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I use a gamepad from ps4 playing GTA V and I have InversePower installed. So can I use Turbo Fix together with InversePower and does it make sense when I don't use Manual Transmission and I play the gamepad from ps4 instead of the steering wheel etc. ???
Hello, I can't find anywhere - ScriptHookVDotNet v2.10.12 for download. I found only version v2.10.10.
Hello, is it compatible with World of Variety v8.0 by @Cass ??? And the popgroups.ymt and gameconfig.xml files contained in this modification?
The point is that World of Variety v8.0 already defines which rare cars etc. are to appear on the street, in which place and how often. Will having you FullTraffic already installed change the way popgroups.ymt and gameconfig.xml work in World of Variety v8.0 ??? Regards.
Hello, will you make your version of Colored 3D Weapon + Radio Icons v10.0 but an alternative to the version Real Names for GTA V v1.15 by @Yoda4P so that the names etc. are real instead of the virtual ones? Please, it would be very cool. Regards.
Welcome back ;)
Thank you for the explanation ;)
Thank you for the reply, best regards ;)
Do you know why TractionSpringDeltaMax in handling.meta affects the movement of vehicles sideways when stopping?
Here you can see what's going on:
Why does increasing or decreasing the value of TractionSpringDeltaMax affect this? I don't think Rockstar has set the values that cause it for a reason and it's not realistic.
Do you know if TractionSpringDeltaMax also affects other important driving / drift features etc.?
Good question, is InversePower by ikt still needed? Is it better to use it together or does True Realistic Driving V already contain InversePower properties that allow for better drift of vehicles?
Thank you. I've been looking for this for a long time. I wonder why Rockstar set these values so that the vehicles move instead of being opposed to this effect, probably this value still affects something while driving a hmm vehicle?