297 харесвани файлове
554 коментара
24 видеоклипа
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74 последователи
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Най-популярен файл
- Модели на карти
- Интериори
4.93
62 515
356
2.0 - PreCombined Super Meshes
By MissySnowie
Най-нови файлове
(Прегледай всички)
- Тежка артилерия
4.86
1 771
32
1.1 - Missile Meta Fix
By MissySnowie
- Ливреи
4.75
312
4
Horizon Festival
By MissySnowie
- Animation
- Предмети
5.0
612
11
Hoppy Merry Christmas 🎅🏻🎄☃️
By MissySnowie
@-Vegas- Thank you so so much for porting this to legacy 🤩🤩🤩
@William Halverd I would also love to see a legacy version of this 😍🤩
@-Vegas- Well I'll be damned, someone actually managed to remove ped density limitations 🤩🤩 I wish it had supported legacy too, log says Failed to find Heap Pattern. Oh well, nevertheless it's great mod 🥳
@Niziul Really loving the mod 🥳🥳 It's very nice and also disabling engine cut off at low speed is amazing 🎉
I would like to point out 3 thingies;
- While the ascend is working great in helicopters, the descend is way too fast. Even with around 0.1% down throttle it almost slams ground rather than having a smooth descend ( like how it ascends ).
- When it comes to planes, even with 0.1% throttle ( both up and down throttle ), the plane nearly reaches the max speed. I was hoping with small amounts the plane would slowly taxi in ground. It's instead behaving as how quickly the plane can reach to max speed. ( I think the helicopter descend issue is same with this too )
- The other thingy is, setting InterfaceVisibility to Off seems to have no effect, the flight instruments still visible ( I don't really mind this much myself, only reporting ).
@TyNox Games P Thank you so so much 😊😊 Merry Christmas 🎅🏻🎄🎁☃️🥕❄️
@Gillman Nicey liveries, thank you 😊😊✈️
@Hasaki Neno Hey there, sure I can do an iPhone 16 Pro Max as well 😊😊🤳🏻 Should be able to get it done by the Christmas ☃️🎄
@WolfFire23309 Haha true. I will mix them with the Zootopia peds of yours 😍😍😍🤗🐺🐺🐰🐇🐾🥕🥳🥳
Lots of wolfies 🐺🐺🐾🐾🐾🌕🌕🌝🧀 and decent nicey quality too 🙈🤩 Thank you so so much @WolfFire23309 🥳🥳🎉🎊
@Pluma_1980 You are welcome 😊😊 Unfortunately the .rpf size doesn't update when you delete something inside, it might be a cache issue or just a design limitation of the rage engine 🤔 At least it's very easy to defrag the archive to it's real size with Codewalker RPF Explorer 😅
About the custom_maps thingy, I think you misunderstood. I believe you were referring to the ymaps outside the dlc.rpf .
Including them is good of course, but what I was meaning is the dlcpack itself. The one that goes with custom_maps\dlc.rpf\x64\levels... So for that one, you can give it a unique name instead. But the other 3 ymaps outside the dlc.rpf can be good to be used with a main custom_maps dlcpack/template.
The issue with using custom_maps as a dlcpack name is, there are a lot of mods using this particular name ( like https://www.gta5-mods.com/tools/mapeditor-2-ymap-converter ). For people who knows what they are doing, they can easily merge multiple ymaps into this, but the ones who don't, they will get non working dlcpack issues because of name conflict.