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@Renzo Vergara No clue, got to try it yourself as I dont use peds from addon. :)
Version 1.2.1 is out.
Check the changelist in the forums.
https://forums.gta5-mods.com/topic/22976/script-wip-javelinv-an-extendable-hitman-assassination-mod/7
@2SFGMadman Thank you for your report. It should be fixed in the next version of the mod coming out soon.
@2SFGMadman Hi, I could not reproduce the problem. Could you post your "ScriptHookVDotNet2.log" found in your GTA V main directory after a crash to the forum thread? If you had a previous version, then updated to a newer version, make sure you replaced your missions XML otherwise there could be compatibility issues.
Version 1.2.0 is out.
Check the changelist in the forums.
https://forums.gta5-mods.com/topic/22976/script-wip-javelinv-an-extendable-hitman-assassination-mod/7
Version 1.1.0 is out.
Check the changelist in the forums.
https://forums.gta5-mods.com/topic/22976/script-wip-javelinv-an-extendable-hitman-assassination-mod/7
@FPNico Yeah, misunderstood it. It's fine then. :)
@FPNico JavelinV should not be integrated in any form or shape into your mod. It can be a dependency, but can not be shipped with it.
Version 1.0.1 is pending.
It removes a test mission left in the JavelinVMission.xml, also fixes some missions and rebalances them.
@FPNico Depends. I think you can use custom models and maps. Positioning is just a number in the world, pathfinding can be tricky in custom maps.