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Vehicle Keeper 4.2.0

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Vehicle Keeper

This mod allows you to preserve your favorite cars! It is compatible with Single Player Apartment mod.

This modification is derived from the official Save Vehicles mod with a lot of refactoring and vast improvements. Vehicle preserves with all of the upgrades, fuel status and other different details. Saved vehicles identified by the vehicle model and vehicle number plate. So if you save the same vehicle model with exact same number plate - you will override the old one.

Mod data location
As of 3.7.1 the mod stores its data (log, VehicleKeeper.ini and saved vehicles) in %APPDATA%\GTA V Mods\KernelPryanic\VehicleKeeper instead of the game folder. This fixes the log and settings not updating on GTA V Enhanced, where the game locks every file inside the game directory for the whole session. If you are upgrading and want to keep your saved vehicles and settings, manually copy your old preserved-vehicles.json and VehicleKeeper.ini from your old scripts (or game root) folder into the new location above.

In order to update onto a new major version X.0.0 please remove scripts/VehicleKeeper directory due to possible incompatibility.

Dependencies

Default keys
  • Shift+T - Open menu
  • Unset - Save vehicle
  • Unset - Unsave vehicle

Settings
Key mappings and capacity can be changed in VehicleKeeper.ini file.

Installation
Just extract content of VehicleKeeper.zip to root of your GTA 5 directory.
Or use my Vortex extension for GTA 5.

Known issues
  • Chrome paint type is not preserved yet.
  • Visual body deformation (dents) is not preserved, only the body health value.

Credits
Original mod: Save Vehicles (Permission given to modify)

Changelog

4.2.0
  • Menu now opens with Shift+T by default, and the Save/Unsave hotkeys are unbound out of the box so the mod no longer claims plain T/X/Z
  • Any key can now be set to a combo (e.g. Shift,T) or to None to disable it in the INI

4.1.0
  • Each saved vehicle is now stored in its own file, so saving many vehicles no longer rewrites the whole list every time
  • Removed the saved-vehicle limit - save as many as you like
  • Fix the menu not updating live when you save or unsave a vehicle (the list now refreshes without reopening)
  • Fix unsaving the car you are sitting in being undone moments later
  • More robust map blips (no longer break when a tracked vehicle despawns)
  • Existing saved vehicles are migrated automatically - no action needed

4.0.0
  • Saved vehicles are now stored as XML (preserved-vehicles.xml) instead of JSON
  • Dropped the external Newtonsoft.Json dependency - the mod now ships as a single DLL

  • Breaking: old preserved-vehicles.json files are not read; you will need to re-save your vehicles after updating

3.7.1
  • Fix log, settings and saved vehicles not updating on GTA V Enhanced - mod data now lives in %APPDATA%\GTA V Mods\KernelPryanic\VehicleKeeper, outside the game folder the game locks (see "Mod data location" above)

3.7.0
  • Fix colors losing their matte/metallic/pearlescent finish on respawn
  • Fix bulletproof tires not being preserved
  • Fix roof modifications (e.g. Coquette Classic) not being saved
  • Now saves vehicle extras (togglable body parts) and xenon light color
  • Open and close the menu with the same key
  • More reliable spawning of DLC/rare vehicles
  • Fix log file landing in the game root and errors on the very first run
  • Update for the latest ScriptHookVDotNet API

3.6.0
  • Fix broken 3.5.1 version
  • Cleanup blips in case of the mod reload
  • Generate configuration on the first run instead of supplying the config file

3.5.1
  • Remove dependencies from the archive as people seems to struggle installing the mod when all the dependencies included in the archive and possibly conflict with the installed ones

3.5.0
  • Update SHVDN dependency to the latest version due to the NullReferenceException issue
  • Migrate from NativeUI to LemonUI
  • Add BlipDistance option to control how far from the player blips go out

3.4.0
  • Fix mod crashing on character switch issue
  • Fix for spamming erros on the first start when the preserved-vehicles.json doesn't exist yet
  • Preserve the blip color choice

3.3.0
  • Big performance optimization
  • Fix "Unsave all" to unsave everything
  • Fix for occasionally not saving trailers

3.2.0
  • Fix game crashing issue
  • Fix engine state upon spawn, now the mod correctly preserves state of the engine
  • Add blip color selection

3.1.0
  • Add ScriptHookVDotNet2 to the archive as it's still required for NativeUI
  • Fix vehicle preserved health upon destruction
  • Change logging format

3.0.0
  • Move to the ScriptHookVDotNet 3.x.x
  • Fix flickering menu
  • Add option "Spawn nearby" to spawn a car nearby
  • Add new Newtonsoft.Json.dll 13.0.1
  • Add ScriptHookV to the archive

2.1.0
  • Fix saving of turbo, xenon lights and tire smoke status
  • Add Newtonsoft.Json.dll 12.0.2 to zip

2.0.1
  • Update Newtonsoft.Json to 12.0.2
  • Bug fixes

2.0.0
  • Add ability to manipulate each vehicle separately
  • Add ability to set vehicle's spawn position
  • Bug fixes
Show Full Description

Първо качено на: 27 юни 2019
Последно обновено на: Преди 3 дена
Последно изтеглено: преди 1 час

All Versions

 4.2.0 (current)

157 изтегляния , 20 КБ
Преди 3 дена

 4.1.0

96 изтегляния , 20 КБ
Преди 5 дена

 4.0.0

44 изтегляния , 20 КБ
Преди 5 дена

 3.7.1

23 изтегляния , 300 КБ
Преди 5 дена

 3.7.0

75 изтегляния , 300 КБ
Преди 6 дена

 3.6.0

2 189 изтегляния , 200 КБ
31 юли 2024

 3.5.1

1 078 изтегляния , 200 КБ
03 юли 2024

 3.5.0

386 изтегляния , 3 МБ
02 юли 2024

 3.4.0

3 655 изтегляния , 2 МБ
25 юни 2022

 3.3.0

122 изтегляния , 2 МБ
23 юни 2022

 3.2.0

405 изтегляния , 2 МБ
22 юни 2022

 3.1.0

194 изтегляния , 2 МБ
20 юни 2022

 3.0.0

318 изтегляния , 2 МБ
20 юни 2022

 2.1.0

5 201 изтегляния , 700 КБ
03 юли 2019

 2.0.1

372 изтегляния , 400 КБ
01 юли 2019

 2.0.0

222 изтегляния , 400 КБ
30 юни 2019

 1.0.0

360 изтегляния , 400 КБ
29 юни 2019

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