Shrewsbury Heavy Shotgun Mk II [Add-On | Sound | Animated | Tints | Lore-Friendly] 1.0
1 599
68
1 599
68
Making a horrible mess on the floor with the original variant was just the beginning.
This is a very lame mod i did a while ago which adds Heavy Shotgun Mk II by doing some small edits to the Assault Rifle Mk II. This is based on AK12/76 which was an experimental shotgun version of AK12.
I decided to change it from a slug shotgun to a normal buckshot one, it's very similar to Assault Shotgun and you can still turn it into slugs by using ammo types as expected. Additionally the drum mag from regular one is available as an attachment because why not?
Features every single Mk2 customization, tints, camos, ammo types - you name it... There isn't much to say so enjoy the mod.
Last feature of the mod is custom sound which is default Heavy Shotgun but with the "whoosh" sfx from Pump Shotgun Mk II, sounds pretty cool if you ask me.
Credits:
* Rockstar Games - Original Assets
* Slick (me) - The works
Installation:
1.Open the zip and then drag and drop the "slick_heavyshotgunmk2" folder to mods\update\x64\dlcpacks.
2.Add slick_heavyshotgunmk2 entry to dlclist.xml located in mods\update\update.rpf\common\data (Look at original lines for reference).
Weapon spawn name is WEAPON_HEAVYSHOTGUN_MK2. I recommend using Zolika's trainer because it automatically detects addon weapons and attachments making all of this much easier.
This is a very lame mod i did a while ago which adds Heavy Shotgun Mk II by doing some small edits to the Assault Rifle Mk II. This is based on AK12/76 which was an experimental shotgun version of AK12.
I decided to change it from a slug shotgun to a normal buckshot one, it's very similar to Assault Shotgun and you can still turn it into slugs by using ammo types as expected. Additionally the drum mag from regular one is available as an attachment because why not?
Features every single Mk2 customization, tints, camos, ammo types - you name it... There isn't much to say so enjoy the mod.
Last feature of the mod is custom sound which is default Heavy Shotgun but with the "whoosh" sfx from Pump Shotgun Mk II, sounds pretty cool if you ask me.
Credits:
* Rockstar Games - Original Assets
* Slick (me) - The works
Installation:
1.Open the zip and then drag and drop the "slick_heavyshotgunmk2" folder to mods\update\x64\dlcpacks.
2.Add slick_heavyshotgunmk2 entry to dlclist.xml located in mods\update\update.rpf\common\data (Look at original lines for reference).
Weapon spawn name is WEAPON_HEAVYSHOTGUN_MK2. I recommend using Zolika's trainer because it automatically detects addon weapons and attachments making all of this much easier.
Първо качено на: 05 август 2023
Последно обновено на: 05 август 2023
Последно изтеглено: преди 3 часа
17 Коментари
More mods by HeySlickThatsMe:
Making a horrible mess on the floor with the original variant was just the beginning.
This is a very lame mod i did a while ago which adds Heavy Shotgun Mk II by doing some small edits to the Assault Rifle Mk II. This is based on AK12/76 which was an experimental shotgun version of AK12.
I decided to change it from a slug shotgun to a normal buckshot one, it's very similar to Assault Shotgun and you can still turn it into slugs by using ammo types as expected. Additionally the drum mag from regular one is available as an attachment because why not?
Features every single Mk2 customization, tints, camos, ammo types - you name it... There isn't much to say so enjoy the mod.
Last feature of the mod is custom sound which is default Heavy Shotgun but with the "whoosh" sfx from Pump Shotgun Mk II, sounds pretty cool if you ask me.
Credits:
* Rockstar Games - Original Assets
* Slick (me) - The works
Installation:
1.Open the zip and then drag and drop the "slick_heavyshotgunmk2" folder to mods\update\x64\dlcpacks.
2.Add slick_heavyshotgunmk2 entry to dlclist.xml located in mods\update\update.rpf\common\data (Look at original lines for reference).
Weapon spawn name is WEAPON_HEAVYSHOTGUN_MK2. I recommend using Zolika's trainer because it automatically detects addon weapons and attachments making all of this much easier.
This is a very lame mod i did a while ago which adds Heavy Shotgun Mk II by doing some small edits to the Assault Rifle Mk II. This is based on AK12/76 which was an experimental shotgun version of AK12.
I decided to change it from a slug shotgun to a normal buckshot one, it's very similar to Assault Shotgun and you can still turn it into slugs by using ammo types as expected. Additionally the drum mag from regular one is available as an attachment because why not?
Features every single Mk2 customization, tints, camos, ammo types - you name it... There isn't much to say so enjoy the mod.
Last feature of the mod is custom sound which is default Heavy Shotgun but with the "whoosh" sfx from Pump Shotgun Mk II, sounds pretty cool if you ask me.
Credits:
* Rockstar Games - Original Assets
* Slick (me) - The works
Installation:
1.Open the zip and then drag and drop the "slick_heavyshotgunmk2" folder to mods\update\x64\dlcpacks.
2.Add slick_heavyshotgunmk2 entry to dlclist.xml located in mods\update\update.rpf\common\data (Look at original lines for reference).
Weapon spawn name is WEAPON_HEAVYSHOTGUN_MK2. I recommend using Zolika's trainer because it automatically detects addon weapons and attachments making all of this much easier.
Първо качено на: 05 август 2023
Последно обновено на: 05 август 2023
Последно изтеглено: преди 3 часа
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Good weapons
@HeySlickThatsMe
What model are you using on first picture?
He looks nice.
@The Majestic Noob My own
You re killing me with all those mods, more configs for simple trainer them!
Good work👍
Great work dude
Fantastic Can You Mark More MKII Weapons (eg RPG Minigun Assult Shotgun & Advanded Rifle
@DriftApe Mk II weapons aren't "easy" to do since they are distinct style and i don't want to port random guns and pretend they're Mk II, that being said i want to do Sawed Off Shotgun Mk II in the future by editing the Pump Shotgun Mk II, i've also wanted to do Minigun Mk II by taking the barrel from Insurgent Custom and i had even bigger plans for it's customization but the project failed due to weird issues, i might try again at some point
@HeySlickThatsMe I have been playing Pubg these days and ,I think some of the weapon should be good for addon mods,such as awm、ump45、famas and qbz, Will you maybe think about them in the future?
it crash my game
@Naeem221 Make sure you have these:
-A Gameconfig mod
-https://www.gta5-mods.com/tools/packfile-limit-adjuster
-https://www.gta5-mods.com/tools/cweaponinfoblob-limit-adjuster
its work thanks
How do you create custom sounds for add on weapons?
@MvcGyver Same way as cars to put it simply, you will of course require codewalker tool and then you're able to make custom rel files and from there it's all just copying vanilla entries, changing them and so on
And sometimes sound banks don't wanna load for some reason (especially custom added ones) which can be solved by a script but still
Love this weapon so much, very effective. Also you know what would be a funny-yet-likely-dumb idea for a weapon? A Gusenburg Sweeper Mk. II XDDDD
off topic but where could I get these hair that you uses in all your mods please ?