Also, i wonder if it's possible to make searching armed peds (non-cops) but also non-civilian but also not a gang ped also get a vision-cone on the radar. Like check if their current active task is CTaskSearch or smth and then give them a vision-cone. Since i kinda prefer Security and Merryweather to stay as a civilian ped but have some cop-like behaviors, like search like cops do with vision-cones
@Bizz91 Also now that i think about it, maybe changing DT_PoliceHelicopter/DT_SwatHelicopter to use the annihilator model and DT_PoliceBoats to Coast Guards. Maybe have dynamic roadblocks spawned by dispatch.meta to consist of state or federal vehicles, while local police roadblocks would appear on select locations. Basically a mix between GTA IV roadblocks and the dynamic system of GTA V.
So far i don't need any major changes to dispatch system, considering we have stuff like DTAR/SALE and RDE who do a better job at enhancing and expanding the wanted system but i do want actual fixes to the vanilla dispatch system while still keeping the feel of vanilla dispatch, you get me? In-fact i'd even replace the vanilla swat models with old-gen ones and maybe even upscale the textures a bit, change their decals to N.O.O.S.E instead of goody POLICE decal, and maybe even turn the decal thing to a component task,
Now we need the wanted system to actually just get nearby cops in traffic than artificially spawning them, there already dispatch configs that slow response down but they always still have DT_PoliceAutomobile spawn, which isn't something i want as i prefer having a GTA IV approach where cops will be handled by game's population and each wanted system increases the amount and responding cops rather than an artificial counter, also bring back cop passengers on ambient vehicles and also give them armor when wanted level is 3+ so i don't have to use DT_PoliceAutomobile ever again
@SomebodyYouDontKnow add the riot van to DT_PoliceAutomobile NOT DT_SwatAutomobile, as Swat vehicles are reserved for well swat (FBI2,SHERIFF2,CRUSADER)
Cool script, but i found a bug.
The ped doesn't attack enemies? Wtf?
still better than 99% of garbage on this site
unlore friendly mercedes police car
@SomebodyYouDontKnow call the native CRiots, there fixed
@CJislit no i will not give him a break, also i will rate this mod 0/5 so the mods will ban me lol
Also, i wonder if it's possible to make searching armed peds (non-cops) but also non-civilian but also not a gang ped also get a vision-cone on the radar. Like check if their current active task is CTaskSearch or smth and then give them a vision-cone. Since i kinda prefer Security and Merryweather to stay as a civilian ped but have some cop-like behaviors, like search like cops do with vision-cones
@Bizz91 Also now that i think about it, maybe changing DT_PoliceHelicopter/DT_SwatHelicopter to use the annihilator model and DT_PoliceBoats to Coast Guards. Maybe have dynamic roadblocks spawned by dispatch.meta to consist of state or federal vehicles, while local police roadblocks would appear on select locations. Basically a mix between GTA IV roadblocks and the dynamic system of GTA V.
So far i don't need any major changes to dispatch system, considering we have stuff like DTAR/SALE and RDE who do a better job at enhancing and expanding the wanted system but i do want actual fixes to the vanilla dispatch system while still keeping the feel of vanilla dispatch, you get me? In-fact i'd even replace the vanilla swat models with old-gen ones and maybe even upscale the textures a bit, change their decals to N.O.O.S.E instead of goody POLICE decal, and maybe even turn the decal thing to a component task,
Now we need the wanted system to actually just get nearby cops in traffic than artificially spawning them, there already dispatch configs that slow response down but they always still have DT_PoliceAutomobile spawn, which isn't something i want as i prefer having a GTA IV approach where cops will be handled by game's population and each wanted system increases the amount and responding cops rather than an artificial counter, also bring back cop passengers on ambient vehicles and also give them armor when wanted level is 3+ so i don't have to use DT_PoliceAutomobile ever again
@SomebodyYouDontKnow add the riot van to DT_PoliceAutomobile NOT DT_SwatAutomobile, as Swat vehicles are reserved for well swat (FBI2,SHERIFF2,CRUSADER)
@SomebodyYouDontKnow Add FLAG_LAW_ENFORCEMENT in riot van's flag list in vehicles.meta