@RampageDev What can this do that Menyoo can't? and vice versa.
If this has tasks, attachments and basically everything you can do in Menyoo spooner, then I'll switch.
I was under the impression that MAFINS stopped supporting Menyoo, and made it open source for others to update. Obviously we have to wait for Script hook to be updated, but here's the link to open source Menyoo - https://github.com/MAFINS/MenyooSP
I've just thought...you might need to use a unique name because if you are using the same name as the original tuning part, the hash you generate will already be assigned to that part.
Really not sure, but if it doesn't work, this could be why...
@SkyFire428 Fair enough... If you do need the hash, use Open IVs hash generator (open iv>tools>hash generator), paste the name in "Input" column, make sure "Output format" is set to "Hex" then Click "Generate"...the hash should appear in the "Output" column. Good luck :)
@SkyFire428 ok I see...didn't realize you where going to the extent of modifying game files. I suppose you could use 3ds Max with GIMS Evo to import the tunning part, source and embed the correct textures, add simple collision, export it as a .ydr (prop) then either replace unused props or create a new rpf in the dlc list.
@SkyFire428 If the textures are spazzing out, maybe you could attach the vehicle you are sourcing the mod from, to said mod...maybe then it would latch onto the correct texture...just a thought.
I tried spawning vehicle mods myself by directly typing in the hashes, but no joy. I'm curious to know how you did it (even with the texture issues).
@Razielex Suggestion - A simple menu where you can select any animation and animation flag, then map it to a hotkey (with controller support). You could call it - "Emote Animation Mod"
In SP I miss being able to do emotes and point at things by simply pressing a button combination, but with a mod like this you could pick any animation you want.
eww
If only this mod had an map editor with tasks like Menyoos object spooner...it would be perfect.
@RampageDev What can this do that Menyoo can't? and vice versa.
If this has tasks, attachments and basically everything you can do in Menyoo spooner, then I'll switch.
I was under the impression that MAFINS stopped supporting Menyoo, and made it open source for others to update. Obviously we have to wait for Script hook to be updated, but here's the link to open source Menyoo - https://github.com/MAFINS/MenyooSP
@SkyFire428 No problem.
I've just thought...you might need to use a unique name because if you are using the same name as the original tuning part, the hash you generate will already be assigned to that part.
Really not sure, but if it doesn't work, this could be why...
@SkyFire428 Fair enough... If you do need the hash, use Open IVs hash generator (open iv>tools>hash generator), paste the name in "Input" column, make sure "Output format" is set to "Hex" then Click "Generate"...the hash should appear in the "Output" column. Good luck :)
@SkyFire428 ok I see...didn't realize you where going to the extent of modifying game files. I suppose you could use 3ds Max with GIMS Evo to import the tunning part, source and embed the correct textures, add simple collision, export it as a .ydr (prop) then either replace unused props or create a new rpf in the dlc list.
@SkyFire428 If the textures are spazzing out, maybe you could attach the vehicle you are sourcing the mod from, to said mod...maybe then it would latch onto the correct texture...just a thought.
I tried spawning vehicle mods myself by directly typing in the hashes, but no joy. I'm curious to know how you did it (even with the texture issues).
@SkyFire428 Care to share???
@Razielex Suggestion - A simple menu where you can select any animation and animation flag, then map it to a hotkey (with controller support). You could call it - "Emote Animation Mod"
In SP I miss being able to do emotes and point at things by simply pressing a button combination, but with a mod like this you could pick any animation you want.