Precision Airstrikes [.NET] 5.0.0.1
8 962
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8 962
156
Patreon
Discord
-------------------------------------------------------------------------------------------------------------------------
Unleash devastating aerial assaults by marking your targets with flares or IR marking spotlights.
Features:
Changelog:
1.0
1.1
-Fixed memory leak
-Added radio chatter audio
-Addon planes support
-Ability to toggle jet audio via .ini
-Ability to toggle chatter audio via .ini
1.2
-Fixed addon planes not despawning in some cases where they blow up/crash etc
-Fixed audio staying in memory in those same cases
1.3
-Fixed only one jet shooting (strike is more precise now, no pun intended)
-Fixed jet spawns, no more explosions on spawn
-Fixed jet flight path, they fly more in sync now and avoid crashes better
-Jets stay for longer
-Audio reworked, better sound and perfectly in sync
-Added jet camera, press R to toggle (key configurable via .ini)
-Rate of fire tweaked
1.3.1
-Remixed the sound, more bass and cleaned some noise
-Added bassy distant jet sound, sound doesn't cut off as abruptly
-Added ability to tweak jet spawn height
1.3.2
-Fixed planes disappearing too early in some cases
1.4
-Fixed camera toggle responsiveness
-Fixed planes exploding on spawn (again)
-Fixed planes not firing at the target (the only case they won't fire is when the flare stopped smoking, since the pilots can't see the target anymore they RTB)
-Fixed planes exploding from their own shots
-Fixed planes crashing into things
-Pilots use brakes and other surfaces (make turns), flight feels more natural
-Planes have turbulence now
-Planes now spawn smarter, and always head in the correct direction
-Fixed gear retracting/detracting mid flight
-Planes now use the height of the target as an offset (if you throw a flare on the top of Mount Chiliad, the planes will spawn at the height of the mountain plus the height you specified in the ini)
-The strike covers larger area now, the coverage area moves forward with the plane
-Added ability to tweak the radius of the strike via ini (if radius set to zero, the shots will draw a straight line)
-Added ability to toggle blips via ini
1.4.1
-Planes change attitude to avoid obstacles
-Camera improvements
-Disabled debug text that I forgot
1.5
-Fixes for strike not hitting the target
-Some improvements to the strike itself
-New strike mode
-More configurable options in .ini
1.6
-Menu implemented, not everything is configurable via menu for now
-Strike improvements (a bit longer burst, faster fire rate, bigger coverage)
2.0
-New targeting mode - you can switch between flare and the IR Spotlight marker in the menu. Different strikes, different spotlight colors
-New airstrike, EMP drone swarm. Blast disables all vehicles including planes and helis, and causes a short power surge in the city. Here it is in action It is still WIP, feel free to post your ideas and suggestions
-Menu adjustments
-Added effects on radar when planes spawn/despawn
-Incase of incorrect model name in the ini you will see a warning message, instead of crashing
-All strikes slightly tweaked
-Script cleans memory on loading, disposes of the models if they exist. Feel free to restart midgame if needed, should be stable now
-Player receives flare/spotlight automatically when selecting targeting mode
-Added ability to change menu key
-Menu settings automatically saved
-Minimap is hidden when jet camera is active
-Various bug fixes
2.1
-Improved drone swarm spawning
-Drones now rain down rockets
-EMP effect improved
2.2
-Minor bug fixes
2.3
-Fixed planes not shooting sometimes
-Fixed menu flickering while accessing it mid strike
-Added timeout counter in the menu
-Menu cosmetic tweaks
-Minor tweaks
2.3.1
-Cars that were affected by the EMP can no longer be started
-You can now use "fire" button on your gamepad, to call an airstrike by IR Spotlight (menu is still not compatible with gamepad)
2.3.2
-Possible fix for menu not opening for some people
3.0
-Rewrote menu, now supports gamepad (needs confirmation from people with gamepads)
-Hopefully fixed menu not opening no matter what key is set in the .ini for some people
-Menu redesigned, new options in the menu
-Gatling gun strike is now much longer
-Some people said they preferred the old gatling gun sound (from MW2), some said they like the new sound better (from Insurgency Sandstorm). I mixed them together
-Drone swarm tweaks
-Fixed only one jet visible on jet camera, FOV tweaked
-Fixed planes with cartoonish colors
-Various minor tweaks
3.1
-Fixed gatling gun audio not playing when radio chatter set to off
-Fixed planes not despawning when reloading script midstrike
-Fixed camera not resetting while jets despawning when jet camera is active
-Sound improved
3.2
-Added ability to edit gamepad controls for gamepad users(need a confirmation that it works)
-Added ability to disable automatic HUD hiding while in jet camera, for compatibility with "hud on phone up" trainer option
4.0
-Red tracers for the 30mm cannons
-All strike types reworked
-Missile barrage replaced with carpet bombing
-GAU-8 strike is much longer
-Jets start shooting earlier, now they fly overhead AFTER finishing the strike, which looks much better
-Audio tweaked to be more in sync
-Settings check on startup, invalid values will be reset and a message will be displayed
-Various tweaks and improvements
4.1
-Stealth bomber rework (https://youtu.be/2fuzz25cxGs)
-Added the ability to configure the EMP of the Drone Swarm. 3 modes available:
1.Normal - All vehicle engines in range are disabled
2.Aircraft only - EMP affects planes and helis only
3.Disabled - No EMP, missiles only
-Improved precision of all strikes
-Fixed "height" displaying "0" at startup while set to 150
-Various minor tweaks
5.0
-Compatibility with newest version
-Minor bug fixes
5.0.0.1
-Major code cleanup
-Fixed jets not spawning
-Fixed jets spawning but not shooting
-Fixed annoying error message on launch
-Added an electric flash on EMP blast
-Added ability to use custom model for the drone strike
Requirements:
ASI Loader
Script Hook V
Community Script Hook V .NET 3.6.0
LemonUI (included)
NAudio (included)
Installation:
Extract files in to the scripts folder
Use PrecisionAirstrike.ini to configure
Please do not hesitate to comment if you have any features you would like to be added.
Source code:
GitHub
Discord
-------------------------------------------------------------------------------------------------------------------------
Unleash devastating aerial assaults by marking your targets with flares or IR marking spotlights.
Features:
- Config menu, use DELETE key (configurable via .ini file)
- Two targeting modes: flare and IR marking spotlight (left mouse click)
- Once marked, air support will arrive to attack the designated target
- Three strike types:
- Two jets equipped with powerful 30mm GAU-8 cannons, delivering precise and lethal bursts of 280 rounds each.
- A stealth bomber that releases a line of explosives, that break into smaller ones when reaching certain height, perfect for clearing entire streets.
- Twenty drones, armed with 15 small missiles each and an EMP generator. The drones rain down missiles upon the target and then generate an electromagnetic pulse, disabling all vehicles, including aircraft, in the area and cause a short power outage in the city. Ideal for countering helicopters.
- Audio taken from Insurgency Sandstorm, DCS, MW2, and remixed by me
- Engage the jet camera by pressing R (configurable via .ini file)
- Addon planes are fully supported
Changelog:
-Fixed memory leak
-Added radio chatter audio
-Addon planes support
-Ability to toggle jet audio via .ini
-Ability to toggle chatter audio via .ini
-Fixed addon planes not despawning in some cases where they blow up/crash etc
-Fixed audio staying in memory in those same cases
-Fixed only one jet shooting (strike is more precise now, no pun intended)
-Fixed jet spawns, no more explosions on spawn
-Fixed jet flight path, they fly more in sync now and avoid crashes better
-Jets stay for longer
-Audio reworked, better sound and perfectly in sync
-Added jet camera, press R to toggle (key configurable via .ini)
-Rate of fire tweaked
-Remixed the sound, more bass and cleaned some noise
-Added bassy distant jet sound, sound doesn't cut off as abruptly
-Added ability to tweak jet spawn height
-Fixed planes disappearing too early in some cases
-Fixed camera toggle responsiveness
-Fixed planes exploding on spawn (again)
-Fixed planes not firing at the target (the only case they won't fire is when the flare stopped smoking, since the pilots can't see the target anymore they RTB)
-Fixed planes exploding from their own shots
-Fixed planes crashing into things
-Pilots use brakes and other surfaces (make turns), flight feels more natural
-Planes have turbulence now
-Planes now spawn smarter, and always head in the correct direction
-Fixed gear retracting/detracting mid flight
-Planes now use the height of the target as an offset (if you throw a flare on the top of Mount Chiliad, the planes will spawn at the height of the mountain plus the height you specified in the ini)
-The strike covers larger area now, the coverage area moves forward with the plane
-Added ability to tweak the radius of the strike via ini (if radius set to zero, the shots will draw a straight line)
-Added ability to toggle blips via ini
-Planes change attitude to avoid obstacles
-Camera improvements
-Disabled debug text that I forgot
-Fixes for strike not hitting the target
-Some improvements to the strike itself
-New strike mode
-More configurable options in .ini
-Menu implemented, not everything is configurable via menu for now
-Strike improvements (a bit longer burst, faster fire rate, bigger coverage)
-New targeting mode - you can switch between flare and the IR Spotlight marker in the menu. Different strikes, different spotlight colors
-New airstrike, EMP drone swarm. Blast disables all vehicles including planes and helis, and causes a short power surge in the city. Here it is in action It is still WIP, feel free to post your ideas and suggestions
-Menu adjustments
-Added effects on radar when planes spawn/despawn
-Incase of incorrect model name in the ini you will see a warning message, instead of crashing
-All strikes slightly tweaked
-Script cleans memory on loading, disposes of the models if they exist. Feel free to restart midgame if needed, should be stable now
-Player receives flare/spotlight automatically when selecting targeting mode
-Added ability to change menu key
-Menu settings automatically saved
-Minimap is hidden when jet camera is active
-Various bug fixes
-Improved drone swarm spawning
-Drones now rain down rockets
-EMP effect improved
-Minor bug fixes
-Fixed planes not shooting sometimes
-Fixed menu flickering while accessing it mid strike
-Added timeout counter in the menu
-Menu cosmetic tweaks
-Minor tweaks
-Cars that were affected by the EMP can no longer be started
-You can now use "fire" button on your gamepad, to call an airstrike by IR Spotlight (menu is still not compatible with gamepad)
-Possible fix for menu not opening for some people
-Rewrote menu, now supports gamepad (needs confirmation from people with gamepads)
-Hopefully fixed menu not opening no matter what key is set in the .ini for some people
-Menu redesigned, new options in the menu
-Gatling gun strike is now much longer
-Some people said they preferred the old gatling gun sound (from MW2), some said they like the new sound better (from Insurgency Sandstorm). I mixed them together
-Drone swarm tweaks
-Fixed only one jet visible on jet camera, FOV tweaked
-Fixed planes with cartoonish colors
-Various minor tweaks
-Fixed gatling gun audio not playing when radio chatter set to off
-Fixed planes not despawning when reloading script midstrike
-Fixed camera not resetting while jets despawning when jet camera is active
-Sound improved
-Added ability to edit gamepad controls for gamepad users(need a confirmation that it works)
-Added ability to disable automatic HUD hiding while in jet camera, for compatibility with "hud on phone up" trainer option
-Red tracers for the 30mm cannons
-All strike types reworked
-Missile barrage replaced with carpet bombing
-GAU-8 strike is much longer
-Jets start shooting earlier, now they fly overhead AFTER finishing the strike, which looks much better
-Audio tweaked to be more in sync
-Settings check on startup, invalid values will be reset and a message will be displayed
-Various tweaks and improvements
-Stealth bomber rework (https://youtu.be/2fuzz25cxGs)
-Added the ability to configure the EMP of the Drone Swarm. 3 modes available:
1.Normal - All vehicle engines in range are disabled
2.Aircraft only - EMP affects planes and helis only
3.Disabled - No EMP, missiles only
-Improved precision of all strikes
-Fixed "height" displaying "0" at startup while set to 150
-Various minor tweaks
-Compatibility with newest version
-Minor bug fixes
-Major code cleanup
-Fixed jets not spawning
-Fixed jets spawning but not shooting
-Fixed annoying error message on launch
-Added an electric flash on EMP blast
-Added ability to use custom model for the drone strike
Requirements:
Installation:
Please do not hesitate to comment if you have any features you would like to be added.
Source code:
GitHub
Първо качено на: 10 декември 2022
Последно обновено на: 02 януари 2024
Последно изтеглено: преди 6 часа
370 Коментари
More mods by RusLanParty:
Patreon
Discord
-------------------------------------------------------------------------------------------------------------------------
Unleash devastating aerial assaults by marking your targets with flares or IR marking spotlights.
Features:
Changelog:
1.0
1.1
-Fixed memory leak
-Added radio chatter audio
-Addon planes support
-Ability to toggle jet audio via .ini
-Ability to toggle chatter audio via .ini
1.2
-Fixed addon planes not despawning in some cases where they blow up/crash etc
-Fixed audio staying in memory in those same cases
1.3
-Fixed only one jet shooting (strike is more precise now, no pun intended)
-Fixed jet spawns, no more explosions on spawn
-Fixed jet flight path, they fly more in sync now and avoid crashes better
-Jets stay for longer
-Audio reworked, better sound and perfectly in sync
-Added jet camera, press R to toggle (key configurable via .ini)
-Rate of fire tweaked
1.3.1
-Remixed the sound, more bass and cleaned some noise
-Added bassy distant jet sound, sound doesn't cut off as abruptly
-Added ability to tweak jet spawn height
1.3.2
-Fixed planes disappearing too early in some cases
1.4
-Fixed camera toggle responsiveness
-Fixed planes exploding on spawn (again)
-Fixed planes not firing at the target (the only case they won't fire is when the flare stopped smoking, since the pilots can't see the target anymore they RTB)
-Fixed planes exploding from their own shots
-Fixed planes crashing into things
-Pilots use brakes and other surfaces (make turns), flight feels more natural
-Planes have turbulence now
-Planes now spawn smarter, and always head in the correct direction
-Fixed gear retracting/detracting mid flight
-Planes now use the height of the target as an offset (if you throw a flare on the top of Mount Chiliad, the planes will spawn at the height of the mountain plus the height you specified in the ini)
-The strike covers larger area now, the coverage area moves forward with the plane
-Added ability to tweak the radius of the strike via ini (if radius set to zero, the shots will draw a straight line)
-Added ability to toggle blips via ini
1.4.1
-Planes change attitude to avoid obstacles
-Camera improvements
-Disabled debug text that I forgot
1.5
-Fixes for strike not hitting the target
-Some improvements to the strike itself
-New strike mode
-More configurable options in .ini
1.6
-Menu implemented, not everything is configurable via menu for now
-Strike improvements (a bit longer burst, faster fire rate, bigger coverage)
2.0
-New targeting mode - you can switch between flare and the IR Spotlight marker in the menu. Different strikes, different spotlight colors
-New airstrike, EMP drone swarm. Blast disables all vehicles including planes and helis, and causes a short power surge in the city. Here it is in action It is still WIP, feel free to post your ideas and suggestions
-Menu adjustments
-Added effects on radar when planes spawn/despawn
-Incase of incorrect model name in the ini you will see a warning message, instead of crashing
-All strikes slightly tweaked
-Script cleans memory on loading, disposes of the models if they exist. Feel free to restart midgame if needed, should be stable now
-Player receives flare/spotlight automatically when selecting targeting mode
-Added ability to change menu key
-Menu settings automatically saved
-Minimap is hidden when jet camera is active
-Various bug fixes
2.1
-Improved drone swarm spawning
-Drones now rain down rockets
-EMP effect improved
2.2
-Minor bug fixes
2.3
-Fixed planes not shooting sometimes
-Fixed menu flickering while accessing it mid strike
-Added timeout counter in the menu
-Menu cosmetic tweaks
-Minor tweaks
2.3.1
-Cars that were affected by the EMP can no longer be started
-You can now use "fire" button on your gamepad, to call an airstrike by IR Spotlight (menu is still not compatible with gamepad)
2.3.2
-Possible fix for menu not opening for some people
3.0
-Rewrote menu, now supports gamepad (needs confirmation from people with gamepads)
-Hopefully fixed menu not opening no matter what key is set in the .ini for some people
-Menu redesigned, new options in the menu
-Gatling gun strike is now much longer
-Some people said they preferred the old gatling gun sound (from MW2), some said they like the new sound better (from Insurgency Sandstorm). I mixed them together
-Drone swarm tweaks
-Fixed only one jet visible on jet camera, FOV tweaked
-Fixed planes with cartoonish colors
-Various minor tweaks
3.1
-Fixed gatling gun audio not playing when radio chatter set to off
-Fixed planes not despawning when reloading script midstrike
-Fixed camera not resetting while jets despawning when jet camera is active
-Sound improved
3.2
-Added ability to edit gamepad controls for gamepad users(need a confirmation that it works)
-Added ability to disable automatic HUD hiding while in jet camera, for compatibility with "hud on phone up" trainer option
4.0
-Red tracers for the 30mm cannons
-All strike types reworked
-Missile barrage replaced with carpet bombing
-GAU-8 strike is much longer
-Jets start shooting earlier, now they fly overhead AFTER finishing the strike, which looks much better
-Audio tweaked to be more in sync
-Settings check on startup, invalid values will be reset and a message will be displayed
-Various tweaks and improvements
4.1
-Stealth bomber rework (https://youtu.be/2fuzz25cxGs)
-Added the ability to configure the EMP of the Drone Swarm. 3 modes available:
1.Normal - All vehicle engines in range are disabled
2.Aircraft only - EMP affects planes and helis only
3.Disabled - No EMP, missiles only
-Improved precision of all strikes
-Fixed "height" displaying "0" at startup while set to 150
-Various minor tweaks
5.0
-Compatibility with newest version
-Minor bug fixes
5.0.0.1
-Major code cleanup
-Fixed jets not spawning
-Fixed jets spawning but not shooting
-Fixed annoying error message on launch
-Added an electric flash on EMP blast
-Added ability to use custom model for the drone strike
Requirements:
ASI Loader
Script Hook V
Community Script Hook V .NET 3.6.0
LemonUI (included)
NAudio (included)
Installation:
Extract files in to the scripts folder
Use PrecisionAirstrike.ini to configure
Please do not hesitate to comment if you have any features you would like to be added.
Source code:
GitHub
Discord
-------------------------------------------------------------------------------------------------------------------------
Unleash devastating aerial assaults by marking your targets with flares or IR marking spotlights.
Features:
- Config menu, use DELETE key (configurable via .ini file)
- Two targeting modes: flare and IR marking spotlight (left mouse click)
- Once marked, air support will arrive to attack the designated target
- Three strike types:
- Two jets equipped with powerful 30mm GAU-8 cannons, delivering precise and lethal bursts of 280 rounds each.
- A stealth bomber that releases a line of explosives, that break into smaller ones when reaching certain height, perfect for clearing entire streets.
- Twenty drones, armed with 15 small missiles each and an EMP generator. The drones rain down missiles upon the target and then generate an electromagnetic pulse, disabling all vehicles, including aircraft, in the area and cause a short power outage in the city. Ideal for countering helicopters.
- Audio taken from Insurgency Sandstorm, DCS, MW2, and remixed by me
- Engage the jet camera by pressing R (configurable via .ini file)
- Addon planes are fully supported
Changelog:
-Fixed memory leak
-Added radio chatter audio
-Addon planes support
-Ability to toggle jet audio via .ini
-Ability to toggle chatter audio via .ini
-Fixed addon planes not despawning in some cases where they blow up/crash etc
-Fixed audio staying in memory in those same cases
-Fixed only one jet shooting (strike is more precise now, no pun intended)
-Fixed jet spawns, no more explosions on spawn
-Fixed jet flight path, they fly more in sync now and avoid crashes better
-Jets stay for longer
-Audio reworked, better sound and perfectly in sync
-Added jet camera, press R to toggle (key configurable via .ini)
-Rate of fire tweaked
-Remixed the sound, more bass and cleaned some noise
-Added bassy distant jet sound, sound doesn't cut off as abruptly
-Added ability to tweak jet spawn height
-Fixed planes disappearing too early in some cases
-Fixed camera toggle responsiveness
-Fixed planes exploding on spawn (again)
-Fixed planes not firing at the target (the only case they won't fire is when the flare stopped smoking, since the pilots can't see the target anymore they RTB)
-Fixed planes exploding from their own shots
-Fixed planes crashing into things
-Pilots use brakes and other surfaces (make turns), flight feels more natural
-Planes have turbulence now
-Planes now spawn smarter, and always head in the correct direction
-Fixed gear retracting/detracting mid flight
-Planes now use the height of the target as an offset (if you throw a flare on the top of Mount Chiliad, the planes will spawn at the height of the mountain plus the height you specified in the ini)
-The strike covers larger area now, the coverage area moves forward with the plane
-Added ability to tweak the radius of the strike via ini (if radius set to zero, the shots will draw a straight line)
-Added ability to toggle blips via ini
-Planes change attitude to avoid obstacles
-Camera improvements
-Disabled debug text that I forgot
-Fixes for strike not hitting the target
-Some improvements to the strike itself
-New strike mode
-More configurable options in .ini
-Menu implemented, not everything is configurable via menu for now
-Strike improvements (a bit longer burst, faster fire rate, bigger coverage)
-New targeting mode - you can switch between flare and the IR Spotlight marker in the menu. Different strikes, different spotlight colors
-New airstrike, EMP drone swarm. Blast disables all vehicles including planes and helis, and causes a short power surge in the city. Here it is in action It is still WIP, feel free to post your ideas and suggestions
-Menu adjustments
-Added effects on radar when planes spawn/despawn
-Incase of incorrect model name in the ini you will see a warning message, instead of crashing
-All strikes slightly tweaked
-Script cleans memory on loading, disposes of the models if they exist. Feel free to restart midgame if needed, should be stable now
-Player receives flare/spotlight automatically when selecting targeting mode
-Added ability to change menu key
-Menu settings automatically saved
-Minimap is hidden when jet camera is active
-Various bug fixes
-Improved drone swarm spawning
-Drones now rain down rockets
-EMP effect improved
-Minor bug fixes
-Fixed planes not shooting sometimes
-Fixed menu flickering while accessing it mid strike
-Added timeout counter in the menu
-Menu cosmetic tweaks
-Minor tweaks
-Cars that were affected by the EMP can no longer be started
-You can now use "fire" button on your gamepad, to call an airstrike by IR Spotlight (menu is still not compatible with gamepad)
-Possible fix for menu not opening for some people
-Rewrote menu, now supports gamepad (needs confirmation from people with gamepads)
-Hopefully fixed menu not opening no matter what key is set in the .ini for some people
-Menu redesigned, new options in the menu
-Gatling gun strike is now much longer
-Some people said they preferred the old gatling gun sound (from MW2), some said they like the new sound better (from Insurgency Sandstorm). I mixed them together
-Drone swarm tweaks
-Fixed only one jet visible on jet camera, FOV tweaked
-Fixed planes with cartoonish colors
-Various minor tweaks
-Fixed gatling gun audio not playing when radio chatter set to off
-Fixed planes not despawning when reloading script midstrike
-Fixed camera not resetting while jets despawning when jet camera is active
-Sound improved
-Added ability to edit gamepad controls for gamepad users(need a confirmation that it works)
-Added ability to disable automatic HUD hiding while in jet camera, for compatibility with "hud on phone up" trainer option
-Red tracers for the 30mm cannons
-All strike types reworked
-Missile barrage replaced with carpet bombing
-GAU-8 strike is much longer
-Jets start shooting earlier, now they fly overhead AFTER finishing the strike, which looks much better
-Audio tweaked to be more in sync
-Settings check on startup, invalid values will be reset and a message will be displayed
-Various tweaks and improvements
-Stealth bomber rework (https://youtu.be/2fuzz25cxGs)
-Added the ability to configure the EMP of the Drone Swarm. 3 modes available:
1.Normal - All vehicle engines in range are disabled
2.Aircraft only - EMP affects planes and helis only
3.Disabled - No EMP, missiles only
-Improved precision of all strikes
-Fixed "height" displaying "0" at startup while set to 150
-Various minor tweaks
-Compatibility with newest version
-Minor bug fixes
-Major code cleanup
-Fixed jets not spawning
-Fixed jets spawning but not shooting
-Fixed annoying error message on launch
-Added an electric flash on EMP blast
-Added ability to use custom model for the drone strike
Requirements:
Installation:
Please do not hesitate to comment if you have any features you would like to be added.
Source code:
GitHub
Първо качено на: 10 декември 2022
Последно обновено на: 02 януари 2024
Последно изтеглено: преди 6 часа
5.0.0.1
-Major code cleanup
-Fixed jets not spawning
-Fixed jets spawning but not shooting
-Fixed annoying error message on launch
-Added an electric flash on EMP blast
-Added ability to use custom model for the drone strike
need more modders like you! Great work bro
@ekkoinseconds Well I could suggest you check out my 'Airforce intercept when wanted' Mod, in that case.
This mod as it is, is a Masterpiece.
@nj5050 nice, does that drop bombs just like this mod?
@ekkoinseconds Planes are configurable & operated by the Army Navy. The Army's intercept planes target player or its allies while there on foot, in vehicle or in any airborne aircraft, this includes if you're a Super Hereo with flying abilities too.
The weapons are mostly customizable within mod ini file; primarily making use of barrage missile's, guided missiles & gunner option.
It is possible for certain dispatch planes like, b2 or b21 stealth bomber to be utilized, to drop carpet bombs as well, though I tend to avoid it due to causing unnecessary casualties from friendly fire on nearby Army personnel.
Whats fascinating & unique about this particular Precision Strike Mod, is you can level the playing field by calling in your own Air-defense protection against my Airforce Interecept Mod. I've been waiting to get these two mods playing together & seeing how well they behave :)
P.s. I also have a "Army At SixStars" mod that goes along with the 'Airforce Intercept' mod as well.
@RusLanParty Ok so I finally got to testing this mod out during this week, & it is definitely a huge fix in upgrade, from last update release (which left us hanging for a while).
Now currently I'm still testing out other various scenario's, & seeing how well it performs, especially against my Mod (Army At SixStars), though I have seen some room for additional improvements. Nonetheless, for now I can say its fully functional & truly incredible stuff.
Though my major concern remains with Plane Configuring/customization input. As I have recently tried out the Mq-4c (US Navy UAV) using the 'Drone Swarming' strike option. I must say, at first it looked utterly spectacular seeing the Drones come at you in a vertical lined-up formation, then dropping their Emp bombs. However thats how far as it went, because after the drone left, they could not completely clear off the map, or be removed by the Mod/game (you could still see them fiying on Cam-view or their pilots falling out the sky).
Now to point out some good news , I was able to successfully get several B (b-2/b21) stealth bomber Planes, configured to work as a "Carpet Bomber", more than 80% of the time, while other times they would appear to get stuck around Mountains or high valley areas. The Sound & Visual Fx's is truly World-class level Bro!
P.s. Don't forget about my last suggestion/Request, regarding adding a "double button Press" for Mod Menu display, for game control users, instead of relying on a "Single Press Button". As this would be another huge add-on & improvement for menu access convenience.
Outstanding update, thanks a lot for your work.
If you're interested, I have made several short russian and chinese air force military audio comms as for calling the aircraft for the air strike, that I used and put as a replacement of yours and they were pretty cool, taken from real world military footage and movies. If you're interested, I can share them so you can input it as an alternative to the english comms in the mod.
@RusLanParty Hey man, just wanted to report that the gau 30mm cannons don't seem to work properly. It's a bit inaacurate when being deployed over an area, even if the area is a large open space. Do you think you could look into that?
@The Apple I would post a video of that issue in action.
Mines work just fine, its the stealth bomber that may not always work as it should, due to certain enclosed areas/spaces. Thats when the Jets tend to get stuck somewhere or something. Only when a player goes to that stuck vehicle location, would it relieve the Jet from its mission.
@RusLanParty Help, I can't even aim at the airstrike target :(
Also, the flare disappear after throwing
NVM
can someone help this is what I get upon calling in a airstrike of any kind, aircraft show up and fly but nothing else happens and then menu is greyed out until I restart gta?
ystem.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\brt\radioStrike1.wav'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at NAudio.Wave.WaveFileReader..ctor(String waveFile)
at PrecisionAirstrikes.Main.PlaySFX(Int32 fx)
at PrecisionAirstrikes.Main.SpawnPlanes(Vector3 target)
at PrecisionAirstrikes.Main.onTick(Object sender, EventArgs e)
at SHVDN.Script.DoTick()
[00:29:58] [ERROR] The exception was thrown while executing the script PrecisionAirstrikes.Main from "C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\PrecisionAirstrike.dll".
[00:29:58] [WARNING] Aborted script PrecisionAirstrikes.Main.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at SHVDN.Script.Abort()
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()
@kobespilot It appears you're probably not placing the audio file in the correct place in the script folder.
You need to check to see if the "brt" audio file for the mod is in correct place. Scripts\brt\radioStrike1.wav
Would it be okay if I used this in a FiveM server?
@Freestater how you will get it work on fivem ??
how do i make this mod work, i followed the instructions and the menu opens but i cant get the aircraft to spawn in and shoot
@Alyxiate You need to either use the Weapon wheel "Flare" or "Flashlight" (direct the the spotlight on any area) at the designated ground target you're aiming for strike.
Nice mod! But can't call any airstrike after one use, options menu do show but neither IR Spotlight nor Flare works after one use, also can't change any settings in the Menu option after one use.
I get an error for some reason like it was i think it said Something like Precisionairstrikemain something then it said something about vectorangle3 something
It said something about spawning planes