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  • Default

    Anybody have an example of what the entry is supposed to look like in the ini file for player ownership. I imagine it just needs Micheal or player_zero... or something, but for example: "ECLIPSE_31_OWNER = None" I just need to know what value is needed where None is listed currently. I can't seem to buy the apartments in game either. I just get a menu that gives me an option to enter, I try to enter, I get a message that nobody has bought the place yet. Which is an issue if I have no way to buy it. lol

    Преди 3 дена
  • Default

    Any chance areas like the car meets and night clubs will have their scenario's setup to work in single player when those interiors are opened? It'd be great to have those types of areas filled with peds as they are online.

    Преди 4 дена
  • Default

    The code on the counter in the 24/7 doesn't appear to work on the safe.
    My script hook also had the following error logs...

    [ERROR] Caught unhandled exception:
    System.MissingFieldException: Field not found: 'HKHModHelperNew.Class1.ShowScaleformMissionName'.
    at SinglePlayerHeists.CayoPericoHeist.OnTick(Object sender, EventArgs e)
    at SHVDN.Script.DoTick()
    [03:32:16] [ERROR] The exception was thrown while executing the script SinglePlayerHeists.CayoPericoHeist from "D:\Games\Grand Theft Auto V\scripts\SinglePlayerHeists.dll".
    [03:32:16] [WARNING] Aborted script SinglePlayerHeists.CayoPericoHeist.
    at System.Threading.Thread.AbortInternal()
    at System.Threading.Thread.Abort()
    at SHVDN.Script.Abort()
    at SHVDN.Script.DoTick()
    at SHVDN.Script.MainLoop()
    [03:32:16] [ERROR] Caught unhandled exception:
    System.MissingFieldException: Field not found: 'HKHModHelperNew.Class1.PlayerCompanion_AllowHeistMovement'.
    at SinglePlayerHeists.Class1.OnTick(Object sender, EventArgs e)
    at SHVDN.Script.DoTick()
    [03:32:16] [ERROR] The exception was thrown while executing the script SinglePlayerHeists.Class1 from "D:\Games\Grand Theft Auto V\scripts\SinglePlayerHeists.dll".
    [03:32:16] [WARNING] Aborted script SinglePlayerHeists.Class1.
    at System.Threading.Thread.AbortInternal()
    at System.Threading.Thread.Abort()
    at SHVDN.Script.Abort()
    at SHVDN.Script.DoTick()
    at SHVDN.Script.MainLoop()
    [03:32:17] [ERROR] Caught unhandled exception:
    System.MissingFieldException: Field not found: 'HKHModHelperNew.Class1.PlayerCompanion_Block_SPH_Follow'.
    at SinglePlayerHeists.UtilsMisc.ManageBodyguards.Ontick(Object sender, EventArgs e)
    at SHVDN.Script.DoTick()
    [03:32:17] [ERROR] The exception was thrown while executing the script SinglePlayerHeists.UtilsMisc.ManageBodyguards from "D:\Games\Grand Theft Auto V\scripts\SinglePlayerHeists.dll".
    [03:32:17] [WARNING] Aborted script SinglePlayerHeists.UtilsMisc.ManageBodyguards.
    at System.Threading.Thread.AbortInternal()
    at System.Threading.Thread.Abort()
    at SHVDN.Script.Abort()
    at SHVDN.Script.DoTick()
    at SHVDN.Script.MainLoop()

    Разгърни за да можеш да прочетеш цялото съдържание на коментара
    Преди 4 дена
  • Default

    @possic I can't get it to run with the latest nightly either. If I roll ScriptHookDotNet back to version 3.3.1 the mod works fine. Last update on this thing was from 2022. ScriptHookDotNet, I'm assuming just no longer has support for some of the calls this mod reaches out for. Compatibility is broken. Which is too bad.

    Преди 4 дена
  • Default

    @adopcalipt Thanks for the detailed reply. I had considered using menyoo before, I'll take another look at that and see what I can do with that tool you released, it sounds like a good direction to go in. Thanks!

  • Default

    @adopcalipt if someone were to want to re-create some of the original GTAOnline Contact missions what would be the best way to go about that where integration into this mod might be possible? Is adding missions from other sources something you would be open to? I'm currently starting to work on a few using Build a Mission, but I know that what BAM outputs with all of its individual text files isn't exactly efficient. I love the way your mod is put together. It'd be really cool to be able to grab a payphone mission and get High Priority Case from Lester or a Last Play mission from Gerald. That sort of thing. If you could point me in the right direction I'd appreciate it. Thanks!

  • Default

    @Forest70599 I haven't figured out how to stop the mission from reloading your model upon completion, but for mission start you can open the Objectives.txt file for whatever mission and change the text "model = player_zero" near the top to "model= Current" - That will let you start as your current character without altering any settings. Like I said though, it'll still get borked when you complete the mission.

  • Default

    @aimless Is there a way for Mission Maker to behave closer to Build A Mission in regards to leaving the player model alone when the mission starts? I just want to play the mission as the character that I currently have loaded. Then I don't want to return to where I started the mission, I just want to continue in "freeroam" from wherever the mission ended.

  • Default

    @TwinkyMods I'm loving this mod but Fried Mind Corporation is pretty OP in my game. Their wiping out basically everyone. I'm probably going to reinstall stock files and then make some edits to remove Fried Mind before I start up again. TBH I like your idea of making a version with only the OG gangs. Nothing against your custom entries, it'd just be nice to have the choice to stick with vanilla gangs, or add in others.

  • Default

    I'm guessing I have some sort of conflict occurring with another mod? When I get into the game I can't bring up my cellphone and the pause menu no longer loads. I had to use Social Club to close my running instance of GTA 5. For some reason pressing "B" on my Xbox controller brings up the heist menu. I really didn't even try it, I just uninstalled it after all of that. It looks cool, but it doesn't seem to play well with what I'm already using.