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@Alex106 I really wish that E&E version includes your fixes!!
@hierclouds i think this tree is supposed to be connected to North Yankton map , but it lost its way!
@HKH191 i just found a tree floating in the air ,LOL (in the aircraft carrier location!)
@HKH191 okay, and i noticed there is no Lost MC clubhouse interior!
@HKH191 is there anyway to make an option to Enable/Disable each blip and marker for a specific interior maybe in next update or something !?
@HKH191 how to disable just one or two marker and blip , i have DC&R mod and the markers conflict each other unless i disabled ALL markers and blips?
@stillhere i have a conflict problem with this mod (https://www.gta5-mods.com/scripts/after-hours-sp) is there any fix for that !!
@ImNotMentaL i know about the 4 times spawn distanse ,but what i meant that if i'm standing still in the middle of the city and set the spawn distance to 100 i see the vehicles blips appears on minimap then disappear after 2s i didn't even got to the vehicle! i tried to increase spawn distance to 500 they appear a little further away but still despawn after 2s! NOTICE: that didn't happen in v1.3
@ImNotMentaL great update , any chance you could put an air path?
and i've noticed that the vehicles despawn so fast! ,i don't know if it's meant to be like that or it's a bug?
@ImNotMentaL the new version doesn't work for me!!
[01:00:37] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[01:00:37] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[01:00:37] [DEBUG] Loading scripts from D:\GAMES\Grand Theft Auto V\scripts ...
[01:00:37] [DEBUG] Loading assembly AddedTraffic.dll ...
[01:00:37] [INFO] Found 1 script(s) in AddedTraffic.dll resolved to API 2.10.12.
[01:00:37] [DEBUG] Loading assembly Metadata.dll ...
[01:00:37] [INFO] Found 0 script(s) in Metadata.dll.
[01:00:37] [DEBUG] Instantiating script AddedTraffic.Traffic ...
[01:00:39] [INFO] Started script AddedTraffic.Traffic.
[01:01:00] [ERROR] Caught fatal unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at AddedTraffic.Helper.SpawnVehicle() in D:\Projects\Mods\DLC Traffic Spawner\DLC Traffic Spawner\Helper.vb:line 78
at AddedTraffic.Traffic.Traffic_Tick(Object sender, EventArgs e) in D:\Projects\Mods\DLC Traffic Spawner\DLC Traffic Spawner\Traffic.vb:line 25
at SHVDN.Script.MainLoop()
[01:01:00] [ERROR] The exception was thrown while executing the script AddedTraffic.Traffic.
[01:01:00] [WARNING] Aborted script AddedTraffic.Traffic.