[INS2] PKM 1.0
9 042
79
9 042
79
Credits:
New World Interactive - Model and texture assets.
Equinox407 - Compiling/Decompiling, texture/mesh editing, rigging, animating.
DO NOT REPOST ANYWHERE WITHOUT MY PERMISSION
Description:
The PK, is a belt-fed general-purpose machine gun, chambered for the 7.62×54mmR rimmed cartridge. Designed in the Soviet Union and currently in production in Russia, the original PK machine gun was introduced in 1961 and the improved PKM variant was introduced in 1969.
Replaces the MG.
Features:
Fully animated
Working collision data
2K textures
Please note:
The sights are slightly misaligned and there's minor clipping, but there's only one major issue. Rockstar decided to put the bolt carrier on the left side of the gun when it's supposed to be on the right side so the animation is kind janky. Oh, also the dust cover isn't animated when firing. Not much I can do about that one.
All assets were taken from Insurgency Sandstorm directly.
Installation:
Just extract the archive and place the files in
mods/update/x64/dlcpacks/patchday8ng/dlc.rpf/x64/models/cdimages/weapons.rpf
New World Interactive - Model and texture assets.
Equinox407 - Compiling/Decompiling, texture/mesh editing, rigging, animating.
DO NOT REPOST ANYWHERE WITHOUT MY PERMISSION
Description:
The PK, is a belt-fed general-purpose machine gun, chambered for the 7.62×54mmR rimmed cartridge. Designed in the Soviet Union and currently in production in Russia, the original PK machine gun was introduced in 1961 and the improved PKM variant was introduced in 1969.
Replaces the MG.
Features:
Fully animated
Working collision data
2K textures
Please note:
The sights are slightly misaligned and there's minor clipping, but there's only one major issue. Rockstar decided to put the bolt carrier on the left side of the gun when it's supposed to be on the right side so the animation is kind janky. Oh, also the dust cover isn't animated when firing. Not much I can do about that one.
All assets were taken from Insurgency Sandstorm directly.
Installation:
Just extract the archive and place the files in
mods/update/x64/dlcpacks/patchday8ng/dlc.rpf/x64/models/cdimages/weapons.rpf
Първо качено на: 14 ноември 2022
Последно обновено на: 14 ноември 2022
Последно изтеглено: преди 1 час
28 Коментари
More mods by Equinox407:
Credits:
New World Interactive - Model and texture assets.
Equinox407 - Compiling/Decompiling, texture/mesh editing, rigging, animating.
DO NOT REPOST ANYWHERE WITHOUT MY PERMISSION
Description:
The PK, is a belt-fed general-purpose machine gun, chambered for the 7.62×54mmR rimmed cartridge. Designed in the Soviet Union and currently in production in Russia, the original PK machine gun was introduced in 1961 and the improved PKM variant was introduced in 1969.
Replaces the MG.
Features:
Fully animated
Working collision data
2K textures
Please note:
The sights are slightly misaligned and there's minor clipping, but there's only one major issue. Rockstar decided to put the bolt carrier on the left side of the gun when it's supposed to be on the right side so the animation is kind janky. Oh, also the dust cover isn't animated when firing. Not much I can do about that one.
All assets were taken from Insurgency Sandstorm directly.
Installation:
Just extract the archive and place the files in
mods/update/x64/dlcpacks/patchday8ng/dlc.rpf/x64/models/cdimages/weapons.rpf
New World Interactive - Model and texture assets.
Equinox407 - Compiling/Decompiling, texture/mesh editing, rigging, animating.
DO NOT REPOST ANYWHERE WITHOUT MY PERMISSION
Description:
The PK, is a belt-fed general-purpose machine gun, chambered for the 7.62×54mmR rimmed cartridge. Designed in the Soviet Union and currently in production in Russia, the original PK machine gun was introduced in 1961 and the improved PKM variant was introduced in 1969.
Replaces the MG.
Features:
Fully animated
Working collision data
2K textures
Please note:
The sights are slightly misaligned and there's minor clipping, but there's only one major issue. Rockstar decided to put the bolt carrier on the left side of the gun when it's supposed to be on the right side so the animation is kind janky. Oh, also the dust cover isn't animated when firing. Not much I can do about that one.
All assets were taken from Insurgency Sandstorm directly.
Installation:
Just extract the archive and place the files in
mods/update/x64/dlcpacks/patchday8ng/dlc.rpf/x64/models/cdimages/weapons.rpf
Първо качено на: 14 ноември 2022
Последно обновено на: 14 ноември 2022
Последно изтеглено: преди 1 час
@tmtnsbro Yeah I love the PKM too and thanks.
@Rumblestrut Yeah that's part of the reason I chose this weapon. I like doing guns that don't have too many submissions on this site.
@Rumblestrut Also I'm gonna do the M249 eventually don't worry.
@ChickenatorJoe There are heaps of MP5s on here but I do have a couple of MP5 mods that I made but wasn't happy with.
@swaggerkaj @Doorstander1337 Thank you :)
@Equinox407 yep, i don't like whats in here, they're low quality, except for the ones using eft models like https://www.gta5-mods.com/weapons/hk-mp5-from-eft-animated-replace
Nice mod now I can actually use the MG.
perfect !
an Automag 44 and a Beretta 93R would be sweet NBK style
Awesome job man!
@Equinox407 OMFG!!!!!
Nice mod!
Can you make HOWA Type 64?
https://en.wikipedia.org/wiki/Howa_Type_64
@SkreetKidV AutoMag is coming.
@toriyakisan Which weapon should it replace? I'm thinking the marksman rifle.
@Equinox407 I would like the marksman rifle.I appreciate your fantastic job.
@Equinox407 I do not mind even a Special Carbine.
nice work but I like PKP more than PKM, so can you get a mod for PKP I tried making a model of PKP for GTA5 until I found .3Dmax GTA5 do not work
INS2 MR73?
can you make your model's not have 2k textures so that the majority of player's won't have texture loss problems? You are the best guy when it comes to weapon for this game but unfortunately all your model's have high quality textures that demand more performance with almost no noticable in-game quality bump, so pls just consider us when you can, would love to use just your stuff.
If I was to try and fix the sight a little bit would that just move the whole weapon up and down and would it even fix anything?