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![Mazda RX7 FD3S [Add-On / Replace | Tuning | Livery | Template] A04cb0 grand theft auto v 09.18.2016 00.31.32](https://img.gta5-mods.com/q75-w500-h333-cfill/images/mazda-rx7-fd3s-add-on-tunable/a04cb0-Grand Theft Auto V 09.18.2016 - 00.31.32.jpg)
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Congratulations!
wow
wow
@GTA5TexturesByBlaz @GTA5TexturesByBlaz worked fine for me, https://a.pomf.cat/rdlodp.zip
the output is a pair of ytyp+ymap,plus 1 extra ymap if some hashes are unknown to my tool, sometimes these unresolved hashes are vanilla props, so converting it to binary ymap with OpenIV or CodeWalker and then converting it back to .ymap.xml should resolve them, in this case i guess those are just hashes of SA props (eg i noticed a streetlamp1), so probably leftovers from the author of the mod
@GTA5TexturesByBlaz upload this json
@GTA5TexturesByBlaz Sorry you are right, i was a bit drunk maybe lol https://github.com/neos7/MapTools/releases/download/v0.3/MapTools.zip
@GTA5TexturesByBlaz Check the Maxscript Listener if it says some objects are missing in scene then probably your entities have hashed names,try running this to convert the json to ytyp+ymap, then load the ymap instead.
finally :O
stunning as always
@Yoha so this project is dead or ..?