GTA 5 Bicycle Realism and Realistic Trick Overhaul 1.1
2 202
28
2 202
28
This is my first mod, i tired Ceano Real Speed For Bicycles and Fearless_Bobs BMX Handling Overhaul mods but weren't really what I wanted, they're close but not good enough so I compared their values to the vanilla ones and over the course of 3 days i fine tuned all the bikes for realism.
Changes that are the same across all bikes are steering is more precise and top speed changes.
The Tribikes and whippet share very similar stats now as i felt they are the same bike with minor differences so they both hit 40mph/64km
The scorcher is now more like a down hill and tuned for tricks, though you can't ride backwards because that would remove the a massive portion of the break function and be useless for the mountains where its at home, also more lean for easier flips and air steering for easier 360s . top speed is just over 30mph/48kmh
The BMX was my baby and what i spent the most time tuning, it's completely ready for an actually freestyle BMX experience! back wheel is more of a freewheel now riding backwards after a 180 is possible with being able to stop without hitting something to stop you. Nose manual is over distance, more lean for flips and air steering for 360s. 30mph/48kmh top speed.
Their are a few bugs that break the realism.
First is the scorcher with a stoppie/nose manual you can keep going forever is you steer it the right way.
The BMX stoppie/nose manual will go forever and if you hold the jump button you will reach speeds upwards for 40mph and its extremely hard to knock you down(i call it freight train mode and i can't fix it.....I tired), as well as if you hit some walls while doing hold a nose manual you can ramp up flat walls for a short distance(as far a i know, you could possibly climb a building doing this)
I have a video showing what you can do bugs included, if someone knows how to fix these bugs please do! I want it as real as possible and this is as real as I could get it
Changelog
1.2 BMX only
-new a top speed is 25mph/40kph
-wheelie/stoppie balance points, so now balancing on ledges is easier!
Install
1. Run OpenIV
2. Fallow path this path OpenIV > GTA V > update > update. rpf > common > data
3. start edit mode and replace the old handling file with the new one
If you have a different handling mod installed
1. fallow steps one and two from previous method
2. enter edit mode you want right click click on open goto export on the top right corner and export as .txt
3. open the txt file use the find function and type in bmx
4. go back to OpenIV and start edit mode find handling.meta right click and use edit then search bmx
5. start replacing the values for each bike or just the bikes you want all the bike are grouped together starting with the bmx and ending with the tribikes(the three road bikes)
Changes that are the same across all bikes are steering is more precise and top speed changes.
The Tribikes and whippet share very similar stats now as i felt they are the same bike with minor differences so they both hit 40mph/64km
The scorcher is now more like a down hill and tuned for tricks, though you can't ride backwards because that would remove the a massive portion of the break function and be useless for the mountains where its at home, also more lean for easier flips and air steering for easier 360s . top speed is just over 30mph/48kmh
The BMX was my baby and what i spent the most time tuning, it's completely ready for an actually freestyle BMX experience! back wheel is more of a freewheel now riding backwards after a 180 is possible with being able to stop without hitting something to stop you. Nose manual is over distance, more lean for flips and air steering for 360s. 30mph/48kmh top speed.
Their are a few bugs that break the realism.
First is the scorcher with a stoppie/nose manual you can keep going forever is you steer it the right way.
The BMX stoppie/nose manual will go forever and if you hold the jump button you will reach speeds upwards for 40mph and its extremely hard to knock you down(i call it freight train mode and i can't fix it.....I tired), as well as if you hit some walls while doing hold a nose manual you can ramp up flat walls for a short distance(as far a i know, you could possibly climb a building doing this)
I have a video showing what you can do bugs included, if someone knows how to fix these bugs please do! I want it as real as possible and this is as real as I could get it
Changelog
1.2 BMX only
-new a top speed is 25mph/40kph
-wheelie/stoppie balance points, so now balancing on ledges is easier!
Install
1. Run OpenIV
2. Fallow path this path OpenIV > GTA V > update > update. rpf > common > data
3. start edit mode and replace the old handling file with the new one
If you have a different handling mod installed
1. fallow steps one and two from previous method
2. enter edit mode you want right click click on open goto export on the top right corner and export as .txt
3. open the txt file use the find function and type in bmx
4. go back to OpenIV and start edit mode find handling.meta right click and use edit then search bmx
5. start replacing the values for each bike or just the bikes you want all the bike are grouped together starting with the bmx and ending with the tribikes(the three road bikes)
Първо качено на: 30 юли 2021
Последно обновено на: 02 август 2021
Последно изтеглено: Преди 2 дена
6 Коментари
This is my first mod, i tired Ceano Real Speed For Bicycles and Fearless_Bobs BMX Handling Overhaul mods but weren't really what I wanted, they're close but not good enough so I compared their values to the vanilla ones and over the course of 3 days i fine tuned all the bikes for realism.
Changes that are the same across all bikes are steering is more precise and top speed changes.
The Tribikes and whippet share very similar stats now as i felt they are the same bike with minor differences so they both hit 40mph/64km
The scorcher is now more like a down hill and tuned for tricks, though you can't ride backwards because that would remove the a massive portion of the break function and be useless for the mountains where its at home, also more lean for easier flips and air steering for easier 360s . top speed is just over 30mph/48kmh
The BMX was my baby and what i spent the most time tuning, it's completely ready for an actually freestyle BMX experience! back wheel is more of a freewheel now riding backwards after a 180 is possible with being able to stop without hitting something to stop you. Nose manual is over distance, more lean for flips and air steering for 360s. 30mph/48kmh top speed.
Their are a few bugs that break the realism.
First is the scorcher with a stoppie/nose manual you can keep going forever is you steer it the right way.
The BMX stoppie/nose manual will go forever and if you hold the jump button you will reach speeds upwards for 40mph and its extremely hard to knock you down(i call it freight train mode and i can't fix it.....I tired), as well as if you hit some walls while doing hold a nose manual you can ramp up flat walls for a short distance(as far a i know, you could possibly climb a building doing this)
I have a video showing what you can do bugs included, if someone knows how to fix these bugs please do! I want it as real as possible and this is as real as I could get it
Changelog
1.2 BMX only
-new a top speed is 25mph/40kph
-wheelie/stoppie balance points, so now balancing on ledges is easier!
Install
1. Run OpenIV
2. Fallow path this path OpenIV > GTA V > update > update. rpf > common > data
3. start edit mode and replace the old handling file with the new one
If you have a different handling mod installed
1. fallow steps one and two from previous method
2. enter edit mode you want right click click on open goto export on the top right corner and export as .txt
3. open the txt file use the find function and type in bmx
4. go back to OpenIV and start edit mode find handling.meta right click and use edit then search bmx
5. start replacing the values for each bike or just the bikes you want all the bike are grouped together starting with the bmx and ending with the tribikes(the three road bikes)
Changes that are the same across all bikes are steering is more precise and top speed changes.
The Tribikes and whippet share very similar stats now as i felt they are the same bike with minor differences so they both hit 40mph/64km
The scorcher is now more like a down hill and tuned for tricks, though you can't ride backwards because that would remove the a massive portion of the break function and be useless for the mountains where its at home, also more lean for easier flips and air steering for easier 360s . top speed is just over 30mph/48kmh
The BMX was my baby and what i spent the most time tuning, it's completely ready for an actually freestyle BMX experience! back wheel is more of a freewheel now riding backwards after a 180 is possible with being able to stop without hitting something to stop you. Nose manual is over distance, more lean for flips and air steering for 360s. 30mph/48kmh top speed.
Their are a few bugs that break the realism.
First is the scorcher with a stoppie/nose manual you can keep going forever is you steer it the right way.
The BMX stoppie/nose manual will go forever and if you hold the jump button you will reach speeds upwards for 40mph and its extremely hard to knock you down(i call it freight train mode and i can't fix it.....I tired), as well as if you hit some walls while doing hold a nose manual you can ramp up flat walls for a short distance(as far a i know, you could possibly climb a building doing this)
I have a video showing what you can do bugs included, if someone knows how to fix these bugs please do! I want it as real as possible and this is as real as I could get it
Changelog
1.2 BMX only
-new a top speed is 25mph/40kph
-wheelie/stoppie balance points, so now balancing on ledges is easier!
Install
1. Run OpenIV
2. Fallow path this path OpenIV > GTA V > update > update. rpf > common > data
3. start edit mode and replace the old handling file with the new one
If you have a different handling mod installed
1. fallow steps one and two from previous method
2. enter edit mode you want right click click on open goto export on the top right corner and export as .txt
3. open the txt file use the find function and type in bmx
4. go back to OpenIV and start edit mode find handling.meta right click and use edit then search bmx
5. start replacing the values for each bike or just the bikes you want all the bike are grouped together starting with the bmx and ending with the tribikes(the three road bikes)
Първо качено на: 30 юли 2021
Последно обновено на: 02 август 2021
Последно изтеглено: Преди 2 дена
I wouldn't call 30mph on a BMX bike "realistic", but still it's nice to see bicycles getting some attention. Maybe someday we'll be able to grind.
Oh wow, this is unique. You know what I like the most? It's not really the bike overhaul itself, it's the fact that every little part of GTA can be a loved thing for someone, how a part of the game I personally usually don't care about has been worth a whole overhaul and lots of invested time for someone else.
Hugs for the community <3
@InfamousSabre i agree actually and I wanted someone to say that so i could change it, max speed is now 25. not massive but it feels better imo.
@w.. Right GTA has something for everybody And i saw that the bikes weren't getting enough love, so i wanted to make something i liked and hopefully people who enjoy biking find fun with this!
Thank you so much for the positivity!
FiveM version would be soo badass!
I've been waiting for something like this for quit a while, Finally I can take out that BMX I bought for franklin that I never use, because everytime I get on one I remember GTA SA'S Bycicle handling and I get dissapointed, but now, things may change....