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Information:
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Requirements:
- Legacy: OpenIV.asi, Bugstar Fixes
- Enhanced: OpenRPF, OIV Package Installer, Bugstar Fixes
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2", "mpmapfixes3" and "spmapfixes" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>", "<Item>dlcpacks:/mpMapFixes3/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes Pack 1 and Pack 2: use the package installer of OpenIV/the OIV package installer or extract the files and import them manually
Installation (Enhanced):
- Move the "mpMapFixes_Gen9", "mpMapFixes2_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" "<Item>dlcpacks:/mpMapFixes2_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes: use the OIV package installer or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
- safari4831 for the OIV Package Installer
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v20.7
- Fixed multiple ivy bushes in the Vespucci Beach alley from the mission "Repossession" not casting shadows
- Fixed the wrong collision material of a mansion's wall in Richman. Thanks to DarkViperAU for finding the error
- Fixed some power cables near the Maibatsu factory in East Los Santos. Thanks to Any Austin for finding the error
- Removed a floating power cable near a warehouse in the Murrieta Oil Field. Thanks to Any Austin for finding the error
- Fixed the LODs of two animated ads near the Tequi-La-La using the wrong shader. Thanks to MaxLuk for finding the error
- Added LODs for two power poles next to the Globe Oil gas station in Downtown Vinewood. Thanks to MaxLuk for finding the error
- Fixed the placements of the fences behind the Globe Oil gas station in Downtown Vinewood
- Fixed the wrong texture applied to some wall arts of the "Monochrome" Eclipse Tower penthouse
- Fixed an UV map error on the LOD model of the Rimm Paint Factory
- Changed the vertex colors of the Sheriff's station entry door frames in Paleto Bay
- Fixed the wrong shader used for the snow on top of the Bobcat Security Depot and the security booth in North Yankton
- Fixed the frames of a gate in Lake Vinewood
- Rotated a trailer next to a warehouse in Ludendorff
- Remade the fixes for a bit of terrain between the Diamond Casino and the Lost MC clubhouse
- Remade the fix for a bit of pavement of an house in Mirror Park
- Fixed the "sf_int1_v_res_mousemat38" drawable of the Contract DLC agency interior
- Removed various props in the locations of the After Hours nightclubs and the LS Car Meet building to work in combination with the newest version of Fixes & Improvements
- Moved the "Scenario Points Fixes" to Fixes & Improvements (now called "Bugstar Fixes"). Note: the mod is now required in order to have the various scenario points that have been edited to work with some map changes
- Updated all the DLC packs for both Legacy and Enhanced
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Requirements:
- Legacy: OpenIV.asi, Bugstar Fixes
- Enhanced: OpenRPF, OIV Package Installer, Bugstar Fixes
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2", "mpmapfixes3" and "spmapfixes" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>", "<Item>dlcpacks:/mpMapFixes3/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes Pack 1 and Pack 2: use the package installer of OpenIV/the OIV package installer or extract the files and import them manually
Installation (Enhanced):
- Move the "mpMapFixes_Gen9", "mpMapFixes2_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" "<Item>dlcpacks:/mpMapFixes2_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes: use the OIV package installer or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
- safari4831 for the OIV Package Installer
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v20.7
- Fixed multiple ivy bushes in the Vespucci Beach alley from the mission "Repossession" not casting shadows
- Fixed the wrong collision material of a mansion's wall in Richman. Thanks to DarkViperAU for finding the error
- Fixed some power cables near the Maibatsu factory in East Los Santos. Thanks to Any Austin for finding the error
- Removed a floating power cable near a warehouse in the Murrieta Oil Field. Thanks to Any Austin for finding the error
- Fixed the LODs of two animated ads near the Tequi-La-La using the wrong shader. Thanks to MaxLuk for finding the error
- Added LODs for two power poles next to the Globe Oil gas station in Downtown Vinewood. Thanks to MaxLuk for finding the error
- Fixed the placements of the fences behind the Globe Oil gas station in Downtown Vinewood
- Fixed the wrong texture applied to some wall arts of the "Monochrome" Eclipse Tower penthouse
- Fixed an UV map error on the LOD model of the Rimm Paint Factory
- Changed the vertex colors of the Sheriff's station entry door frames in Paleto Bay
- Fixed the wrong shader used for the snow on top of the Bobcat Security Depot and the security booth in North Yankton
- Fixed the frames of a gate in Lake Vinewood
- Rotated a trailer next to a warehouse in Ludendorff
- Remade the fixes for a bit of terrain between the Diamond Casino and the Lost MC clubhouse
- Remade the fix for a bit of pavement of an house in Mirror Park
- Fixed the "sf_int1_v_res_mousemat38" drawable of the Contract DLC agency interior
- Removed various props in the locations of the After Hours nightclubs and the LS Car Meet building to work in combination with the newest version of Fixes & Improvements
- Moved the "Scenario Points Fixes" to Fixes & Improvements (now called "Bugstar Fixes"). Note: the mod is now required in order to have the various scenario points that have been edited to work with some map changes
- Updated all the DLC packs for both Legacy and Enhanced
Първо качено на: 24 юни 2019
Последно обновено на: Преди 1 ден
Последно изтеглено: Преди 13 минути
All Versions
1 748 Коментари
More mods by Alex106:
Information:
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Requirements:
- Legacy: OpenIV.asi, Bugstar Fixes
- Enhanced: OpenRPF, OIV Package Installer, Bugstar Fixes
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2", "mpmapfixes3" and "spmapfixes" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>", "<Item>dlcpacks:/mpMapFixes3/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes Pack 1 and Pack 2: use the package installer of OpenIV/the OIV package installer or extract the files and import them manually
Installation (Enhanced):
- Move the "mpMapFixes_Gen9", "mpMapFixes2_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" "<Item>dlcpacks:/mpMapFixes2_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes: use the OIV package installer or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
- safari4831 for the OIV Package Installer
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v20.7
- Fixed multiple ivy bushes in the Vespucci Beach alley from the mission "Repossession" not casting shadows
- Fixed the wrong collision material of a mansion's wall in Richman. Thanks to DarkViperAU for finding the error
- Fixed some power cables near the Maibatsu factory in East Los Santos. Thanks to Any Austin for finding the error
- Removed a floating power cable near a warehouse in the Murrieta Oil Field. Thanks to Any Austin for finding the error
- Fixed the LODs of two animated ads near the Tequi-La-La using the wrong shader. Thanks to MaxLuk for finding the error
- Added LODs for two power poles next to the Globe Oil gas station in Downtown Vinewood. Thanks to MaxLuk for finding the error
- Fixed the placements of the fences behind the Globe Oil gas station in Downtown Vinewood
- Fixed the wrong texture applied to some wall arts of the "Monochrome" Eclipse Tower penthouse
- Fixed an UV map error on the LOD model of the Rimm Paint Factory
- Changed the vertex colors of the Sheriff's station entry door frames in Paleto Bay
- Fixed the wrong shader used for the snow on top of the Bobcat Security Depot and the security booth in North Yankton
- Fixed the frames of a gate in Lake Vinewood
- Rotated a trailer next to a warehouse in Ludendorff
- Remade the fixes for a bit of terrain between the Diamond Casino and the Lost MC clubhouse
- Remade the fix for a bit of pavement of an house in Mirror Park
- Fixed the "sf_int1_v_res_mousemat38" drawable of the Contract DLC agency interior
- Removed various props in the locations of the After Hours nightclubs and the LS Car Meet building to work in combination with the newest version of Fixes & Improvements
- Moved the "Scenario Points Fixes" to Fixes & Improvements (now called "Bugstar Fixes"). Note: the mod is now required in order to have the various scenario points that have been edited to work with some map changes
- Updated all the DLC packs for both Legacy and Enhanced
This mod fixes hundreds of map collisions, models, textures and placements errors and oversights
Note: a complete list can be found in "Changes.txt" included in the archive
Requirements:
- Legacy: OpenIV.asi, Bugstar Fixes
- Enhanced: OpenRPF, OIV Package Installer, Bugstar Fixes
Installation (Legacy):
- Move the "mpmapfixes", "mpmapfixes2", "mpmapfixes3" and "spmapfixes" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>", "<Item>dlcpacks:/mpMapFixes3/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes Pack 1 and Pack 2: use the package installer of OpenIV/the OIV package installer or extract the files and import them manually
Installation (Enhanced):
- Move the "mpMapFixes_Gen9", "mpMapFixes2_Gen9" and "spMapFixes_Gen9" folders in "mods\update\x64\dlcpacks"
- Add "<Item>dlcpacks:/mpMapFixes_Gen9/</Item>" "<Item>dlcpacks:/mpMapFixes2_Gen9/</Item>" and "<Item>dlcpacks:/spMapFixes_Gen9/</Item>" to the "dlclist.xml"
- MP Map Static Collisions Fixes: use the OIV package installer or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script for 3DS Max
- Dekurwinator for the documentation on hte portals, flags and audio
- Skylumz for the Sollumz plugin for Blender
- CamxxCore for the Package Editor for OpenIV
- FIFASam for V Creator
- safari4831 for the OIV Package Installer
Note: a complete list of credits can be found in "Credits.txt" inside the archive
Changelog:
v20.7
- Fixed multiple ivy bushes in the Vespucci Beach alley from the mission "Repossession" not casting shadows
- Fixed the wrong collision material of a mansion's wall in Richman. Thanks to DarkViperAU for finding the error
- Fixed some power cables near the Maibatsu factory in East Los Santos. Thanks to Any Austin for finding the error
- Removed a floating power cable near a warehouse in the Murrieta Oil Field. Thanks to Any Austin for finding the error
- Fixed the LODs of two animated ads near the Tequi-La-La using the wrong shader. Thanks to MaxLuk for finding the error
- Added LODs for two power poles next to the Globe Oil gas station in Downtown Vinewood. Thanks to MaxLuk for finding the error
- Fixed the placements of the fences behind the Globe Oil gas station in Downtown Vinewood
- Fixed the wrong texture applied to some wall arts of the "Monochrome" Eclipse Tower penthouse
- Fixed an UV map error on the LOD model of the Rimm Paint Factory
- Changed the vertex colors of the Sheriff's station entry door frames in Paleto Bay
- Fixed the wrong shader used for the snow on top of the Bobcat Security Depot and the security booth in North Yankton
- Fixed the frames of a gate in Lake Vinewood
- Rotated a trailer next to a warehouse in Ludendorff
- Remade the fixes for a bit of terrain between the Diamond Casino and the Lost MC clubhouse
- Remade the fix for a bit of pavement of an house in Mirror Park
- Fixed the "sf_int1_v_res_mousemat38" drawable of the Contract DLC agency interior
- Removed various props in the locations of the After Hours nightclubs and the LS Car Meet building to work in combination with the newest version of Fixes & Improvements
- Moved the "Scenario Points Fixes" to Fixes & Improvements (now called "Bugstar Fixes"). Note: the mod is now required in order to have the various scenario points that have been edited to work with some map changes
- Updated all the DLC packs for both Legacy and Enhanced
Първо качено на: 24 юни 2019
Последно обновено на: Преди 1 ден
Последно изтеглено: Преди 13 минути

















@Alex106
The Del Perro Beach's Cabin have simplified collision compare to their Vespucci counterparts and
the Greenhouse at the Cherry Pie Farm in Great Chaparral are lacking interior collision.
They have already been fixed by someone else, but I'd rather have them included here instead of being separate download.
https://www.gta5-mods.com/maps/coast_guard_station_collision_fix
https://www.gta5-mods.com/maps/greenhouses-collision-fix
@Bondergomme I did the lifeguard huts. As for the greenhouses, I'll see if I can do it
@Alex106
If you did, the files seem to be missing (at least in Legacy).
Unless I'm missing something, the edited hut cols (vb_36_0 and cb_36_4.ybn) aren't in spmapfixes's vb_36.rpf
@Bondergomme Sorry, I meant that it will be included in the next update
Does it support multi-map mods like 5REAL and LCPP?
I'm not sure if its a conflict, but I am getting crashes around certain areas of the map. Checking openIV.log it is always a map element that is edited by mapfixes in some capacity; I've deactivated the dlcpacks and the game is a lot more stable. Not leaving a rating as its unfair to low rate based on this. More as an FYI for future updates
@TCRL I don't know about 5REAL (but if it makes changes to the map, then there's chances it's incompatible). As for LCPP, it works
@ItsJustCurtis Which areas of the map exactly? As for the log, which files are mentioned in it?
how to unistall?
Had to do a clean unistall since the mod kept causing me to crash for some reason
Accidentally installed First the legacy+enhanced Version than the enhanced. IT seema there are some conflicts. Since that i get Crashes. How can i fix IT?
When i deleted mpMapFixes_Gen9
mpMapFixes2_Gen9
spMapFixes_Gen9 from dlc pcks, the Game doesnt Crash anymore.
@Alex106 So let me get this straight, you mentioned that the script files: MapFixes.3.cs, MapFixes.dll and MapFixes.ini are no longer needed and don't need to be installed anymore?
@Bughahq Which game version you're playing on and when did the crash happen?
@mendener The files in the "Legacy & Enhanced" are compatible with both versions, so those can't be the problem
Which game version you're playing on?
@JAM102970 Technically, it was never really needed since it only made some small changes which aren't exactly fixes anyway, but you can keep using it if you want
@Alex106 latest version and it persists on the highway
@Bughahq Legacy or Enhanced?
Did you install a custom gameconfig?
@Alex106 Hey bro, how's it going? Can I ask you a question? I wanted to know if this mod is fully compatible with RDE, without any conflicts. If there are conflicts, can you create an RDE compatibility file? For example, instead of the text "SASPA" in the prison, could you put "SADCR" in the compatibility file so the agency fits? And can you make other things compatible with RDE with this mod? For example, collision detection, maps, etc. Thanks a lot for making these awesome mods, bro, seriously! :D
@Alex106 there are two animated adds that dont have emissives lods
https://cdn.discordapp.com/attachments/880559525516697612/1475330445540593724/Screenshot_151.png?ex=699d180c&is=699bc68c&hm=91c1e0e11dbf31a6f56117f7ccbc8c74f0fb60c0c46994085359abf49389737c&
https://cdn.discordapp.com/attachments/880559525516697612/1475330446085722258/Screenshot_152.png?ex=699d180c&is=699bc68c&hm=58795f9d2dd9d6514bc59304045343daf4b48106c6e75132b80b2bd3496690b3&
there are several power poles in this area that have no lods
https://cdn.discordapp.com/attachments/880559525516697612/1475331692595253411/Screenshot_153.png?ex=699d1935&is=699bc7b5&hm=d5bfbe7ad7ee06abd3c467b2c91318365b2cc2ca41976946794ff67dca917748&
https://cdn.discordapp.com/attachments/880559525516697612/1475331693216006297/Screenshot_154.png?ex=699d1936&is=699bc7b6&hm=ab82d02b81438f9b78b9322a52b63e5804f8cd35c9e310d19299bf7a0bd2b833&
https://cdn.discordapp.com/attachments/880559525516697612/1475331693861929110/Screenshot_155.png?ex=699d1936&is=699bc7b6&hm=3081fd49a1ee463c005972f16db7b0c656bbdbb21f46ee6e730e736d108b85a1&
@TrevorIndustries47 I don't know if it's compatible
@MaxLuk Thanks, I will include them in the next update
Dude, I really love your mods, but i'm having such trouble trying to install this one into a clean installation of GTA V Enhanced latest version, I'm doing everything exactly as the readme instructs, including using the OIV Package Installer. But once I finish the installation, I get the failed zlib initialization gta 5 error during the loading screen.
@Alex106 Open IV packages have restrictions of 4 GB max?
@carl1988 I tried a clean installation of the mod and the game loaded fine. Make sure you have installed the Enhanced files and not the Legacy ones
@LoremIpsum No, that's the limit for the RPF archives