APC GTA 4 TBOGT Style (Rebalanced Weapons) 1.2
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1 624
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This Mod was inspired by GhillieMaster's attempt to make the APC more fun and balanced in GTAO
Link to video: https://www.youtube.com/watch?v=lLt4IDN2gY0
This mod changes similair things to GTA V's APC, but with some modifications.
1.0
-v- vehicleweapons_apc.meta -v-
Base Turret: The turrets firerate has been improved and it has been given a different explosion tag (valkyries nose turret) to make it not spray and pray. It will now roughly take 4 to 8 hits to destroy a basic vehichle depending on where you hit the vehicle and it will most likey take 1-2 shots to kill a ped. However the range is not great so you will struggle agianst aircrafts.
Missile Turret: The missisles are now much faster and will have a 1,5 seconds cooldown between each shot. Vehichles will be destroyed in 1-2 hits and peds most of time instantly. Aircrafts will have no chance agianst the insane range of the missisle, but large groups of enemy might have chance to take the apc down.
-v- handling.meta -v-
It has been changed so the driver can use the main weapons. The MGs on the side can still be operated by the 2 in the back seat.
-v- explosion.meta -v-
The valkyrie explosion tag has been changed so cars dont blow up in 1-2 hits but 4-8 to compesate for the increased firerate. This make the valkyrie also more balanced if your co-pilot has laser accuracy.
1.2
-v- Optional SAM - vehicleweapons_apc.meta -v-
The Missile launcher has been upgraded to lock on to vehicles and aircrafts to defend areas from targets from the ground. In just a few seconds you can fire multiple fast traveling rockets to destroy jets, helicopters and even ground targets. These rockets track your target precisely and with their speed, nothing that flies has a chance.
These changed have been made to return the classic style of the GTA 4 TBOGT APC. It will also require you to choose between shredding ground targets but struggling against aircrafts and/or vice versa.
Install instructions:
You will need OPENIV
MODS Folder HIGHLY Recommended!
Place explosion.meta in Mods\update\x64\dlcpacks\mpheist\dlc.rpf\common\data
Place handling.meta in Mods\update\x64\dlcpacks\mpgunrunning\dlc.rpf\common\data
Place vehicleweapons_apc.meta Mods\update\x64\dlcpacks\mpgunrunning\dlc.rpf\common\data\ai
for the optional SAM
Place vehicleweapons_apc.meta Mods\update\x64\dlcpacks\mpgunrunning\dlc.rpf\common\data\ai
^
THIS WILL REPLACE THE DEFAULT MISSILE SETUP, YOU CAN'T HAVE BOTH
Current Bugs for optional SAM:
Missiles have no firing sound (main turret works fine).
The SAM Turret has instant lock-on on all vehicles, not just aircrafts.
If you want GTA 4 TBOGT deformation you will need to install GTA IV Vehicle Damage Handling Deformation:
https://nl.gta5-mods.com/vehicles/increased-deformation-gta-iv-vehicle-damage
I recommend IIvELITEzX's Epic Explosions XX mod for better explosions:
https://www.gta5-mods.com/misc/realistic-effects-of-explosions
Future Plans:
Fix bugs
Add option for fast firing missiles (like in ghilliemasters vid)
Add other rebalanced vehicles
Changelog:
1.0 Release
1.1 Added SAM option (with lock-on)
1.2 Fixed SAM option (Now with right files and improvements)
Link to video: https://www.youtube.com/watch?v=lLt4IDN2gY0
This mod changes similair things to GTA V's APC, but with some modifications.
1.0
-v- vehicleweapons_apc.meta -v-
Base Turret: The turrets firerate has been improved and it has been given a different explosion tag (valkyries nose turret) to make it not spray and pray. It will now roughly take 4 to 8 hits to destroy a basic vehichle depending on where you hit the vehicle and it will most likey take 1-2 shots to kill a ped. However the range is not great so you will struggle agianst aircrafts.
Missile Turret: The missisles are now much faster and will have a 1,5 seconds cooldown between each shot. Vehichles will be destroyed in 1-2 hits and peds most of time instantly. Aircrafts will have no chance agianst the insane range of the missisle, but large groups of enemy might have chance to take the apc down.
-v- handling.meta -v-
It has been changed so the driver can use the main weapons. The MGs on the side can still be operated by the 2 in the back seat.
-v- explosion.meta -v-
The valkyrie explosion tag has been changed so cars dont blow up in 1-2 hits but 4-8 to compesate for the increased firerate. This make the valkyrie also more balanced if your co-pilot has laser accuracy.
1.2
-v- Optional SAM - vehicleweapons_apc.meta -v-
The Missile launcher has been upgraded to lock on to vehicles and aircrafts to defend areas from targets from the ground. In just a few seconds you can fire multiple fast traveling rockets to destroy jets, helicopters and even ground targets. These rockets track your target precisely and with their speed, nothing that flies has a chance.
These changed have been made to return the classic style of the GTA 4 TBOGT APC. It will also require you to choose between shredding ground targets but struggling against aircrafts and/or vice versa.
Install instructions:
You will need OPENIV
MODS Folder HIGHLY Recommended!
Place explosion.meta in Mods\update\x64\dlcpacks\mpheist\dlc.rpf\common\data
Place handling.meta in Mods\update\x64\dlcpacks\mpgunrunning\dlc.rpf\common\data
Place vehicleweapons_apc.meta Mods\update\x64\dlcpacks\mpgunrunning\dlc.rpf\common\data\ai
for the optional SAM
Place vehicleweapons_apc.meta Mods\update\x64\dlcpacks\mpgunrunning\dlc.rpf\common\data\ai
^
THIS WILL REPLACE THE DEFAULT MISSILE SETUP, YOU CAN'T HAVE BOTH
Current Bugs for optional SAM:
Missiles have no firing sound (main turret works fine).
The SAM Turret has instant lock-on on all vehicles, not just aircrafts.
If you want GTA 4 TBOGT deformation you will need to install GTA IV Vehicle Damage Handling Deformation:
https://nl.gta5-mods.com/vehicles/increased-deformation-gta-iv-vehicle-damage
I recommend IIvELITEzX's Epic Explosions XX mod for better explosions:
https://www.gta5-mods.com/misc/realistic-effects-of-explosions
Future Plans:
Fix bugs
Add option for fast firing missiles (like in ghilliemasters vid)
Add other rebalanced vehicles
Changelog:
1.0 Release
1.1 Added SAM option (with lock-on)
1.2 Fixed SAM option (Now with right files and improvements)
Първо качено на: 27 декември 2021
Последно обновено на: 04 април 2024
Последно изтеглено: преди 15 часа
10 Коментари
This Mod was inspired by GhillieMaster's attempt to make the APC more fun and balanced in GTAO
Link to video: https://www.youtube.com/watch?v=lLt4IDN2gY0
This mod changes similair things to GTA V's APC, but with some modifications.
1.0
-v- vehicleweapons_apc.meta -v-
Base Turret: The turrets firerate has been improved and it has been given a different explosion tag (valkyries nose turret) to make it not spray and pray. It will now roughly take 4 to 8 hits to destroy a basic vehichle depending on where you hit the vehicle and it will most likey take 1-2 shots to kill a ped. However the range is not great so you will struggle agianst aircrafts.
Missile Turret: The missisles are now much faster and will have a 1,5 seconds cooldown between each shot. Vehichles will be destroyed in 1-2 hits and peds most of time instantly. Aircrafts will have no chance agianst the insane range of the missisle, but large groups of enemy might have chance to take the apc down.
-v- handling.meta -v-
It has been changed so the driver can use the main weapons. The MGs on the side can still be operated by the 2 in the back seat.
-v- explosion.meta -v-
The valkyrie explosion tag has been changed so cars dont blow up in 1-2 hits but 4-8 to compesate for the increased firerate. This make the valkyrie also more balanced if your co-pilot has laser accuracy.
1.2
-v- Optional SAM - vehicleweapons_apc.meta -v-
The Missile launcher has been upgraded to lock on to vehicles and aircrafts to defend areas from targets from the ground. In just a few seconds you can fire multiple fast traveling rockets to destroy jets, helicopters and even ground targets. These rockets track your target precisely and with their speed, nothing that flies has a chance.
These changed have been made to return the classic style of the GTA 4 TBOGT APC. It will also require you to choose between shredding ground targets but struggling against aircrafts and/or vice versa.
Install instructions:
You will need OPENIV
MODS Folder HIGHLY Recommended!
Place explosion.meta in Mods\update\x64\dlcpacks\mpheist\dlc.rpf\common\data
Place handling.meta in Mods\update\x64\dlcpacks\mpgunrunning\dlc.rpf\common\data
Place vehicleweapons_apc.meta Mods\update\x64\dlcpacks\mpgunrunning\dlc.rpf\common\data\ai
for the optional SAM
Place vehicleweapons_apc.meta Mods\update\x64\dlcpacks\mpgunrunning\dlc.rpf\common\data\ai
^
THIS WILL REPLACE THE DEFAULT MISSILE SETUP, YOU CAN'T HAVE BOTH
Current Bugs for optional SAM:
Missiles have no firing sound (main turret works fine).
The SAM Turret has instant lock-on on all vehicles, not just aircrafts.
If you want GTA 4 TBOGT deformation you will need to install GTA IV Vehicle Damage Handling Deformation:
https://nl.gta5-mods.com/vehicles/increased-deformation-gta-iv-vehicle-damage
I recommend IIvELITEzX's Epic Explosions XX mod for better explosions:
https://www.gta5-mods.com/misc/realistic-effects-of-explosions
Future Plans:
Fix bugs
Add option for fast firing missiles (like in ghilliemasters vid)
Add other rebalanced vehicles
Changelog:
1.0 Release
1.1 Added SAM option (with lock-on)
1.2 Fixed SAM option (Now with right files and improvements)
Link to video: https://www.youtube.com/watch?v=lLt4IDN2gY0
This mod changes similair things to GTA V's APC, but with some modifications.
1.0
-v- vehicleweapons_apc.meta -v-
Base Turret: The turrets firerate has been improved and it has been given a different explosion tag (valkyries nose turret) to make it not spray and pray. It will now roughly take 4 to 8 hits to destroy a basic vehichle depending on where you hit the vehicle and it will most likey take 1-2 shots to kill a ped. However the range is not great so you will struggle agianst aircrafts.
Missile Turret: The missisles are now much faster and will have a 1,5 seconds cooldown between each shot. Vehichles will be destroyed in 1-2 hits and peds most of time instantly. Aircrafts will have no chance agianst the insane range of the missisle, but large groups of enemy might have chance to take the apc down.
-v- handling.meta -v-
It has been changed so the driver can use the main weapons. The MGs on the side can still be operated by the 2 in the back seat.
-v- explosion.meta -v-
The valkyrie explosion tag has been changed so cars dont blow up in 1-2 hits but 4-8 to compesate for the increased firerate. This make the valkyrie also more balanced if your co-pilot has laser accuracy.
1.2
-v- Optional SAM - vehicleweapons_apc.meta -v-
The Missile launcher has been upgraded to lock on to vehicles and aircrafts to defend areas from targets from the ground. In just a few seconds you can fire multiple fast traveling rockets to destroy jets, helicopters and even ground targets. These rockets track your target precisely and with their speed, nothing that flies has a chance.
These changed have been made to return the classic style of the GTA 4 TBOGT APC. It will also require you to choose between shredding ground targets but struggling against aircrafts and/or vice versa.
Install instructions:
You will need OPENIV
MODS Folder HIGHLY Recommended!
Place explosion.meta in Mods\update\x64\dlcpacks\mpheist\dlc.rpf\common\data
Place handling.meta in Mods\update\x64\dlcpacks\mpgunrunning\dlc.rpf\common\data
Place vehicleweapons_apc.meta Mods\update\x64\dlcpacks\mpgunrunning\dlc.rpf\common\data\ai
for the optional SAM
Place vehicleweapons_apc.meta Mods\update\x64\dlcpacks\mpgunrunning\dlc.rpf\common\data\ai
^
THIS WILL REPLACE THE DEFAULT MISSILE SETUP, YOU CAN'T HAVE BOTH
Current Bugs for optional SAM:
Missiles have no firing sound (main turret works fine).
The SAM Turret has instant lock-on on all vehicles, not just aircrafts.
If you want GTA 4 TBOGT deformation you will need to install GTA IV Vehicle Damage Handling Deformation:
https://nl.gta5-mods.com/vehicles/increased-deformation-gta-iv-vehicle-damage
I recommend IIvELITEzX's Epic Explosions XX mod for better explosions:
https://www.gta5-mods.com/misc/realistic-effects-of-explosions
Future Plans:
Fix bugs
Add option for fast firing missiles (like in ghilliemasters vid)
Add other rebalanced vehicles
Changelog:
1.0 Release
1.1 Added SAM option (with lock-on)
1.2 Fixed SAM option (Now with right files and improvements)
Първо качено на: 27 декември 2021
Последно обновено на: 04 април 2024
Последно изтеглено: преди 15 часа
Tell me if you want another vehicle rebalanced!
@TOWUnderR See if you can make the Strikeforce's cannon more deadly
@-EcLiPsE- Uploading it now!
@TOWUnderR The windows tell me about the windows.
@TowUnderR
I think you placed a wrong file in the Optional SAM folder. Instead of vehicleweapons_apc.meta, you uploaded vehiclelayouts_apc.meta - and it matches with the original file. You might want to fix that :)
Other than that, great mod.
Only the optional SAM needs to be perfected. The rest seems fine ig
@-EcLiPsE- Someone already made it https://www.gta5-mods.com/weapons/a-10-gau-8-30mmcannon-for-b-11-strikeforce
@Daddynnoob Fixed the issue, uploading now!
@TOWUnderR Woah, that is unexpected!
Broken cannon don't work