100 490
1 062
100 490
1 062
Information:
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update)
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and above
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: unlocks a few gates at the port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive for the path of each file
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Tiwabs for the Tiwabs Audio Door Tools.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v15.0
- Fixed the window of a building in Vespucci Canals being see through
- Made two fences in Fort Zancudo static to prevent a sign from floating in air when destroyed. Thanks to Jax765 for finding the error
Updated only the "mpmapfixes" and "spmapfixes" dlc packs
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update)
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and above
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: unlocks a few gates at the port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive for the path of each file
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Tiwabs for the Tiwabs Audio Door Tools.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v15.0
- Fixed the window of a building in Vespucci Canals being see through
- Made two fences in Fort Zancudo static to prevent a sign from floating in air when destroyed. Thanks to Jax765 for finding the error
Updated only the "mpmapfixes" and "spmapfixes" dlc packs
Първо качено на: 24 юни 2019
Последно обновено на: 26 ноември 2023
Последно изтеглено: Преди 36 минути
All Versions
1 279 Коментари
More mods by Alex106:
Information:
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update)
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and above
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: unlocks a few gates at the port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive for the path of each file
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Tiwabs for the Tiwabs Audio Door Tools.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v15.0
- Fixed the window of a building in Vespucci Canals being see through
- Made two fences in Fort Zancudo static to prevent a sign from floating in air when destroyed. Thanks to Jax765 for finding the error
Updated only the "mpmapfixes" and "spmapfixes" dlc packs
This mod fixes various map collisions, models, textures and placements errors.
Note: a complete list of fixes can be found in "FixesList.txt" inside the archive.
Contents description:
- mpmapfixes: contains fixes only for the MP map. Note: this dlc pack should be compatible all the way back to the build 2189 (The Cayo Perico Heist update)
- mpmapfixes2: contains fixes only for the MP map, more specifically starting from the build 2545 (The Contract update) and above
- spmapfixes: contains fixes for both the SP and MP maps. Note: this dlc pack should be compatible with pretty much any version of the game
- Map Script Fixes: unlocks a few gates at the port, the factory from the mission "Mr. Richards" and at the Vespucci Beach alley from the mission "Reposession" and loads the church grave, the Lost clubhouse, the Vagos hideout door and Diamond casino doors.
- MP Map Collisions Fixes: contains fixes for the collisions of the MP map.
- Scenario Points Fixes: contains fixes for various scenario points across the map.
Requirements:
- OpenIV.asi
- "mods" folder
Installation:
Move the "mpmapfixes", "mpmapfixes2" and "spmapfixes" folders in "mods\update\x64\dlcpacks".
Add "<Item>dlcpacks:/mpMapFixes/</Item>", "<Item>dlcpacks:/mpMapFixes2/</Item>" and "<Item>dlcpacks:/spMapFixes/</Item>" to the "dlclist.xml".
- Map Script Fixes, MP Map Collisions Fixes and Scenario Points Fixes: check the "Installation.txt" file inside the archive for the path of each file
Special Thanks:
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Neos7 for the GTA V Map Helper script for 3DS Max.
Dekurwinator for the portals, flags and audio tutorials.
Skylumz for the Sollumz plugin for Blender.
indilo53 for GTAUtil.
Tiwabs for the Tiwabs Audio Door Tools.
Note: a complete list of credits can be found in "Credits.txt" inside the archive.
Changelog:
v15.0
- Fixed the window of a building in Vespucci Canals being see through
- Made two fences in Fort Zancudo static to prevent a sign from floating in air when destroyed. Thanks to Jax765 for finding the error
Updated only the "mpmapfixes" and "spmapfixes" dlc packs
Първо качено на: 24 юни 2019
Последно обновено на: 26 ноември 2023
Последно изтеглено: Преди 36 минути
Hey guys, i got a problem with Franklin´s house, i still see that couch floating on the air, how can i fix this? I remenber fix this with the 14.4 version of this mod, can someone help me please... D: (i hope mi English can help)
@martiinxii I moved that fix over to Fixes & Improvements https://www.gta5-mods.com/misc/fixes-improvements
@Alex106 thank u bro! i will go chek it out
@Alex106 I don't know if I didn't install this correctly, but there's a lot of texture errors around the Weazel Plaza building, does anyone else have this issue?
https://imgur.com/a/nc9nW7Y
@-EcLiPsE- No, it's not related to the mod. I think a texture dictionary or an archive got corrupted.
Check "bh1_09.rpf" in "mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_cityw\beverly_01"
@Alex106 what do u think about my previous suggestion? (https://imgur.com/a/48b4PLX)
also, wouldn't it be better to instruct people in compatibilty.txt to remove update\x64\dlcpacks\spmapfixes\dlc.rpf\x64\levels\gta5\minimap.rpf\ and update\x64\dlcpacks\spmapfixes\dlc.rpf\x64\data as the removed files are the only ones in these directories?
@Michael21107
1) I forgot to do it
2) No, beacuse otherwise the game will crash when trying to load those archives if they get deleted
@Alex106 u forgot to do what?
@Michael21107 Change the dlclist lines in the description
@Alex106 gotcha, does this mean u will do it?
@Alex106 Found a LOD bug under the bridge connecting from Alta and East Vinewood, as well as the ledge area for the bridge too: https://imgur.com/a/4xpy7kh
@Michael21107 Yes
@-EcLiPsE- I will fix it, thanks
@Alex106 gotcha, thanks
@Alex106 https://imgur.com/a/9qBgC22 non-working traffic lights, should be MP map, haven't tested SP and they can be controlled with simple trainer
Floating Signs:
Rockford Hills
https://imgur.com/vgiuGJJ
https://imgur.com/4PRdmsY
https://imgur.com/Ckzt7S6
Vinewood Racetrack
https://imgur.com/anoVNeG
https://imgur.com/3ztkfzj
Wrong Sign Placement:
Del Perro
This Yield sign doesn't make sense.
https://imgur.com/vI3O3tX
https://imgur.com/xdjtEMq
The Yield sign is placed instead of the Stop sign, and the pedestrian traffic light doesn't make sense.
https://imgur.com/XItBqW6
https://imgur.com/FiGvcEn
https://imgur.com/OZ5yVme
https://imgur.com/6bQ9GtK
This Stop sign doesn't make sense.
https://imgur.com/t7TzGXN
https://imgur.com/Iu8DKSZ
Grand Senora Desert
The Stop sign is on the wrong side of the road.
https://imgur.com/iv6pBw9
https://imgur.com/zmYkf8v
The Stop and the flooding sign are on the wrong side of the road.
https://imgur.com/PBk3EYP
https://imgur.com/NXCGQqM
https://imgur.com/zrFBgfT
Harmony
The Yield sign is placed instead of the Stop sign.
https://imgur.com/aBZrfFm
https://imgur.com/xBDt3s5
https://imgur.com/jnrDAYR
La Mesa
This stop sign doesn't make sense.
https://imgur.com/yZJBSSP
https://imgur.com/UJ6WXUN
La Puerta
The Yield sign is placed instead of the Stop sign.
https://imgur.com/HZbsFc2
https://imgur.com/GtsvzIn
Little Seoul
This yield sign doesn't make sense.
https://imgur.com/fkt3UZq
https://imgur.com/FPsetty
Rancho
This stop sign doesn't make sense.
https://imgur.com/lGVsVJl
https://imgur.com/kj2wEut
Rockford Hills
The stop sign is at the intersection, instead of the traffic light.
https://imgur.com/duyUw6T
https://imgur.com/MM9Txlr
No Entry sign is placed instead of the Do Not Block the Intersection sign.
https://imgur.com/5lSwn1d
https://imgur.com/xdXhNgk
Glitching Texture:
Downtown Vinewood
https://imgur.com/9O31YQk
https://imgur.com/IuHGPQ7
Collision Glitch:
Elysian Island
https://imgur.com/uP5vgbW
https://imgur.com/Mru2qv5
https://imgur.com/MvTjZdg
https://imgur.com/NjAFRKg
Vespucci Canals
https://imgur.com/WTY5eQf
https://imgur.com/WH3s3KQ
https://imgur.com/xSyL9sQ
Note: There is a weird shadow glitch on the same spot.
Downtown Vinewood
https://imgur.com/2X4RveQ
https://imgur.com/UuZCTcN
Light Glitch:
Alta
A floating red light is on top of the building.
https://imgur.com/SoOgbiF
https://imgur.com/PZ5Dbeb
Decal Glitch:
Burton
The floating grass decal, the arrow marking overlaps the road marking, and the double stripe marking is used where it shouldn't be used.
https://imgur.com/hLQVshq
https://imgur.com/57rPrcq
https://imgur.com/wHpgpqn
https://imgur.com/jECpURR
This pedestrian traffic light in Pillbox Hill doesn't work.
https://imgur.com/uRBmE55
https://imgur.com/BSQWH92
This No Parking sign in La Mesa is facing the wrong direction.
https://imgur.com/ciYPOa6
https://imgur.com/2i3OeoT
@Michael21107 I can't as that sort of fix requires editing the junctions (pso or xml, I don't remember which one now) file, which I don't know how it works
@a_asdf556 I'll look into those, thanks
@Alex106 gotcha
LOD Glitch:
Del Perro
The LOD of the gate of this house in Del Perro is missing the texture.
https://imgur.com/wrofnry
https://imgur.com/CLEdlom
https://imgur.com/eHtGyie
Wrong Sign Placement:
Del Perro
This Yield sign doesn't make sense.
https://imgur.com/cH0vREO
https://imgur.com/TJTqgOi
https://imgur.com/tQrk0ZR
El Burro Heights?
This "Do Not Enter" sign collides with the pedestrian traffic light.
https://imgur.com/s3CE4TC
https://imgur.com/n6JmZCN
La Puerta
This Yield sign doesn't make sense.
https://imgur.com/mWiEXPP
https://imgur.com/GGsI4XH
Pacific Bluffs
This place has two left-turn signs.
https://imgur.com/wFA3kFm
https://imgur.com/pw4nd6K
The sign of the US Route 1 is placed on the wrong side of the road and is floating from the ground.
https://imgur.com/YRl0zAa
https://imgur.com/8z3KQRY
Vespucci Canal
This Yield sign doesn't make sense, floating from the ground and colliding with the stop sign. I think this is the glitchest road sign we have found yet.
https://imgur.com/ZASpc6V
https://imgur.com/oQOK6Gx
This place has two left-turn signs.
https://imgur.com/HuRDoVs
https://imgur.com/hUo2jvX
Floating Bushes:
Paleto Bay
https://imgur.com/X2KdACu
https://imgur.com/xS6r8Zz
Wrong Sign Placement:
Alta
This "Do Not Block Intersections" sign is facing the wrong direction.
https://imgur.com/nNRUCkx
https://imgur.com/fH9YUjc
Little Seoul
This place has two of the same signs.
https://imgur.com/uQSmIpZ
https://imgur.com/IrrgPma
Paleto Bay
This pedestrian traffic light doesn't work, and the yield sign is placed instead of the stop sign.
https://imgur.com/FiTWLov
https://imgur.com/4g2Zt9p
https://imgur.com/lO4ocaj
This "No Parking" sign is facing the wrong direction, it's supposed to be facing the road.
https://imgur.com/EJSZgpS
https://imgur.com/lmRwwCM
Richards Majestic
This "Do Not Block Intersections" sign is facing the wrong direction.
https://imgur.com/1EDRigi
https://imgur.com/1XdLT2S
Richman
The Yield sign is placed instead of the stop sign.
https://imgur.com/Fdkzrvd
https://imgur.com/3aoGrDC
Sandy Shores
This tractor sign is facing the wrong direction.
https://imgur.com/At3PXYw
https://imgur.com/F2ZK7TR
Vinewood Hills
This "Deer Crossing" sign is facing the wrong direction.
https://imgur.com/yMVrifv
https://imgur.com/kO20jT6