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@AlexanderLB I think it's more the BPSP livery that seems really weird, than the company doing some contract transportation. Normal G6-styled vehicles, with the most appropriate vehicles being set up as transports, feels far more appropriate. Plus the R* design for the prison bus is just meh in the first place.
Very nice. Still think G6 being involved with the prison is weird, but that's not a thing to hold against the pack. A SASPA transport vehicle would be a nice future edition.
Nice work, finally a good fire engine. Should change the license plate spawn to the "SA Exempt" plate, though.
Unless R* changed something, that won't work; fire dispatch is hardcoded to only use the firetruk model, just like SWAT dispatch can only use crusader, FBI2, and sheriff2 models. Other models can result in empty "ghost" vehicles spawning, if at all.
Delete the firetruk entries from RDE vehicles and carvariations meta files, and just use the files installed in this mod with the model name changed..
@TheF3nt0n Any chance of updating this with those new private company liveries?
NOOSE lighting is great, and those extra options are a nice touch. Might have to throw non-SWAT agents back into my game so they can use those.
The one in RDE is based on an older mod that lacks correct LODs and probably has other issues, but I'd say a proper replacement for it is probably not too far off.
Closed doors look a thousand times better.
@kaloy23 Put it in your scripts folder, add the sound swap pairs you want in the swaps INI, and launch the game, the script is automatic at that point.
Any car you want to effect can be added to the swaps INI file, vanilla or addon.
FYI - Guide to getting the engine/siren combo you want: set up the audiohash in the vehicle's meta entry to be a vehicle with the desired siren, and then use this script to swap to a non-emergency vehicle with the engine sound you want (a new soundbank with a siren will overwrite the meta setting).