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@WolfFire23309 @FireWolf fan @YoYO17 After testing some more I think the mod actually is compatible with WoV without crashes,peds.ymt can be overwritten with no problems,I've kept WoV's loadouts and removed the pedhealth.meta from update.rpf/common/data installed by WoV cos it takes priority over the common.rpf one ,but overwriting pedpersonality.ymt will remove the weapons from the cayo perico guards but it's not that big of a deal,I had crashes from other reasons and jumped on the not working with WoV bandwagon so my bad.
@WolfFire23309 For some reason while doing the weapons cycle I have to attack in the air with each one otherwise the machete and the bat counterattacks won't work
@WolfFire23309 Can you get permission from WoV's author to use his peds.ymt and pedpersonality.ymt and edit them for WoV compatibility,ovewritting them might result in crashes cos he uses some addon peds.
@YoYO17 You can make the mod compatible with WoV,you have to keep WoV's peds.ymt and manually edit each's ped brawl style if u don't want the generic one,keep WoV's loadout.meta,and if you don't want the Cayo Perico guards to be unarmed keep pedpersonality.ymt as well.
@Helios20563 Never tried that,but it might work with scripthook 2.10.9 or JulioNIB scripthook,besides Josh also quit rdr2
modding so don't expect any updates.
@Helios20563 Rivdoric's translated fix works for me,you can try that.
@Rivdoric Thanks for the translation,it works.
The actual script works as intended,the problem is the updated v2.0 Burgershot map that makes the game crash,here is the
working v1.8 of the map https://www.mediafire.com/file/le8t22c0bf2qbmm/Burgershot_1.8.rar/file
I've edited the xml file to only have 6 houses,one of each type so it doesn't fuck up the map blips,I also changed some blips locations to be closer to where the actual interior is located for example Madrazo's
To solve the peds dead inside homes bug u have to disable and re-enable mp map with simple trainer,or u can load the mod with JulioNIB's scripthookdotnet as it's a custom v2.10.9 version and change the extension of the mod from .dll to .ndll but the game will crash when reloading script,so i suggest the first option.