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@metaxxy This isn't working for me. I replaced the files as instructed.
@Aquaphobic In the readme within this mod, it says that there is a way to use this engine sound with radio function. I did the steps outlined (changed the audionamehash to ecoboostv6civ), and I get no sound at all (the default version works, just with no radio). I would really like to use this mod while also having a working radio. Can you help me with this issue? Thanks. Also, there are no uninstall instructions. I'm pretty sure I installed via Open IV's package installer (it's been a while since I installed it). How exactly do I go about uninstalling, if I need to?
Installation guide says"Then, we grab LuaPlugin, placing the files/folder from the GameDir-GTAV directory into your GTAV Game Directory (where the gta5.exe is located)". Just downloaded your most recent build, and "GameDir-GTAV" does not exist. Not sure what to do.
For those who can't get this to work, try this fix. Mine was not working either until I did this. I had 2 mods that were using the F11 key for their menus (the other was a dismemberment mod). So I moved the NativeUI.dll (the UI for nohelmet) outside of the scripts folder, started the game then went into my dismemberment mod menu and changed the menu key to F10. Then moved NativeUI.dll back into the scripts folder, started the game and viola, no more helmets. The bottom line is make sure another mod is not also using the F11 key for its menu. Alternatively, in the NoHelmet.ini you can assign another key for the nohelmet menu as well, just make sure no other mod uses that key for its menu. Hope this helps someone.
this isn't a "race" track LOL. This is an obstacle coarse
Or would anyone who's already done that (and made sure that it worked) be willing to share it?? Thanks for the help
@TheAdmiester Is there a guide on how to do that? These commenters aren't exactly detailed and precise in their explanations. Like something that actually goes into what "edit this" means lol?
@TheAdmiester I'm also having issues with your mods conflicting with one another. I have downloaded pretty much all of your sound mods. It's taken me a long time to figure out the problems were specifically related to your mods because I have engine sound mods from other authors as well. So I don't know if this matters or not, but I've noticed that some of your mods have the same <order value="..." number (in the setup2.xml file in the mod's dlc.rpf). The ones I have problems with, share the same number. For example, (and I'm going to list your mods by their specific ID), ta018ferf140b (Ferrari Enzo) and ta011mit4g63 (Mitsubishi Lancer Evolution I-IX 4G63) conflict with each other. Which ever one I put in last makes the other not work. And if I go in and change the <order value= number to something different, that mod will then work and make the other one not work. There are others as well but all the conflicts follow the same logic. Your Dodge Viper V10 conflicted with others but I deleted them so I don't remember which ones now. Is there any solution for this problem? In proper English??
@admiester for some reason I'm not getting any sound after installing this. To be clear, on the car I installed it on, the engine sound is a feint, barely audible whistle. I'm not sure what the problem is. I've installed almost all of your sound mods and this is the only one giving me problems. Do you have any idea why? I love your sound mods by the way, you're one of the only good sources for quality engine sounds
@LeeYeonHee can you please explain further what exactly you edited and how you did it, and where precisely are the folders? I would like to get this car working. Just like everyone else, for me the car does not show up in add-on spawner