Toyota Chaser 1JZ-GTE I6T Engine Sound [OIV Add On / FiveM | Sound] 1.0
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Ohaiyou, minna-san! (・ω・)ノ
Before you start requesting something in the comments, I only take discussed paid/trade requests as I have limited time to produce these mods. You may inquire in my Discord server linked in this description.
Head over to my Patreon to get 1 month early access to 1 or 2 sound mods per month! For December 2024, I offer a "Pfister" CGT 5.7L V10 and a Mazda RX-7 13B-RESI.
For my old sound DLC package which you can also manually install this individual sound DLC to, see here.
Discord
Brought to you by [GVMA]
In the name of family.
== Mod Info ==
Toyota 1JZ-GTE I6T Engine Sound v1.0
Commissioned by: personal project
Special notes: N/A
Changelog:
1.0 - Debut.
Requirements:
-All vanilla dlcpacks up to mptuner (Los Santos Tuners) for SP.
-A FiveM server build that supports the Los Santos Tuners assets for FiveM.
Credits:
Monky, w/, RooST4R, dexyfex - REL Documentation
Legacy_DMC - GSTools, REV guidance
3P1C - REL XMLs
InfamousSabre - Help with sample improvements/fixes, Audacity guidance
TheAdmiester - NFS Heat & GRID 2 sample extraction
Sources:
Playground Games (FH5) - Engine and exhaust sounds
Ghost Games (Need for Speed: Heat) - Shutdown, ignition, and horn sounds
Recommended to use on: https://en.wikipedia.org/wiki/Toyota_JZ_engine#1JZ-GTE
== Description ==
This mod implements (without replacements!) a custom engine/exhaust audio from another game(s), which can be loaded onto any vehicle by using "aqm275amg" in the vehicles.meta audioNameHash entry for a given car.
Contains AWC files with an NPC/outside version along with custom DAT151 and DAT54 files used for audio configuration.
This mod uses samples that are ported from Forza Horizon 5, thanks to a newly developed granular porting method.
Extra effort is also spent on non-engine-related parts of the audio, for an immersive experience.
AWC/REL code is open-source and unencrypted for those who want to edit it for personal use (such as volume adjustments) or to learn from it, however I do NOT tolerate reuploads without my explicit permission.
== Installation ==
Installation instructions and additional info are in the readme.txt.
Before you start requesting something in the comments, I only take discussed paid/trade requests as I have limited time to produce these mods. You may inquire in my Discord server linked in this description.
Head over to my Patreon to get 1 month early access to 1 or 2 sound mods per month! For December 2024, I offer a "Pfister" CGT 5.7L V10 and a Mazda RX-7 13B-RESI.
For my old sound DLC package which you can also manually install this individual sound DLC to, see here.
Discord
Brought to you by [GVMA]
In the name of family.
== Mod Info ==
Toyota 1JZ-GTE I6T Engine Sound v1.0
Commissioned by: personal project
Special notes: N/A
Changelog:
1.0 - Debut.
Requirements:
-All vanilla dlcpacks up to mptuner (Los Santos Tuners) for SP.
-A FiveM server build that supports the Los Santos Tuners assets for FiveM.
Credits:
Monky, w/, RooST4R, dexyfex - REL Documentation
Legacy_DMC - GSTools, REV guidance
3P1C - REL XMLs
InfamousSabre - Help with sample improvements/fixes, Audacity guidance
TheAdmiester - NFS Heat & GRID 2 sample extraction
Sources:
Playground Games (FH5) - Engine and exhaust sounds
Ghost Games (Need for Speed: Heat) - Shutdown, ignition, and horn sounds
Recommended to use on: https://en.wikipedia.org/wiki/Toyota_JZ_engine#1JZ-GTE
== Description ==
This mod implements (without replacements!) a custom engine/exhaust audio from another game(s), which can be loaded onto any vehicle by using "aqm275amg" in the vehicles.meta audioNameHash entry for a given car.
Contains AWC files with an NPC/outside version along with custom DAT151 and DAT54 files used for audio configuration.
This mod uses samples that are ported from Forza Horizon 5, thanks to a newly developed granular porting method.
Extra effort is also spent on non-engine-related parts of the audio, for an immersive experience.
AWC/REL code is open-source and unencrypted for those who want to edit it for personal use (such as volume adjustments) or to learn from it, however I do NOT tolerate reuploads without my explicit permission.
== Installation ==
Installation instructions and additional info are in the readme.txt.
Първо качено на: преди 12 часа
Последно обновено на: преди 12 часа
Последно изтеглено: Преди 7 минути
2 Коментари
Ohaiyou, minna-san! (・ω・)ノ
Before you start requesting something in the comments, I only take discussed paid/trade requests as I have limited time to produce these mods. You may inquire in my Discord server linked in this description.
Head over to my Patreon to get 1 month early access to 1 or 2 sound mods per month! For December 2024, I offer a "Pfister" CGT 5.7L V10 and a Mazda RX-7 13B-RESI.
For my old sound DLC package which you can also manually install this individual sound DLC to, see here.
Discord
Brought to you by [GVMA]
In the name of family.
== Mod Info ==
Toyota 1JZ-GTE I6T Engine Sound v1.0
Commissioned by: personal project
Special notes: N/A
Changelog:
1.0 - Debut.
Requirements:
-All vanilla dlcpacks up to mptuner (Los Santos Tuners) for SP.
-A FiveM server build that supports the Los Santos Tuners assets for FiveM.
Credits:
Monky, w/, RooST4R, dexyfex - REL Documentation
Legacy_DMC - GSTools, REV guidance
3P1C - REL XMLs
InfamousSabre - Help with sample improvements/fixes, Audacity guidance
TheAdmiester - NFS Heat & GRID 2 sample extraction
Sources:
Playground Games (FH5) - Engine and exhaust sounds
Ghost Games (Need for Speed: Heat) - Shutdown, ignition, and horn sounds
Recommended to use on: https://en.wikipedia.org/wiki/Toyota_JZ_engine#1JZ-GTE
== Description ==
This mod implements (without replacements!) a custom engine/exhaust audio from another game(s), which can be loaded onto any vehicle by using "aqm275amg" in the vehicles.meta audioNameHash entry for a given car.
Contains AWC files with an NPC/outside version along with custom DAT151 and DAT54 files used for audio configuration.
This mod uses samples that are ported from Forza Horizon 5, thanks to a newly developed granular porting method.
Extra effort is also spent on non-engine-related parts of the audio, for an immersive experience.
AWC/REL code is open-source and unencrypted for those who want to edit it for personal use (such as volume adjustments) or to learn from it, however I do NOT tolerate reuploads without my explicit permission.
== Installation ==
Installation instructions and additional info are in the readme.txt.
Before you start requesting something in the comments, I only take discussed paid/trade requests as I have limited time to produce these mods. You may inquire in my Discord server linked in this description.
Head over to my Patreon to get 1 month early access to 1 or 2 sound mods per month! For December 2024, I offer a "Pfister" CGT 5.7L V10 and a Mazda RX-7 13B-RESI.
For my old sound DLC package which you can also manually install this individual sound DLC to, see here.
Discord
Brought to you by [GVMA]
In the name of family.
== Mod Info ==
Toyota 1JZ-GTE I6T Engine Sound v1.0
Commissioned by: personal project
Special notes: N/A
Changelog:
1.0 - Debut.
Requirements:
-All vanilla dlcpacks up to mptuner (Los Santos Tuners) for SP.
-A FiveM server build that supports the Los Santos Tuners assets for FiveM.
Credits:
Monky, w/, RooST4R, dexyfex - REL Documentation
Legacy_DMC - GSTools, REV guidance
3P1C - REL XMLs
InfamousSabre - Help with sample improvements/fixes, Audacity guidance
TheAdmiester - NFS Heat & GRID 2 sample extraction
Sources:
Playground Games (FH5) - Engine and exhaust sounds
Ghost Games (Need for Speed: Heat) - Shutdown, ignition, and horn sounds
Recommended to use on: https://en.wikipedia.org/wiki/Toyota_JZ_engine#1JZ-GTE
== Description ==
This mod implements (without replacements!) a custom engine/exhaust audio from another game(s), which can be loaded onto any vehicle by using "aqm275amg" in the vehicles.meta audioNameHash entry for a given car.
Contains AWC files with an NPC/outside version along with custom DAT151 and DAT54 files used for audio configuration.
This mod uses samples that are ported from Forza Horizon 5, thanks to a newly developed granular porting method.
Extra effort is also spent on non-engine-related parts of the audio, for an immersive experience.
AWC/REL code is open-source and unencrypted for those who want to edit it for personal use (such as volume adjustments) or to learn from it, however I do NOT tolerate reuploads without my explicit permission.
== Installation ==
Installation instructions and additional info are in the readme.txt.
Първо качено на: преди 12 часа
Последно обновено на: преди 12 часа
Последно изтеглено: Преди 7 минути
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what is the drift handling mod in the video? my b if its obvious