Зарежда...
0 харесвани файлове
7 коментара
0 видеоклипа
1 качване
8 последователи
10 412 изтегляния
  • Default
    Закачен коментар

    Update is currently waiting approval! (v1.0a)
    I've added controller support to the mod. Now I don't have a controller myself, so I had to simulate the button presses through my steering wheel and x360ce, but I think it should work (most dangerous sentence ever). If anyone using a controller could confirm this for me, that would be very helpful!

  • Default

    @Swishy91 I'll have a look into it this evening, it's not something I use myself but it seems a common request so I'll see what I can do :)

  • Default

    @jbur23 Not sure, it shouldn't be because you have other mods installed. Have you updated your Scripthook and ScripthookV to the latest versions? Does the ScripthookV log show any errors? Have you remapped the key bindings (and might have made a typo)?

  • Default

    @SiriusDev No worries, I can understand where you're coming from. I made this script mainly for testing vehicle mods (which I will start on soon). I did a similar thing for GTA IV when I made mods for that. Only this time I figured: I'll just share it, if only some people like it then at least that's more than when I would've kept it to myself. :)

  • Default

    @OfficerBlooper: I'm not entirely sure what you mean. If the extra's are just in the regular 1-12 slots, then they should be spawnable with the script. If you go outside of these (extra13 and higher) I'm not sure that they are actually supported by the game. (Just like IV had 10 extra's at most). There isn't a way to add extra's through the .ini file for instance currently, in each case.

  • Default

    @Quakex64 If we'd follow that train of thought we wouldn't need more than 1 car in GTA; 1 car would move you around just fine, right? Besides, this script does more besides some indicators and repairing. But if you don't like the script because it has some features other mods also have then , by all means, feel free to not download it.

  • Default

    @Quakex64 True, some functions already exist in other mods. However, the meat and potatoes of the mod is not (or not to this extent) while the functions you've listed is what I would consider the parsley on a sidedish.

    @kizacudo Currently that isn't possible yet, although it may be something I'd add in a future version.