30 311
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Changelog 2.0
-added working native weapons (VLS, cannon, CIWS and flares; depending on ship type)
-changed Ticonderoga handling
-ships are more durable
-changed explosion effects
Changelog 1.3
-added working CIWS and VLS to Ticonderoga Class Cruiser
-added working cannon, CIWS and VLS to Arleigh Burke Class Destroyer
-slight model changes to Arleigh Burke Class (moved CIWS closer to super structure to reflect the real life model)
Changelog 1.1
-Zumwalt now has working cannon and VLS (please note that the turret moves with missiles instead of the cannon... why? nobody knows)
Boats boats boats!
This is a relatively simple add-on which straight up adds 5 different vessels currently in use by the US Navy.
Ships included:
-Arleigh Burke Class Destroyer
-Freedom Class LCS
-San Antonio Class LPD
-Ticonderoga Class Cruiser
-Zumwalt Class Destroyer
NOTE NOTE NOTE
These ships are not NEARLY as detailed as the USS Nathan James mod. These ships were made with scene building and background in mind. They can drive, they have lights, they have working radars. But that's it.
I plan on updating the ships with working weapons (CIWS) to maybe have an attackable fleet, which can actually defend itself.
Check out Instagram to be up-to-date with WIP works and to submit livery requests for new airliners.
https://www.instagram.com/skyline_i.g/
Thanks you for all your continuous support and feedback, allowing me to now have over 200 uploads here. Your comments, ratings and donations are what keep me going, so don't stop what you've been doing ;
-added working native weapons (VLS, cannon, CIWS and flares; depending on ship type)
-changed Ticonderoga handling
-ships are more durable
-changed explosion effects
Changelog 1.3
-added working CIWS and VLS to Ticonderoga Class Cruiser
-added working cannon, CIWS and VLS to Arleigh Burke Class Destroyer
-slight model changes to Arleigh Burke Class (moved CIWS closer to super structure to reflect the real life model)
Changelog 1.1
-Zumwalt now has working cannon and VLS (please note that the turret moves with missiles instead of the cannon... why? nobody knows)
Boats boats boats!
This is a relatively simple add-on which straight up adds 5 different vessels currently in use by the US Navy.
Ships included:
-Arleigh Burke Class Destroyer
-Freedom Class LCS
-San Antonio Class LPD
-Ticonderoga Class Cruiser
-Zumwalt Class Destroyer
NOTE NOTE NOTE
These ships are not NEARLY as detailed as the USS Nathan James mod. These ships were made with scene building and background in mind. They can drive, they have lights, they have working radars. But that's it.
I plan on updating the ships with working weapons (CIWS) to maybe have an attackable fleet, which can actually defend itself.
Check out Instagram to be up-to-date with WIP works and to submit livery requests for new airliners.
https://www.instagram.com/skyline_i.g/
Thanks you for all your continuous support and feedback, allowing me to now have over 200 uploads here. Your comments, ratings and donations are what keep me going, so don't stop what you've been doing ;
Първо качено на: 18 юли 2020
Последно обновено на: 16 февруари 2024
Последно изтеглено: преди 5 часа
103 Коментари
Changelog 2.0
-added working native weapons (VLS, cannon, CIWS and flares; depending on ship type)
-changed Ticonderoga handling
-ships are more durable
-changed explosion effects
Changelog 1.3
-added working CIWS and VLS to Ticonderoga Class Cruiser
-added working cannon, CIWS and VLS to Arleigh Burke Class Destroyer
-slight model changes to Arleigh Burke Class (moved CIWS closer to super structure to reflect the real life model)
Changelog 1.1
-Zumwalt now has working cannon and VLS (please note that the turret moves with missiles instead of the cannon... why? nobody knows)
Boats boats boats!
This is a relatively simple add-on which straight up adds 5 different vessels currently in use by the US Navy.
Ships included:
-Arleigh Burke Class Destroyer
-Freedom Class LCS
-San Antonio Class LPD
-Ticonderoga Class Cruiser
-Zumwalt Class Destroyer
NOTE NOTE NOTE
These ships are not NEARLY as detailed as the USS Nathan James mod. These ships were made with scene building and background in mind. They can drive, they have lights, they have working radars. But that's it.
I plan on updating the ships with working weapons (CIWS) to maybe have an attackable fleet, which can actually defend itself.
Check out Instagram to be up-to-date with WIP works and to submit livery requests for new airliners.
https://www.instagram.com/skyline_i.g/
Thanks you for all your continuous support and feedback, allowing me to now have over 200 uploads here. Your comments, ratings and donations are what keep me going, so don't stop what you've been doing ;
-added working native weapons (VLS, cannon, CIWS and flares; depending on ship type)
-changed Ticonderoga handling
-ships are more durable
-changed explosion effects
Changelog 1.3
-added working CIWS and VLS to Ticonderoga Class Cruiser
-added working cannon, CIWS and VLS to Arleigh Burke Class Destroyer
-slight model changes to Arleigh Burke Class (moved CIWS closer to super structure to reflect the real life model)
Changelog 1.1
-Zumwalt now has working cannon and VLS (please note that the turret moves with missiles instead of the cannon... why? nobody knows)
Boats boats boats!
This is a relatively simple add-on which straight up adds 5 different vessels currently in use by the US Navy.
Ships included:
-Arleigh Burke Class Destroyer
-Freedom Class LCS
-San Antonio Class LPD
-Ticonderoga Class Cruiser
-Zumwalt Class Destroyer
NOTE NOTE NOTE
These ships are not NEARLY as detailed as the USS Nathan James mod. These ships were made with scene building and background in mind. They can drive, they have lights, they have working radars. But that's it.
I plan on updating the ships with working weapons (CIWS) to maybe have an attackable fleet, which can actually defend itself.
Check out Instagram to be up-to-date with WIP works and to submit livery requests for new airliners.
https://www.instagram.com/skyline_i.g/
Thanks you for all your continuous support and feedback, allowing me to now have over 200 uploads here. Your comments, ratings and donations are what keep me going, so don't stop what you've been doing ;
Първо качено на: 18 юли 2020
Последно обновено на: 16 февруари 2024
Последно изтеглено: преди 5 часа
If the boats don't move, please switch to "unarmed" or a handgun as weapon.
Yo this is great but can you please make a Type VII C/41 Uboat?
@SkylineGTRFreak All I can say is absolutely "Wow man.... & outstanding upgrade"!
You've really improved the heck out of all these inactive weapon systems to fullest potential, with some awesome visual effects.
Ironically I find the Cannons & CIWS on-board weapon system, much more smooth & better long-range targeting than the Nathan DD151 Warship & Grigorovich Class Russian Frigate recent releases, I hope they could be fine tuned a bit.
Lastly, is it possible to toggle the somewhat annoying lock-on cruise missile feature?
& also is there a possibility of adding a serviceable latter for players to climb back onto the ship when dismounted?
@SkylineGTRFreak Don't they have a Naval mine?
@SkylineGTRFreak No torpedoes and depth charges and anti-submarine missiles?
@SkylineGTRFreak bro y it flew up in air when i spawned it and then it sinks after?
Awesome!
@nj5050 I also find it annoying to lock the angle of view. I tried changing <aimCameraName>DEFAULT_THIRD_PERSON_NO_LOCKON_VEHICLE_AIM_CAMERA</aimCameraName> to this, but the weapon was ineffective. Have you found a good way?
@JoyLucien Yeah I'm pretty sure I could find it out, just been too busy as of late.
Will definitely look into it & send you the correct file path & lines of code to change.
P.s. in the meantime, I could suggest you compare the weapon target systems from the older mod (either weapon.meta &/or handling.meta file), & try & determine where the new lines of code were added, which is something like "lock on vehicle cam effect" or something like that.
@nj5050 i found the way ,just change vehicle.mate<aimCameraName> data,I changed it to not locking the perspective, so I can use missiles to hit the plane. When using data from the original locked perspective, I cannot lock the plane.San Antonio, the weapons on this ship are unusable. Are you doing the same?
@Shadow251 I did it according to your method, but the weapon is still ineffective
@JoyLucien Yes I experience the same with San Antonio ship, I don't even bother with that one, since it seems more work is needed in fixing it.
I'll leave that job for SkylineGTRFreak.
the weapons dont work in fivem
@JoyLucien Hey there, So I tried out your method for disabling "Aim Camera" missiles from the weapons.meta file, but I wasn't successful in getting it to work. So how did you get it to work as you stated?
@SkylineGTRFreak Yo Bro I've finally sent out the video's for these warships in action with my Army At Sixstars mod, please get them approve so they can be visible for everyone. Thanks!
Here some of the videos for anyone else who wants to see them in action with the "Army At Sixstars" mod.
1) https://www.youtube.com/watch?v=kotOwXZoymc
2) https://youtu.be/3KQAQ-9itZg?si=xKdUiUEpRX-e06n5
3) https://youtu.be/7GGp5tfpzXQ?si=uQVizPpM3L-0-CLG
no function
@nj5050 vehicle.mate<aimCameraName> data
how do you use placement like the port picture you have where they are at berth???
pleas make fivem conntent or cann somebody tell my how i play with work guns ind fivem
Check out my mod, "Army At SixStars".
I have made it possible & incorporated most of these new battleships (from SkylineGTRFreak) & it successfully allows the Ai drivers to now use the vertical launch guided missles, during 6-star maritime chases.
Is there anychange for me to give a small fee as donation for u can help me make it can shot in FiveM bro ? @SkylineGTRFreak ! Thanks so much