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26 април 2015
If anyone wants a better, more up to date and performant version of this, I've created my own version that you can download from https://www.gta5-mods.com/tools/jm36-lua-plugin-for-script-hook-v-reloaded or https://github.com/JayMontana36/LuaPlugin-GTAV/releases which I will be updating constantly over time with tons of new optimization features implemented; it maintains compatibility with older/existing scripts designed for this version of Lua Plugin too.
I am confused on the how to install it.
@TheyluvSasuke How did you fix it ?
For everybody who's having issues with this not loading LUA scripts, download v9.0.
It isnt working
I put every thing from scripts folder to scripts folder in GTA V and it isnt working
@Zeinx not everything in scripts folder but lua.asi in root folder (gta5 folder) with others asi loader
Scripts mods dont work
I put the mods in the scripts folder and they dont work
this script needs little work but for me, it works pretty good for what it is
I have had no luck with this. No lua scripts work and it causes non-stop crashes. I have not found any solutions that actually work. There are so many scripts that seem to require this which means they'll cause my game to crash. If any one has a solution or an alternative, it would be much appreciated.
@smartguy965 Some scripts rely on it, like the simple fuel script...
@JayMontana36 → Are the natives to create a cargobob magnet available ? I'm geting "a nil value". Or am I doing something wrong ?
@MrReese I don't have anything to do with this particular release/version of Lua Plugin, but in my release/version, the native is available and callable as "CreatePickUpRopeForCargobob", meanwhile in this particular release/version, it would be "VEHICLE._0x7BEB0C7A235F6F3B".
@MrReese Side note, my version does not update the names of the NAMESPACE.NATIVE_FUNCTION style calls, so they are pretty much the same long outdated ones as from before in this one (and they pretty much are only kept for legacy compatibility purposes), you only get more up to date names and whatnot via the NativeFunction style calls. I will have to publish a document or something showing all the names and whatnot available, since the last one I did is out of date and incomplete and so on; you can find remaps/renames in FunctionRemapper however (only applies to natives which have had their names changed or something along those lines).
@MrReese if you're still around and you want to see/have a completed list of RAGE natives and whatnot for (JM36) Lua Plugin, you're officially in luck since I've just pioneered an entirely new and great/awesome generator system for managing it all - here's the current (at the time of writing) output/result from that generation system, with the cargobob magnet native line already pre-selected/pre-highlighted for you - https://github.com/JayMontana36/LuaPlugin-GTAV/blob/221e77693a46e31f75b0b999075e402ff567b56f/GameDir-GTAV/scripts/ScriptsDir-Lua/__Internal/0A_Natives-1660760508.lua#L992