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@SLY95ZER All done in photoshop. Used a lot of references and brushes to create 3d normals and textures.
@A-12T99 It's probably an issue regarding VisualV. Been experiencing that same issue without my clouds. The only work around to get the clouds into your recorded scene set the clouds to default in menyoo and then while recording spawn your desired cloud type. Doing that will show the clouds when you enter the rockstar editor.
@JAM102970 You would need to slightly modify the uv mapping using 3d software so that it aligns with the skydome ydr. I don't intend on updating this too, sorry.
@Dixon X Honestly don't know. You can try to replace them in NVR but it probably won't spawn
@mortid No. Version 1.2 is the current one. I've already included them in the latest file as shown in the readme file.
Well done! Breathtaking as always!
@NorthwindJME Copy the weight of the head and set it to the beard so it doesn't mess up. Make sure you bind the mesh to the rig as well.
Also, I am working on a new set of clouds at the moment so sorry if anyone was waiting for an update. It's not that I stopped working on them but I've just been busy with stuff IRL (including my health). So I'll be posting WIPs in this thread here: https://forums.gta5-mods.com/topic/15044/beta-released-gta-v-new-clouds/29
@P1P3L1N3 Unfortunately, no. It's the weather timecycles data that's not allowing the clouds to spawn.
@Cloudwisely Just replace the v_clouds.rpf in the modded folder with the original using OpenIV (use a backup or navigate to the actual rpf, extract as a copy, and replace the rpf.)