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@FlareXll My mechanic attacked me for bumping into him 😔
"You asked for it."
- Mechanic
@Romanops For some reason, I cannot pick up the money from the ground. I am not using any other mod.
@FlareXll A bug I found: If I am driving a motorbike (unsaved) with a helmet on, and the game crashed, I will on the location where I crashed, and I am on foot (because I haven't that vehicle saved, which is ok) but the HELMET STAYS ON FOREVER, while being on foot.
@FlareXll This should be a "⭐Flare Vehicle Save 1.0.2" featured mod.
@FlareXll
Does this save your character's money? (Micheal, Franklin, Trevor) If it doesn't, please add it.
@FlareXll
Best Vehicle Persistent Mod, can you add an option "Set as personal vehicle", While blacklisting any vehicle that is not a 4 CAR (only car).
@andre500 CAN OPEN THE MENU ANYWHERE, BY JUST PRESSING "ALT+X"
@FlareXll Umm, hello? Where is the download 😭
@ViceCityVigilante
*BUG: Functions oddly on tractors*
*BUG: Occasionally, the player will break previously broken windows from bullets*
*BUG: The player can enter the lockpick animation from a significant distance and may face the wrong direction, resulting in lockpicking AIR*
*BUG: The player will break the window of the locked passenger door if another mod, "Locked Vehicles", is active*
*Cons: Hotwire function is incompatible with "HKH Mod Helper 12.0.0 (12.0 TBMP 5.0 Prepatch)" mod*
*Cons: Incompatible with the "Persistence II 1.6" mod*
*Cons: Lockpick visuals might flicker if the radar is hidden, and will not change its position dynamically"*
*Could have been more vanilla/lore friendly like "Lock picking (Controller Support) 1.2" the SFX & the Textures*
@andre500
[ERROR] Caught unhandled exception:
System.InvalidCastException: Unable to cast object of type 'System.Int32' to native value
at GTA.Native.Function.ThrowExceptionForObjectToNative(Object value) in ScriptHookVDotNet3\GTA.Native\Native.cs:line 3029
at GTA.Native.OutputArgument..ctor(Object value) in ScriptHookVDotNet3\GTA.Native\Native.cs:line 316
at GhostHunt.ScaleFormMessage.Dispose() in C:\Users\user\source\repos\Ghosts Exposed\Ghosts Exposed\Class1.cs:line 432
at GhostHunt.ScaleFormMessage.DoTransition() in C:\Users\user\source\repos\Ghosts Exposed\Ghosts Exposed\Class1.cs:line 468
at SHVDN.Script.DoTick()
[ERROR] The exception was thrown while executing the script GhostHunt+ScaleFormMessages from "Grand Theft Auto V\scripts\Ghosts Exposed.dll".
[WARNING] Aborted script GhostHunt+ScaleFormMessages.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at SHVDN.Script.Abort()
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()
The script WAS STILL RUNNING PERFECTLY, BTW
But please disable this script during vanilla mission/side activities