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can you make the ballas and vagos and the beta groves and beta of all gangs please thank you
yes i know it became obsolete can it be fixed with latest update of gta5
OK so i cant shift b peds their is no pop up message or menu to customize ped and have its body save and when i go to a gang and try to take over it it crashes the script.
[09:55:25] [DEBUG] Created script domain 'ScriptDomain_D29CEC58' with v2.10.1.
[09:55:25] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_D29CEC58' ...
[09:55:25] [INFO] Loading assembly 'Advanced Bodyguards.dll' ...
[09:55:25] [DEBUG] Found 1 script(s) in 'Advanced Bodyguards.dll'.
[09:55:25] [INFO] Loading assembly 'GangAndTurfMod.dll' ...
[09:55:26] [DEBUG] Found 3 script(s) in 'GangAndTurfMod.dll'.
[09:55:26] [INFO] Loading assembly 'NativeUI.dll' ...
[09:55:26] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[09:55:26] [DEBUG] Starting 5 script(s) ...
[09:55:26] [DEBUG] Instantiating script 'BodyguardSquads' in script domain 'ScriptDomain_D29CEC58' ...
[09:55:26] [DEBUG] Started script 'BodyguardSquads'.
[09:55:26] [DEBUG] Instantiating script 'GTA.GangAndTurfMod.AmbientGangMemberSpawner' in script domain 'ScriptDomain_D29CEC58' ...
[09:55:26] [DEBUG] Started script 'GTA.GangAndTurfMod.AmbientGangMemberSpawner'.
[09:55:26] [DEBUG] Instantiating script 'GTA.GangAndTurfMod.GangWarManager' in script domain 'ScriptDomain_D29CEC58' ...
[09:55:26] [DEBUG] Started script 'GTA.GangAndTurfMod.GangWarManager'.
[09:55:26] [DEBUG] Instantiating script 'GTA.GangAndTurfMod.ModCore' in script domain 'ScriptDomain_D29CEC58' ...
[09:55:29] [DEBUG] Started script 'GTA.GangAndTurfMod.ModCore'.
[09:55:29] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_D29CEC58' ...
[09:55:29] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[09:55:54] [ERROR] Caught unhandled exception:
System.TypeInitializationException: The type initializer for 'GTA.Native.MemoryAccess' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.Native.MemoryAccess..cctor()
--- End of inner exception stack trace ---
at GTA.Native.MemoryAccess.GetPedHandles()
at GTA.World.GetAllPeds()
at BodyguardSquads.IsInCombat(Ped ped)
at BodyguardSquads.OnKeyDown(Object sender, KeyEventArgs e)
at GTA.Script.raise_KeyDown(Object value0, KeyEventArgs value1)
at GTA.Script.MainLoop()
[09:55:55] [ERROR] Caught unhandled exception:
System.TypeInitializationException: The type initializer for 'GTA.Native.MemoryAccess' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.Native.MemoryAccess..cctor()
--- End of inner exception stack trace ---
at GTA.Native.MemoryAccess.GetPedHandles()
at GTA.World.GetAllPeds()
at BodyguardSquads.IsInCombat(Ped ped)
at BodyguardSquads.OnKeyDown(Object sender, KeyEventArgs e)
at GTA.Script.raise_KeyDown(Object value0, KeyEventArgs value1)
at GTA.Script.MainLoop()
[09:55:57] [ERROR] Caught unhandled exception:
System.TypeInitializationException: The type initializer for 'GTA.Native.MemoryAccess' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.Native.MemoryAccess..cctor()
--- End of inner exception stack trace ---
at GTA.Native.MemoryAccess.GetPedHandles()
at GTA.World.GetAllPeds()
at BodyguardSquads.IsInCombat(Ped ped)
at BodyguardSquads.OnKeyDown(Object sender, KeyEventArgs e)
at GTA.Script.raise_KeyDown(Object value0, KeyEventArgs value1)
at GTA.Script.MainLoop()
[09:56:00] [ERROR] Caught unhandled exception:
System.TypeInitializationException: The type initializer for 'GTA.Native.MemoryAccess' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.Native.MemoryAccess..cctor()
--- End of inner exception stack trace ---
at GTA.Native.MemoryAccess.GetPedHandles()
at GTA.World.GetAllPeds()
at BodyguardSquads.IsInCombat(Ped ped)
at BodyguardSquads.OnKeyDown(Object sender, KeyEventArgs e)
at GTA.Script.raise_KeyDown(Object value0, KeyEventArgs value1)
at GTA.Script.MainLoop()
[09:56:01] [ERROR] Caught unhandled exception:
System.TypeInitializationException: The type initializer for 'GTA.Native.MemoryAccess' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.Native.MemoryAccess..cctor()
--- End of inner exception stack trace ---
at GTA.Native.MemoryAccess.GetPedHandles()
at GTA.World.GetAllPeds()
at BodyguardSquads.IsInCombat(Ped ped)
at BodyguardSquads.OnKeyDown(Object sender, KeyEventArgs e)
at GTA.Script.raise_KeyDown(Object value0, KeyEventArgs value1)
at GTA.Script.MainLoop()
[10:00:42] [ERROR] Caught unhandled exception:
System.TypeInitializationException: The type initializer for 'GTA.Native.MemoryAccess' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.Native.MemoryAccess..cctor()
--- End of inner exception stack trace ---
at GTA.Native.MemoryAccess.GetPedHandles(Vector3 position, Single radius)
at GTA.World.GetClosestPed(Vector3 position, Single radius)
at GTA.GangAndTurfMod.MenuScript.OpenContextualRegistrationMenu()
at GTA.Script.raise_KeyUp(Object value0, KeyEventArgs value1)
at GTA.Script.MainLoop()
[10:01:06] [ERROR] Caught unhandled exception:
System.TypeInitializationException: The type initializer for 'GTA.Native.MemoryAccess' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.Native.MemoryAccess..cctor()
--- End of inner exception stack trace ---
at GTA.Native.MemoryAccess.GetPedHandles(Vector3 position, Single radius)
at GTA.World.GetClosestPed(Vector3 position, Single radius)
at GTA.GangAndTurfMod.MenuScript.OpenContextualRegistrationMenu()
at GTA.Script.raise_KeyUp(Object value0, KeyEventArgs value1)
at GTA.Script.MainLoop()
[10:04:29] [ERROR] Caught fatal unhandled exception:
System.TypeInitializationException: The type initializer for 'GTA.Native.MemoryAccess' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at GTA.Native.MemoryAccess..cctor()
--- End of inner exception stack trace ---
at GTA.Native.MemoryAccess.GetPedHandles(Vector3 position, Single radius)
at GTA.World.GetNearbyPeds(Vector3 position, Single radius)
at GTA.GangAndTurfMod.GangManager.GetHostilePedsAround(Vector3 targetPos, Ped referencePed, Single radius)
at GTA.GangAndTurfMod.SpawnedGangMember.PickATarget(Single radius)
at GTA.GangAndTurfMod.SpawnedGangMember.Update()
at GTA.GangAndTurfMod.GangManager.Tick()
at GTA.GangAndTurfMod.ModCore.OnTick(Object sender, EventArgs e)
at GTA.Script.raise_Tick(Object value0, EventArgs value1)
at GTA.Script.MainLoop()
ok i will
and yes Ive already updated everything and checked everything and still gives me an error crashed and needs to reset and then i press insert once then says it once more you guys need to update it with the new edition of GTA 5.
lol picking the members specified like ex is family's gang and ballers and vogos and random peds.
@00szkatula00 it works all you got to do is put native UI in with the Dell file and the folder with gang gta mod data just put in with the gta5 files just as is and that is it start the game and your ready to go.
shift B does not do that fire hydrant Walter thing.
and i cant choose a new gang member for my gang the shift t does not work for gang member selecting the car works but my gang does not spawn on the area and the cars don't spawn what i picked and the members are almost invisible(my gta5 is updated fully.script crashes randomly and then i restart it with the insert button and it crashes once more.