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@Alex106 I think you could. It has been done on SA with SkyGfx's cubemap vehicle reflections (https://www.mixmods.com.br/2020/09/skyscrapers-reflections-reflexos-nos.html), so I think it'd be easy to do this on V (a game that already has these reflections). I don't know much of how GTA modding works but I do know that V has a lot of support from Visual Studio Code for example, whereas SA didn't even have a proper CLEO programming language until 2017.
Great mod btw.
Please note though, this mod also greatly increases FPS by reducing the CPU bottleneck, but the part it impacts the most is stuttering (this mod removes it completely). That's a reason why I don't recommend people to install very realistic graphic mods to GTA SA, it's an old game that can only use 2GB of RAM and a single core. Opt for improving the game's original graphics, you'll be more satisfied with the results.
In general, textures don't seem to affect the GPU that much. I also mod GTA SA very often, and the other day I downloaded the HD version of the "RoSA Project Evolved" texture pack (there is a less HD, 512px version), given that my GPU is very VERY slow, I was surprised when I found out that there was only about a 5 fps performance impact, yet the visual impact was much greater.
In summary, HD textures normally don't cause that much lag, but they increase the time necessary to load the game's world. This mod greatly helps with any CPU bottleneck, and possibly GPU if you have something like an Intel GMA Express.
The post that the Redditor was talking about is "GTA V Texture Quality Screenshot Comparison & Performance Impact", by the way.
I was reading about the technical way GTA V works (how it loads textures etc), and I found this comment on Reddit saying "I decided to give a shot to very high textures after reading this post restrictions be damned on my i7/750M laptop with relatively high settings and MSAA turned off & the strangest thing happened, the FPS actually went up & eliminated the few instances of stuttering were gone! I kept testing this for hours as I had to make sure I wasn't getting delusional and the only explanation I can figure at this point is that the very high textures are loaded by default & lowering them adds CPU load to compress them. I may be wrong of course but the improved performance speaks for itself."
So this mod reduces CPU load by changing the game's default "Very high" textures to the "Normal" textures, so that the CPU doesn't compress textures all the time.
*That* is how it works.
And maybe setting the textures to "Very high" even without this mod installed can give a better performance, according to the Reddit user.
@N8Gamez I've noticed that the Google Drive link is a compilation of the files I've uploaded. Doesn't the newer version update those files? I used to upload back in January/February 2021; does this version add something to the x64 files? Or is it just an update for Cayo Perico?
Either way, it's a great mod. What EATEOT is to ambient music, this mod is to GTA V.
@N8Gamez Also, my Internet is now much quicker than it previously was. I was able to re-download the entirety of GTA V in a few hours, and this mod's x64 files in a few minutes.
Sadly, the future is no longer what it was.
@N8Gamez Hey sorry, I haven't really been playing GTA V (or games in general) all that much in 2021. I couldn't remove the links but I'm glad someone uploaded the whole mod in a single file :). I'll probably get back to action again now and download the new version to see how it is. Great job at the mod btw, it's really good.
DLCPacks pt. 1: https://sharemods.com/qdpatb04ia0p/dlcpacks_part_1.zip.html
DLCPacks pt. 2: https://sharemods.com/prr7kctsj01w/dlcpacks_part_2.zip.html
Just realized I've finished uploading all parts. Nice :)
@N8Gamez Update.rpf and optional mods: https://sharemods.com/yn84qig0s1od/update.rpf__readme____optional_mods.zip.html
Includes a readme.txt file that links to my settings.xml tutorial