube. Peace.
@MissySnowie Very nice mod I cant belive I missed this one thanks!!
@JohnFromGWN Damn sorry to hear what went down. I just checked, would you belive by a fellow countryman too. Looking on the bright side congratulations on your new found freedom from opresssion and persecution.
https://youtu.be/6PRIVXR22zQ?t=21
https://youtu.be/zZIbpexA4g8?t=62
https://youtu.be/diYAc7gB-0A?t=251