@jedijosh920 A lot of people have had this problem but I don't think anybody @'d you. The game seems to crash when the player lands after the jump. I noticed it mentions NaturalMotion in the Windows Log. I have your RDD/MP3 Euphoria mod installed too, so maybe it conflicts with that? From the few seconds I got though, seems like an awesome mod!
(Scripthook)
[22:11:00] [INFO] Loading assembly 'Shootdodge.dll' ...
[22:11:00] [DEBUG] Found 2 script(s) in 'Shootdodge.dll'.
[22:11:00] [DEBUG] Instantiating script 'Shootdodge.Configuration' in script domain 'ScriptDomain_2DEAB22C' ...
[22:11:00] [DEBUG] Started script 'Shootdodge.Configuration'.
[22:11:00] [DEBUG] Instantiating script 'Shootdodge.Main' in script domain 'ScriptDomain_2DEAB22C' ...
[22:11:00] [DEBUG] Started script 'Shootdodge.Main'.
Application: GTA5.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
at GTA.NaturalMotion.?A0x918702bf.NmApply.Run()
at GTA.ScriptDomain.DoTick()
at GTA.ScriptDomain.DoTick()
at ScriptHookVDotNet.Tick()
Exception Info: System.Reflection.TargetInvocationException
at System.RuntimeMethodHandle.InvokeMethod(System.Object, System.Object[], System.Signature, Boolean)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(System.Object, System.Object[], System.Object[])
at System.Reflection.RuntimeMethodInfo.Invoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo)
at <Module>.ManagedTick()
@jedijosh920 A lot of people have had this problem but I don't think anybody @'d you. The game seems to crash when the player lands after the jump. I noticed it mentions NaturalMotion in the Windows Log. I have your RDD/MP3 Euphoria mod installed too, so maybe it conflicts with that? From the few seconds I got though, seems like an awesome mod!
(Scripthook)
[22:11:00] [INFO] Loading assembly 'Shootdodge.dll' ...
[22:11:00] [DEBUG] Found 2 script(s) in 'Shootdodge.dll'.
[22:11:00] [DEBUG] Instantiating script 'Shootdodge.Configuration' in script domain 'ScriptDomain_2DEAB22C' ...
[22:11:00] [DEBUG] Started script 'Shootdodge.Configuration'.
[22:11:00] [DEBUG] Instantiating script 'Shootdodge.Main' in script domain 'ScriptDomain_2DEAB22C' ...
[22:11:00] [DEBUG] Started script 'Shootdodge.Main'.
(Windows Event Logs)
Faulting application name: GTA5.exe, version: 1.0.1290.1, time stamp: 0x5a278c81
Faulting module name: KERNELBASE.dll, version: 10.0.14393.1532, time stamp: 0x5965ac8c
Exception code: 0xe0434352
Fault offset: 0x0000000000033c58
Faulting process id: 0x194c
Faulting application start time: 0x01d3b42f6a68d906
Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\GTA5.exe
Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
Report Id: a49e6245-3b90-488a-a313-c4e52b410dc8
Faulting package full name:
Faulting package-relative application ID:
Application: GTA5.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
at GTA.NaturalMotion.?A0x918702bf.NmApply.Run()
at GTA.ScriptDomain.DoTick()
at GTA.ScriptDomain.DoTick()
at ScriptHookVDotNet.Tick()
Exception Info: System.Reflection.TargetInvocationException
at System.RuntimeMethodHandle.InvokeMethod(System.Object, System.Object[], System.Signature, Boolean)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(System.Object, System.Object[], System.Object[])
at System.Reflection.RuntimeMethodInfo.Invoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo)
at <Module>.ManagedTick()