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@HKH191 Is this supposed to only work for the main characters in SP? Upon installing the mod, I couldn't see the blimps for where the apartments are, and in the Main.ini file, it appears all the properties have already been purchased, or am I mistaken? Either way, I might have not been able to make the mod work despite having all the required files updated and installed in advance.
I have an issue with the "for sale" signs not showing up, any possible fixes?
I keep getting a random error whenever I try to ask my companion out. If I arrive at the meet up spot, this error shows up in the Script Hook V dot net log:
[21:23:50] [ERROR] Caught fatal unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at ForeverTogether.(Ped , RelationshipGroup )
at ForeverTogether.(Object , EventArgs )
[21:23:50] [ERROR] The exception was thrown while executing the script ForeverTogether.
[21:23:50] [WARNING] Aborted script ForeverTogether.
And it notifies me of the said problem, making meeting up with the companion impossible when done too many times.
one additional problem i've come across, once the companion becomes aggressive to you, and you call him/her to hang out again, the script will have an error with the ped relation to the player.
It's a great mod, however, It would be a nice touch to see some things you can do with your partner that's independent of the roleplay menu mod you have, like handshakes, hugging, kissing, etc.
Speaking of the roleplay menu mod, it has a slight incompatibility with this mod, despite having such a good synergy, but nothing's perfect, even such a good combination of mods. When you exit the private driver job, the companion would get out of the car and start showing aggression to the player. I had to dismiss my companion so I could get her to stop. Just a minor thing that bothers me. I haven't tried quitting on foot yet though, but I'm pretty worried about that.
is it possible if we had to hold down the quit button for private driver a much shorter period of time? it becomes an inconvenience if a player had the default keybind for cinematic camera toggle set to R. At least for me, it makes quitting the job inconvenient while driving to a specific destination, or if you want to stop on the side of the road, but can't see properly and you end up damaging your vehicle slamming into another ped's vehicle. Or, you could just make it so you can change the bind or toggle if you can hold down the button or not to quit the job. Anything to improve on quitting the driver job. I would also like to see more features on this, its a really good mod.
A great mod, and a superior alternative to the fighting theme addon. You have the option to have more music in, and it doesn't conflict with Menyoo, causing the mod to break and the music to end up being muted. It has all the features a basic music player would, which is a needed feature for if you have multiple music files installed. Everything is done perfectly well for what it does. Highly recommended to install this mod if you're just needing a mod to play music ingame if you want your own specific music to play during an action-packed moment, or if you want to simply vibe as you play to your playlist.
@ABritish_Person have you tried using Enable All Interiors mod? The interiors show as intended if you use that.
Is there a fix for where my gang members attack my Bodyguards? it happens all the time when either one starts to open fire, and they recognize each other as enemies despite both being allies to the Player entity. I've tried making the bodyguard ped friendly to the gang, but this doesn't seem to solve anything, it ends up looking like my gang's set tripping during a turf takeover.
Instructions on the drill for the diamond statue in the glass case is wrong, it prompts me to press m1/lmb but there's nothing that happens. Holding the button, nothing happens either. The prompts for stealing the paintings are not there either, I had to press every key on my keyboard to learn that it was the arrow keys all along. The map blimps for management and mini vault still persist after you finish those objectives. There are no blimps for the objectives after these ones. There is also a persisting blimp in one of the tables on the first grabs you will go for. Enemies have no map blimps, so you'll suddenly just take damage from who knows where. Heist still continues even after you die, which makes no sense. It should fail. There are a lot of issues with this, which makes me not want to recommend this and advise the reader of this comment to find another mod. This one is not so good.