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You can reload ScriptHookVDotNet scripts. Look in the ScriptHookVDotNet.ini for what key you should use.
Bruh I'm removing your rating since it's an installation and/or user error.
If you're using FiveM, you can just make the server reload its resources.
uh i need to update/fix this...
@Shadow Of Death
The GlowingBrakes folder is missing. You need to extract the folder itself into the scripts folder.
The offset is calculated from the wheel bones. If front and rear use different wheel models, it may happen.
@Shadow Of Death
Screenshot of your Scripts folder.
That's sadly not possible with the particular Ptfx I chose. If you've found some other more appropriate effect, do let me know.
In the meantime you can use markers, but those won't show up in Rockstars editor.
lmao one annoyed reply and y'all suddenly angry
Regarding new DLC showing up as add-ons: This is needs to be fixed in the source code. I had planned on doing something to mark user-DLC as "proper" DLC and append it to the "official" DLC list, but things got in between.
Regarding despawning cars marked as persistent: There's an option in the menu.
Regarding the menu being ghost-active and a screenshot showing: Never had the issue, so I have no idea what even to fix.
People can always build my scripts themselves that include the newest commits if they're impatient, or more recently, grab an automatic build.
To set different configs for different cars, create a new xml inside the Configs folder. You can use example.xml as template/example.
I'll update the description to clarify it.
Thanks for trying it. A vehicles.meta is not planned, never actually touched that area.
The menu key is left out intentionally, because I have way too many menus going on and hotkeys started conflicting. As you discovered though, any key (or cheat) can be assigned with the settings_menu.ini file ;)