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Sorry for not updating in such a long time but been real busy on the last weeks do to work and personal life. Will try to release an update ASAP.
@leonardoli I'm fixing bugs and implementing new features but do to work and personal life I've been busy this last days. Will try to release the update ASAP, hopefully today or tomorrow
@SYNTHESISE that kinda defies the entire point of this mod :P don't know if the major of the community would like to have that feature, but if so, sure I can implement it
@leonardoli I meant 2 coding languages since you wanted the mod as script.net. But since everyone so far is happy with Lua keeping it like it for the time being :)
@SYNTHESISE It would look strange entering a car and having automatic, and then re-enter and having manual. Why not just disable the mod when you want automatic?
I'm aware of the bug which makes planes and bicycles also have gears which is a pain. Will fix ASAP.
Sorry all for not updating in the last few days, been a busy weekend. Will try to update as soon as possible, hopefully tomorrow will come the new version.
@t1a2l I appreciate the idea but that would be infinite work. Mainly because some people will want car X with Manual, but some Automatic. Some will want car Y with Sequential, some Manual, some Automatic, and there are over 70 different cars to make the settings to.
My Suggestion (a.k.a. TL:DR): You can activate and deactivate the mode with the press of a button (Default: Z) so when you want to go Automatic, just press the key to activate / deactivate and have fun. I personally don't drive manual all the time, sometimes I just want to get on the freeway to get from point A to B without having to change gears, so I just press Z (default key once again) and it goes full automatic.
@raheemlee @Drewgamer found the issue. Small typo in the code. Will release an update with the fix, a few more bugs corrections and a new feature. Will also implement the option to turn the stall off
@xXxbloodhoodxXx Will look into it. Been a busy weekend, so expect updates tomorrow. Thanks for the report :)
Will add Reverse :)
@leonardoli first thanks for following :) yeah so far it's the only solution to get the dynamic values for the gears. I've even looking and checking nativedb constantly and there is nothing there that I could use. I will still try to find a way and resort to reading from handling.meta for last but handling.meta has all the values needed. Max RPM, number of gears in every car, max speed, all of it.
@raheemlee like every time? That should happen if your gear is not the first and your speed drops below 7km/h. Please confirm if that issue happens if you go for example at 20km/h
Keeping you guys updated. So, I've found what defines when the gear changes, etc, etc BUT it's inside the handling.meta. So now I need to find a way to read the values from the handling.meta while the game runs.
Once that is doable the gear changes will suit the animations / sound. That or find a script / hash call that can get those values.
So far, the only way to do it, is making the mod read the handling.meta from a folder (which needed to be decompressed, and everyone needed to extract they version of the handling.meta and copy/paste it to the mod location. I totally dislike this solution because the mod should be just an easy installation and not a install + get your handling.meta with OpenIV, copy/paste it to the mod location)
Until I find a way to read the handling.meta on run time (either via script calls / hash calls) or find a automatic way to copy/paste the handling.meta to the mod location, getting the animations / sound to match will not be doable. If someone can help on this issue, I'm very appreciated.
Will keep you guys updated.
@willister thanks for the info :) will try to release 1.4 with full support and new features today still :)