Зарежда...
0 харесвани файлове
7 коментара
0 видеоклипа
0 качвания
0 последователи
  • Default
  • Default
  • Default

    oil u have discord I send my vest u can edit to ped cartel

  • Default

    how you edit
    can u add vest narcos mexico
    I have a clothes but I don't know how to add to ped cartel.

  • Default

    and " the gang already has a similar member " Is there a solution? I want to add an enemy model.

  • Default

    help, I want to replace the values ​​I wrote in the new Gangdata.xml but when I start the game the mod creates a new Gangdata.xml file. The game should read the values ​​I wrote.
    <?xml version="1.0" encoding="utf-8"?>
    <GangData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
    <gangs>
    <Gang>
    <name>CDN</name>
    <blipColor>2</blipColor>
    <vehicleColor>MatteForestGreen</vehicleColor>
    <secondaryVehicleColor>MetallicBlack</secondaryVehicleColor>
    <moneyAvailable>500000</moneyAvailable>
    <isPlayerOwned>true</isPlayerOwned>
    <memberAccuracyLevel>2</memberAccuracyLevel>
    <memberHealth>60</memberHealth>
    <memberArmor>20</memberArmor>
    <baseTurfValue>2</baseTurfValue>
    <carVariations>
    <PotentialGangVehicle>
    <modelHash>630371791</modelHash>
    </PotentialGangVehicle>
    <PotentialGangVehicle>
    <modelHash>514246192</modelHash>
    </PotentialGangVehicle>
    <PotentialGangVehicle>
    <modelHash>321739290</modelHash>
    </PotentialGangVehicle>
    <PotentialGangVehicle>
    <modelHash>562680400</modelHash>
    </PotentialGangVehicle>
    </carVariations>
    <memberVariations>
    <PotentialGangMember xsi:type="FreemodePotentialGangMember">
    <modelHash>1885233650</modelHash>
    <hairDrawableIndex>0</hairDrawableIndex>
    <headDrawableIndex>0</headDrawableIndex>
    <headTextureIndex>0</headTextureIndex>
    <torsoDrawableIndex>18</torsoDrawableIndex>
    <torsoTextureIndex>0</torsoTextureIndex>
    <legsDrawableIndex>115</legsDrawableIndex>
    <legsTextureIndex>0</legsTextureIndex>
    <myStyle>business</myStyle>
    <linkedColor>white</linkedColor>
    <extraDrawableIndexes>
    <int>169</int>
    <int>0</int>
    <int>52</int>
    <int>0</int>
    <int>15</int>
    <int>1</int>
    <int>0</int>
    <int>302</int>
    </extraDrawableIndexes>
    <extraTextureIndexes>
    <int>13</int>
    <int>0</int>
    <int>1</int>
    <int>0</int>
    <int>0</int>
    <int>2</int>
    <int>0</int>
    <int>0</int>
    </extraTextureIndexes>
    <propDrawableIndexes>
    <int>136</int>
    <int>0</int>
    <int>-1</int>
    </propDrawableIndexes>
    <propTextureIndexes>
    <int>0</int>
    <int>0</int>
    <int>-1</int>
    </propTextureIndexes>
    <headOverlayIndexes>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    </headOverlayIndexes>
    <motherHeadBlendID>-1</motherHeadBlendID>
    <fatherHeadBlendID>-1</fatherHeadBlendID>
    <parentSkinToneInfluence>0</parentSkinToneInfluence>
    <parentHeadShapeInfluence>0</parentHeadShapeInfluence>
    <hairColorID>-1</hairColorID>
    </PotentialGangMember>
    <PotentialGangMember xsi:type="FreemodePotentialGangMember">
    <modelHash>1885233650</modelHash>
    <hairDrawableIndex>10</hairDrawableIndex>
    <headDrawableIndex>0</headDrawableIndex>
    <headTextureIndex>0</headTextureIndex>
    <torsoDrawableIndex>0</torsoDrawableIndex>
    <torsoTextureIndex>0</torsoTextureIndex>
    <legsDrawableIndex>0</legsDrawableIndex>
    <legsTextureIndex>0</legsTextureIndex>
    <myStyle>business</myStyle>
    <linkedColor>white</linkedColor>
    <extraDrawableIndexes>
    <int>0</int>
    <int>0</int>
    <int>48</int>
    <int>0</int>
    <int>15</int>
    <int>1</int>
    <int>0</int>
    <int>132</int>
    </extraDrawableIndexes>
    <extraTextureIndexes>
    <int>0</int>
    <int>0</int>
    <int>0</int>
    <int>0</int>
    <int>0</int>
    <int>2</int>
    <int>0</int>
    <int>0</int>
    </extraTextureIndexes>
    <propDrawableIndexes>
    <int>39</int>
    <int>-1</int>
    <int>-1</int>
    </propDrawableIndexes>
    <propTextureIndexes>
    <int>0</int>
    <int>-1</int>
    <int>-1</int>
    </propTextureIndexes>
    <headOverlayIndexes>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    </headOverlayIndexes>
    <motherHeadBlendID>-1</motherHeadBlendID>
    <fatherHeadBlendID>-1</fatherHeadBlendID>
    <parentSkinToneInfluence>0</parentSkinToneInfluence>
    <parentHeadShapeInfluence>0</parentHeadShapeInfluence>
    <hairColorID>-1</hairColorID>
    </PotentialGangMember>
    <PotentialGangMember xsi:type="FreemodePotentialGangMember">
    <modelHash>1885233650</modelHash>
    <hairDrawableIndex>14</hairDrawableIndex>
    <headDrawableIndex>0</headDrawableIndex>
    <headTextureIndex>0</headTextureIndex>
    <torsoDrawableIndex>0</torsoDrawableIndex>
    <torsoTextureIndex>0</torsoTextureIndex>
    <legsDrawableIndex>8</legsDrawableIndex>
    <legsTextureIndex>14</legsTextureIndex>
    <myStyle>business</myStyle>
    <linkedColor>white</linkedColor>
    <extraDrawableIndexes>
    <int>52</int>
    <int>0</int>
    <int>32</int>
    <int>0</int>
    <int>15</int>
    <int>1</int>
    <int>0</int>
    <int>332</int>
    </extraDrawableIndexes>
    <extraTextureIndexes>
    <int>0</int>
    <int>0</int>
    <int>0</int>
    <int>0</int>
    <int>0</int>
    <int>1</int>
    <int>0</int>
    <int>12</int>
    </extraTextureIndexes>
    <propDrawableIndexes>
    <int>96</int>
    <int>-1</int>
    <int>-1</int>
    </propDrawableIndexes>
    <propTextureIndexes>
    <int>4</int>
    <int>-1</int>
    <int>-1</int>
    </propTextureIndexes>
    <headOverlayIndexes>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    </headOverlayIndexes>
    <motherHeadBlendID>-1</motherHeadBlendID>
    <fatherHeadBlendID>-1</fatherHeadBlendID>
    <parentSkinToneInfluence>0</parentSkinToneInfluence>
    <parentHeadShapeInfluence>0</parentHeadShapeInfluence>
    <hairColorID>-1</hairColorID>
    </PotentialGangMember>
    <PotentialGangMember xsi:type="FreemodePotentialGangMember">
    <modelHash>1885233650</modelHash>
    <hairDrawableIndex>12</hairDrawableIndex>
    <headDrawableIndex>0</headDrawableIndex>
    <headTextureIndex>0</headTextureIndex>
    <torsoDrawableIndex>17</torsoDrawableIndex>
    <torsoTextureIndex>0</torsoTextureIndex>
    <legsDrawableIndex>7</legsDrawableIndex>
    <legsTextureIndex>14</legsTextureIndex>
    <myStyle>business</myStyle>
    <linkedColor>white</linkedColor>
    <extraDrawableIndexes>
    <int>0</int>
    <int>0</int>
    <int>27</int>
    <int>0</int>
    <int>15</int>
    <int>1</int>
    <int>0</int>
    <int>348</int>
    </extraDrawableIndexes>
    <extraTextureIndexes>
    <int>0</int>
    <int>0</int>
    <int>0</int>
    <int>0</int>
    <int>0</int>
    <int>1</int>
    <int>0</int>
    <int>17</int>
    </extraTextureIndexes>
    <propDrawableIndexes>
    <int>13</int>
    <int>-1</int>
    <int>-1</int>
    </propDrawableIndexes>
    <propTextureIndexes>
    <int>7</int>
    <int>-1</int>
    <int>-1</int>
    </propTextureIndexes>
    <headOverlayIndexes>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    </headOverlayIndexes>
    <motherHeadBlendID>-1</motherHeadBlendID>
    <fatherHeadBlendID>-1</fatherHeadBlendID>
    <parentSkinToneInfluence>0</parentSkinToneInfluence>
    <parentHeadShapeInfluence>0</parentHeadShapeInfluence>
    <hairColorID>-1</hairColorID>
    </PotentialGangMember>
    <PotentialGangMember xsi:type="FreemodePotentialGangMember">
    <modelHash>1885233650</modelHash>
    <hairDrawableIndex>14</hairDrawableIndex>
    <headDrawableIndex>0</headDrawableIndex>
    <headTextureIndex>0</headTextureIndex>
    <torsoDrawableIndex>0</torsoDrawableIndex>
    <torsoTextureIndex>0</torsoTextureIndex>
    <legsDrawableIndex>115</legsDrawableIndex>
    <legsTextureIndex>0</legsTextureIndex>
    <myStyle>business</myStyle>
    <linkedColor>white</linkedColor>
    <extraDrawableIndexes>
    <int>108</int>
    <int>0</int>
    <int>52</int>
    <int>0</int>
    <int>15</int>
    <int>1</int>
    <int>0</int>
    <int>302</int>
    </extraDrawableIndexes>
    <extraTextureIndexes>
    <int>0</int>
    <int>0</int>
    <int>1</int>
    <int>0</int>
    <int>0</int>
    <int>1</int>
    <int>0</int>
    <int>0</int>
    </extraTextureIndexes>
    <propDrawableIndexes>
    <int>112</int>
    <int>-1</int>
    <int>-1</int>
    </propDrawableIndexes>
    <propTextureIndexes>
    <int>0</int>
    <int>-1</int>
    <int>-1</int>
    </propTextureIndexes>
    <headOverlayIndexes>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    </headOverlayIndexes>
    <motherHeadBlendID>-1</motherHeadBlendID>
    <fatherHeadBlendID>-1</fatherHeadBlendID>
    <parentSkinToneInfluence>0</parentSkinToneInfluence>
    <parentHeadShapeInfluence>0</parentHeadShapeInfluence>
    <hairColorID>-1</hairColorID>
    </PotentialGangMember>
    </memberVariations>
    <gangWeaponHashes>
    <WeaponHash>AssaultRifleMk2</WeaponHash>
    <WeaponHash>CarbineRifle</WeaponHash>
    <WeaponHash>CombatMG</WeaponHash>
    </gangWeaponHashes>
    <preferredWeaponHashes>
    <WeaponHash>Bat</WeaponHash>
    <WeaponHash>SawnOffShotgun</WeaponHash>
    <WeaponHash>CombatPDW</WeaponHash>
    <WeaponHash>GrenadeLauncher</WeaponHash>
    <WeaponHash>Nightstick</WeaponHash>
    <WeaponHash>MG</WeaponHash>
    </preferredWeaponHashes>
    <upgradeTendency>moreExpansion</upgradeTendency>
    </Gang>
    <Gang>
    <name>Burma soldier</name>
    <blipColor>75</blipColor>
    <vehicleColor>WornWhite</vehicleColor>
    <secondaryVehicleColor>MetallicAnthraciteGray</secondaryVehicleColor>
    <moneyAvailable>13174826</moneyAvailable>
    <isPlayerOwned>false</isPlayerOwned>
    <memberAccuracyLevel>2</memberAccuracyLevel>
    <memberHealth>72</memberHealth>
    <memberArmor>20</memberArmor>
    <baseTurfValue>2</baseTurfValue>
    <carVariations>
    <PotentialGangVehicle>
    <modelHash>-32236122</modelHash>
    </PotentialGangVehicle>
    <PotentialGangVehicle>
    <modelHash>562680400</modelHash>
    </PotentialGangVehicle>
    </carVariations>
    <memberVariations>
    <PotentialGangMember xsi:type="FreemodePotentialGangMember">
    <modelHash>1885233650</modelHash>
    <hairDrawableIndex>4</hairDrawableIndex>
    <headDrawableIndex>0</headDrawableIndex>
    <headTextureIndex>0</headTextureIndex>
    <torsoDrawableIndex>0</torsoDrawableIndex>
    <torsoTextureIndex>0</torsoTextureIndex>
    <legsDrawableIndex>130</legsDrawableIndex>
    <legsTextureIndex>4</legsTextureIndex>
    <myStyle>special</myStyle>
    <linkedColor>white</linkedColor>
    <extraDrawableIndexes>
    <int>0</int>
    <int>0</int>
    <int>24</int>
    <int>0</int>
    <int>15</int>
    <int>17</int>
    <int>0</int>
    <int>336</int>
    </extraDrawableIndexes>
    <extraTextureIndexes>
    <int>0</int>
    <int>0</int>
    <int>0</int>
    <int>0</int>
    <int>0</int>
    <int>0</int>
    <int>0</int>
    <int>8</int>
    </extraTextureIndexes>
    <propDrawableIndexes>
    <int>104</int>
    <int>-1</int>
    <int>-1</int>
    </propDrawableIndexes>
    <propTextureIndexes>
    <int>22</int>
    <int>-1</int>
    <int>-1</int>
    </propTextureIndexes>
    <headOverlayIndexes>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    </headOverlayIndexes>
    <motherHeadBlendID>-1</motherHeadBlendID>
    <fatherHeadBlendID>-1</fatherHeadBlendID>
    <parentSkinToneInfluence>0</parentSkinToneInfluence>
    <parentHeadShapeInfluence>0</parentHeadShapeInfluence>
    <hairColorID>-1</hairColorID>
    </PotentialGangMember>
    <PotentialGangMember xsi:type="FreemodePotentialGangMember">
    <modelHash>1885233650</modelHash>
    <hairDrawableIndex>4</hairDrawableIndex>
    <headDrawableIndex>0</headDrawableIndex>
    <headTextureIndex>0</headTextureIndex>
    <torsoDrawableIndex>0</torsoDrawableIndex>
    <torsoTextureIndex>0</torsoTextureIndex>
    <legsDrawableIndex>130</legsDrawableIndex>
    <legsTextureIndex>4</legsTextureIndex>
    <myStyle>special</myStyle>
    <linkedColor>white</linkedColor>
    <extraDrawableIndexes>
    <int>0</int>
    <int>0</int>
    <int>24</int>
    <int>0</int>
    <int>15</int>
    <int>0</int>
    <int>0</int>
    <int>336</int>
    </extraDrawableIndexes>
    <extraTextureIndexes>
    <int>0</int>
    <int>0</int>
    <int>0</int>
    <int>0</int>
    <int>0</int>
    <int>0</int>
    <int>0</int>
    <int>8</int>
    </extraTextureIndexes>
    <propDrawableIndexes>
    <int>169</int>
    <int>5</int>
    <int>-1</int>
    </propDrawableIndexes>
    <propTextureIndexes>
    <int>8</int>
    <int>2</int>
    <int>-1</int>
    </propTextureIndexes>
    <headOverlayIndexes>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    </headOverlayIndexes>
    <motherHeadBlendID>-1</motherHeadBlendID>
    <fatherHeadBlendID>-1</fatherHeadBlendID>
    <parentSkinToneInfluence>0</parentSkinToneInfluence>
    <parentHeadShapeInfluence>0</parentHeadShapeInfluence>
    <hairColorID>-1</hairColorID>
    </PotentialGangMember>
    <PotentialGangMember xsi:type="FreemodePotentialGangMember">
    <modelHash>1885233650</modelHash>
    <hairDrawableIndex>4</hairDrawableIndex>
    <headDrawableIndex>0</headDrawableIndex>
    <headTextureIndex>0</headTextureIndex>
    <torsoDrawableIndex>0</torsoDrawableIndex>
    <torsoTextureIndex>0</torsoTextureIndex>
    <legsDrawableIndex>130</legsDrawableIndex>
    <legsTextureIndex>4</legsTextureIndex>
    <myStyle>special</myStyle>
    <linkedColor>white</linkedColor>
    <extraDrawableIndexes>
    <int>0</int>
    <int>0</int>
    <int>24</int>
    <int>0</int>
    <int>15</int>
    <int>25</int>
    <int>0</int>
    <int>336</int>
    </extraDrawableIndexes>
    <extraTextureIndexes>
    <int>0</int>
    <int>0</int>
    <int>0</int>
    <int>0</int>
    <int>0</int>
    <int>0</int>
    <int>0</int>
    <int>8</int>
    </extraTextureIndexes>
    <propDrawableIndexes>
    <int>123</int>
    <int>-1</int>
    <int>-1</int>
    </propDrawableIndexes>
    <propTextureIndexes>
    <int>0</int>
    <int>-1</int>
    <int>-1</int>
    </propTextureIndexes>
    <headOverlayIndexes>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    </headOverlayIndexes>
    <motherHeadBlendID>-1</motherHeadBlendID>
    <fatherHeadBlendID>-1</fatherHeadBlendID>
    <parentSkinToneInfluence>0</parentSkinToneInfluence>
    <parentHeadShapeInfluence>0</parentHeadShapeInfluence>
    <hairColorID>-1</hairColorID>
    </PotentialGangMember>
    <PotentialGangMember xsi:type="FreemodePotentialGangMember">
    <modelHash>1885233650</modelHash>
    <hairDrawableIndex>4</hairDrawableIndex>
    <headDrawableIndex>0</headDrawableIndex>
    <headTextureIndex>0</headTextureIndex>
    <torsoDrawableIndex>0</torsoDrawableIndex>
    <torsoTextureIndex>0</torsoTextureIndex>
    <legsDrawableIndex>130</legsDrawableIndex>
    <legsTextureIndex>4</legsTextureIndex>
    <myStyle>special</myStyle>
    <linkedColor>white</linkedColor>
    <extraDrawableIndexes>
    <int>51</int>
    <int>0</int>
    <int>24</int>
    <int>0</int>
    <int>15</int>
    <int>21</int>
    <int>0</int>
    <int>336</int>
    </extraDrawableIndexes>
    <extraTextureIndexes>
    <int>1</int>
    <int>0</int>
    <int>0</int>
    <int>0</int>
    <int>0</int>
    <int>9</int>
    <int>0</int>
    <int>8</int>
    </extraTextureIndexes>
    <propDrawableIndexes>
    <int>89</int>
    <int>-1</int>
    <int>-1</int>
    </propDrawableIndexes>
    <propTextureIndexes>
    <int>0</int>
    <int>-1</int>
    <int>-1</int>
    </propTextureIndexes>
    <headOverlayIndexes>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    <int>255</int>
    </headOverlayIndexes>
    <motherHeadBlendID>-1</motherHeadBlendID>
    <fatherHeadBlendID>-1</fatherHeadBlendID>
    <parentSkinToneInfluence>0</parentSkinToneInfluence>
    <parentHeadShapeInfluence>0</parentHeadShapeInfluence>
    <hairColorID>-1</hairColorID>
    </PotentialGangMember>
    </memberVariations>
    <gangWeaponHashes>
    <WeaponHash>AssaultRifle</WeaponHash>
    <WeaponHash>CombatPistol</WeaponHash>
    <WeaponHash>SniperRifle</WeaponHash>
    <WeaponHash>CombatPDW</WeaponHash>
    </gangWeaponHashes>
    <preferredWeaponHashes>
    <WeaponHash>CombatPDW</WeaponHash>
    <WeaponHash>AssaultRifle</WeaponHash>
    <WeaponHash>CombatPistol</WeaponHash>
    <WeaponHash>SniperRifle</WeaponHash>
    </preferredWeaponHashes>
    <upgradeTendency>moreExpansion</upgradeTendency>
    </Gang>
    </gangs>
    </GangData>

    Разгърни за да можеш да прочетеш цялото съдържание на коментара
  • Default

    is a good mod But I want to add a character I created from free mode to the gang, how do I do that? thanks in advance