Noticed, in OpenIV, that this ybn is used not only by vanilla but also by a few other mods which might explain some issues reported here.
x64l.rpf\levels\gta5\_cityw\koreatown_01\kt1_06.rpf\hi@kt1_06_0.ybn
@scrlt Thank you for the MLO and yes indeed there are collision issues.
@iammistahwolf The MLO is stable, should not cause issues unless it is sharing same name (not the folder name obviously) with another MLO. If you create a "magic door" teleport, ideally one that is created on demand, you should easily get in and out.
@Kypos It means that I'm in a very small minority of users who will not use graphic or “visual enhancement” mods including reshade. Similarly I will not modify the game's shaders. This is very personal but I prefer my graphics to be realistic. I have a very decent monitor and a decent graphics card and thankfully my eyes see the world accurately, or within norms .
I don't like super saturated blue skies nor super saturated greens for vegetation nor fake looking skin tones. I prefer to enjoy games without graphical aberrations. Again, this is just me. I'm a very serious amateur photographer and the same rules apply to my photography - no fancy filters to create fake art.
I just commented because I remember seeing a similar mod – and you clarified the purpose of your own. I also took exception to the arrogant response that another user made about how shaders are basic modding. This is actually amusing when close to 1 million users have downloaded a mod to delete their installed mods because that would be way beyond their computer skills. Now that’s what I call basic mods, knowing where the delete key in on your keyboard.
@dihan546 There are 2 videos. What else do you want me to add? As I wrote before, the mod templates is just an example to create a mod menu. Anything else has to be customized yourself. Similarly, the code creator has 2 functions. 1. It appends code (which you need to customize unless you want a mod menu) and 2. It compiles the mod template so you don't alt tab out of GTA V. You will need to restart SHVDN however and that definitely should be on demand only.
@F5544 Shaders are definitely not the "basics of modding". If you knew the answer, which is unlikely given this is a highly specialized field such as procedural, lighting, and shading, you would have lost the arrogance and given a simple reply.
@dihan546, shaders are in update.rpf/common/shaders. You can seach for the fxc extension in Open IV.
Personally I would never modify shaders as I prefer realistic contrast and colour saturation rather than fake photoshop effects.
@JoyLucien Right now i'm focusing on innovative teleportation but I honestly have never noticed any issues with LemonUI regarding latency (Hardware issues?) etc. You can see my LemonUI menus in this video and I don't see any issues.
@gtavjamal You can also you markers for teleports but with a twist - using custom textures for the markers. You could use the portals from Portal 2 for example or doors or gates. Like this:
@scrlt
Noticed, in OpenIV, that this ybn is used not only by vanilla but also by a few other mods which might explain some issues reported here.
x64l.rpf\levels\gta5\_cityw\koreatown_01\kt1_06.rpf\hi@kt1_06_0.ybn
@scrlt Thank you for the MLO and yes indeed there are collision issues.
@iammistahwolf The MLO is stable, should not cause issues unless it is sharing same name (not the folder name obviously) with another MLO. If you create a "magic door" teleport, ideally one that is created on demand, you should easily get in and out.
https://www.youtube.com/watch?v=RVI-1iRf03U
@Kypos I know and i understand i'm the outlier here.
@Kypos It means that I'm in a very small minority of users who will not use graphic or “visual enhancement” mods including reshade. Similarly I will not modify the game's shaders. This is very personal but I prefer my graphics to be realistic. I have a very decent monitor and a decent graphics card and thankfully my eyes see the world accurately, or within norms .
I don't like super saturated blue skies nor super saturated greens for vegetation nor fake looking skin tones. I prefer to enjoy games without graphical aberrations. Again, this is just me. I'm a very serious amateur photographer and the same rules apply to my photography - no fancy filters to create fake art.
I just commented because I remember seeing a similar mod – and you clarified the purpose of your own. I also took exception to the arrogant response that another user made about how shaders are basic modding. This is actually amusing when close to 1 million users have downloaded a mod to delete their installed mods because that would be way beyond their computer skills. Now that’s what I call basic mods, knowing where the delete key in on your keyboard.
@Kypos ok, got it. thank you
@dihan546 There are 2 videos. What else do you want me to add? As I wrote before, the mod templates is just an example to create a mod menu. Anything else has to be customized yourself. Similarly, the code creator has 2 functions. 1. It appends code (which you need to customize unless you want a mod menu) and 2. It compiles the mod template so you don't alt tab out of GTA V. You will need to restart SHVDN however and that definitely should be on demand only.
@F5544 Shaders are definitely not the "basics of modding". If you knew the answer, which is unlikely given this is a highly specialized field such as procedural, lighting, and shading, you would have lost the arrogance and given a simple reply.
@dihan546, shaders are in update.rpf/common/shaders. You can seach for the fxc extension in Open IV.
Personally I would never modify shaders as I prefer realistic contrast and colour saturation rather than fake photoshop effects.
@Crankv2 @Kypos
How does your tool differ from this one?
https://www.gta5-mods.com/tools/gta-5-shader-unpacker
@JoyLucien Right now i'm focusing on innovative teleportation but I honestly have never noticed any issues with LemonUI regarding latency (Hardware issues?) etc. You can see my LemonUI menus in this video and I don't see any issues.
https://www.youtube.com/watch?v=Yxs3xVGO-9I
@gtavjamal You can also you markers for teleports but with a twist - using custom textures for the markers. You could use the portals from Portal 2 for example or doors or gates. Like this:
https://www.youtube.com/watch?v=OxbRIhyI6Zc