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    And this one too @Larcius Same location
    <Item type="CEntityDef">
    <archetypeName>prop_palm_sm_01a</archetypeName>
    <flags value="3670029"/>
    <guid value="0"/>
    <position x="-2697.58900000" y="-67.18959000" z="14.71236000"/>
    <rotation x="0.00435257" y="-0.00610279" z="0.81412450" w="0.58064210"/>
    <scaleXY value="1.32366400"/>
    <scaleZ value="1.32366400"/>
    <parentIndex value="90"/>
    <lodDist value="214.00000000"/>
    <childLodDist value="0.00000000"/>
    <lodLevel>LODTYPES_DEPTH_HD</lodLevel>
    <numChildren value="0"/>
    <priorityLevel>PRI_REQUIRED</priorityLevel>
    <extensions/>
    <ambientOcclusionMultiplier value="255"/>
    <artificialAmbientOcclusion value="255"/>
    <tintValue value="0"/>
    </Item>

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    Hi
    I will like to report a collision of this mod with LS Luxury Mansion by BigShaqNOKetchup https://www.gta5-mods.com/maps/ls-luxury-mansion
    around Malibu road an area you labelled in the overview image e_1.
    I manage to remove the trees but the LOD is still there.
    This the lines of the Tress,

    vremastered -- vremastered_e_1.ymap

    <Item type="CEntityDef">
    <archetypeName>prop_palm_huge_01b</archetypeName>
    <flags value="3670029"/>
    <guid value="0"/>
    <position x="-2691.37400000" y="-77.10863000" z="13.18891000"/>
    <rotation x="-0.00243491" y="-0.00602887" z="-0.92721290" w="0.37447810"/>
    <scaleXY value="0.99506880"/>
    <scaleZ value="0.99506880"/>
    <parentIndex value="97"/>
    <lodDist value="284.00000000"/>
    <childLodDist value="0.00000000"/>
    <lodLevel>LODTYPES_DEPTH_HD</lodLevel>
    <numChildren value="0"/>
    <priorityLevel>PRI_REQUIRED</priorityLevel>
    <extensions/>
    <ambientOcclusionMultiplier value="255"/>
    <artificialAmbientOcclusion value="255"/>
    <tintValue value="0"/>
    </Item>
    <Item type="CEntityDef">
    <archetypeName>prop_palm_sm_01e</archetypeName>
    <flags value="3670029"/>
    <guid value="0"/>
    <position x="-2716.51800000" y="-67.97773000" z="6.18377000"/>
    <rotation x="-0.00742802" y="0.01041491" z="0.81408070" w="0.58061080"/>
    <scaleXY value="1.32366400"/>
    <scaleZ value="1.32366400"/>
    <parentIndex value="97"/>
    <lodDist value="281.00000000"/>
    <childLodDist value="0.00000000"/>
    <lodLevel>LODTYPES_DEPTH_HD</lodLevel>
    <numChildren value="0"/>
    <priorityLevel>PRI_REQUIRED</priorityLevel>
    <extensions/>
    <ambientOcclusionMultiplier value="255"/>
    <artificialAmbientOcclusion value="255"/>
    <tintValue value="0"/>
    </Item>

    I will like if you could look into it maybe you will find more collisions.
    Thank You.

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    @Larcius Thanks brother for the help and assistance.
    Its working alright, Its no more colliding wit the house.

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    @Larcius The GTA V Remastered also collide with this mod

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    Hello @guillaume56 This mod is amazing I've been enjoying it thank you soo much.
    But i have a bug to report this mod crashes with Forests of San Andreas: Revised https://www.gta5-mods.com/maps/forests-of-san-andreas-revised
    When you install it together Trees get inside the building. Can you please look into it??

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    @DJYOUNG0103 Im also facing the same problem

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    @mcal9909 I did it and its working now.
    Thank You very much

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    Can you please help me with this ERROR
    Unable to resolve API version 2.11.2

    ScriptHookVDotNet LOG
    [17:59:27] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
    [17:59:28] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
    [17:59:30] [DEBUG] Loading scripts from D:\applications\games\plays\Grand Theft Auto V\scripts ...
    [18:00:27] [DEBUG] Successfully compiled AddBlips.cs.
    [18:00:28] [INFO] Found 1 script(s) in AddBlips.cs resolved to API 2.10.14.
    [18:00:28] [DEBUG] Loading assembly Flatbed.dll ...
    [18:00:33] [INFO] Found 1 script(s) in Flatbed.dll resolved to API 2.10.14.
    [18:00:33] [DEBUG] Loading assembly Gestures.dll ...
    [18:00:39] [INFO] Found 1 script(s) in Gestures.dll resolved to API 2.10.14.
    [18:00:39] [DEBUG] Loading assembly iFruitAddon2.dll ...
    [18:00:43] [INFO] Found 1 script(s) in iFruitAddon2.dll resolved to API 2.10.14.
    [18:00:43] [DEBUG] Loading assembly LSlife.dll ...
    [18:00:46] [WARNING] Unable to resolve API version 2.11.2.
    [18:00:46] [WARNING] Unable to resolve API version 2.11.2.
    [18:00:46] [WARNING] Unable to resolve API version 2.11.2.
    [18:00:46] [WARNING] Unable to resolve API version 2.11.2.
    [18:00:46] [WARNING] Unable to resolve API version 2.11.2.
    [18:00:46] [WARNING] Unable to resolve API version 2.11.2.
    [18:00:46] [WARNING] Unable to resolve API version 2.11.2.
    [18:00:46] [WARNING] Unable to resolve API version 2.11.2.
    [18:00:46] [WARNING] Unable to resolve API version 2.11.2.
    [18:00:46] [WARNING] Unable to resolve API version 2.11.2.
    [18:00:46] [WARNING] Unable to resolve API version 2.11.2.
    [18:00:46] [WARNING] Unable to resolve API version 2.11.2.
    [18:00:46] [WARNING] Unable to resolve API version 2.11.2.
    [18:00:46] [WARNING] Unable to resolve API version 2.11.2.
    [18:00:46] [WARNING] Unable to resolve API version 2.11.2.
    [18:00:46] [WARNING] Unable to resolve API version 2.11.2.
    [18:00:46] [WARNING] Unable to resolve API version 2.11.2.
    [18:00:46] [WARNING] Unable to resolve API version 2.11.2.
    [18:00:46] [WARNING] Unable to resolve API version 2.11.2.
    [18:00:46] [WARNING] Unable to resolve API version 2.11.2.
    [18:00:47] [DEBUG] Loading assembly Metadata.dll ...
    [18:00:47] [INFO] Found 0 script(s) in Metadata.dll.
    [18:00:47] [DEBUG] Loading assembly NativeUI.dll ...
    [18:00:48] [INFO] Found 1 script(s) in NativeUI.dll resolved to API 2.10.14.
    [18:00:48] [DEBUG] Loading assembly PullMeOver.dll ...
    [18:00:48] [INFO] Found 2 script(s) in PullMeOver.dll resolved to API 2.10.14.
    [18:00:48] [DEBUG] Loading assembly PullYaGunzOut.dll ...
    [18:00:49] [INFO] Found 1 script(s) in PullYaGunzOut.dll resolved to API 2.10.14.
    [18:00:49] [DEBUG] Loading assembly GlowingBrakes.dll ...
    [18:00:49] [INFO] Found 1 script(s) in GlowingBrakes.dll resolved to API 3.1.0.
    [18:00:50] [DEBUG] Instantiating script BlipsCreator ...
    [18:00:53] [INFO] Started script BlipsCreator.
    [18:00:53] [DEBUG] Instantiating script Flatbed.Flatbed ...
    [18:00:54] [INFO] Started script Flatbed.Flatbed.
    [18:00:54] [DEBUG] Instantiating script GlowingBrakes.GlowingBrakesMain ...
    [18:00:56] [INFO] Started script GlowingBrakes.GlowingBrakesMain.
    [18:00:56] [DEBUG] Instantiating script iFruitAddon2.iFruitAddon2 ...
    [18:00:56] [INFO] Started script iFruitAddon2.iFruitAddon2.
    [18:00:56] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
    [18:00:56] [INFO] Started script NativeUI.BigMessageThread.
    [18:00:56] [DEBUG] Instantiating script Gestures.Gestures ...
    [18:00:56] [INFO] Started script Gestures.Gestures.
    [18:00:56] [DEBUG] Instantiating script PullMeOver.PullMeOverMain ...
    [18:00:57] [INFO] Started script PullMeOver.PullMeOverMain.
    [18:00:57] [DEBUG] Instantiating script PullMeOver.SpeedDisplay ...
    [18:00:57] [INFO] Started script PullMeOver.SpeedDisplay.
    [18:00:57] [DEBUG] Instantiating script PullYaGunzOut.Pull ...
    [18:00:57] [INFO] Started script PullYaGunzOut.Pull.
    [18:02:57] [ERROR] Script 'iFruitAddon2.iFruitAddon2' is not responding! Aborting ...
    [18:02:58] [WARNING] Aborted script iFruitAddon2.iFruitAddon2.

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