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Would be cool to have animation tasks available for vehicle and prop entities, since tons of cutscene animations are tied to those.
Not really a major issue, but putting a ped in a vehicle turret, or just a vehicle in general, and giving them the task to "shoot at entity" doesn't work as intended. They'll shoot from inside the vehicle as you'd expect them to, but after half a second they just jump out and use regular handheld weapons, or their fists if they don't have any weapons on them.
We have a Shoot At Entity task, would it be possible to add an Aim At Entity task as well, without firing?
@AnarchyBlues "only a handful of people who can fire a minigun without a pod to begin with." You're talking about the same 3 video game characters that know how to professionally fly any air vehicle in sight and can get shot 5 times and walk away like nothing happened. This game isn't a simulator.
@MrGlavez Lol, I was asking what YOUR Gmail is.
@MrGlavez Which is?
@MrGlavez Well no not really, I just went into OpenIV and replaced the original image on the side of the truck with my own with the help of @Muz , also I think there's a better way to chat than through the comments here. Discord? Jupit#9038
@MrGlavez Will from my comments section? Heh, wasn't expecting to see you here.
Noice
@Impactjunky Could you tell me what program was used to scale down the cars and roughly how to do it? While you're at it, please mention what values you used when scaling. Handling doesnt matter, it's just for pics. Thanks!