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There is no compatibility patch for Dispatchworks as the two mods are not incompatible. They work fine together. It is important that VWE gets installed second as the gameconfig in Dispatworks over-writes the newer on in VWE.
I will no longer be actively monitoring comments. If anyone has issues, please submit them via the form linked in the description.
@Gamer_3X00 You know that no-one is forcing you to download this right? If you hate "fake" cars then why bother viewing this mod?
@thatoneretard The scenario pack is for vehicles used in the games existing scenarios. No new scenarios have been added.
@GothamCityGoon yeah all 3 oivs contain the new config, if you haven't changed it then I'll need to look at the downloads again
@GothamCityGoon If it helps, I have just been advised from elsewhere that issues have been caused by the F7YO Gameconfig, with the RH5 Rally causing a crash with that config, but working fine with the built in one by InfiniteQuestion
@GothamCityGoon very strange, I redownloaded the mega version myself for testing and it is working fine. I may need to investigate further and create a further update.
@GothamCityGoon This is a known issue with the original release. Redownload the pack as I quietly patched that a few days ago
@GothamCityGoon The uninstallers from the 2.4 release will work. Given that the only files that need 'uninstalling' are the popgroups, popcycle and vehiclemodelsets, the uninstallers were removed from this version as all they do is replace those 3 files with vanilla ones in the mod folder. In my experience the mod does not break with new updates as there is no content from game updates that can break a content mod like this, the uninstaller is largely redundant for this purpose.
@Danger2k The game does select randomly between vehicles and will bias towards whatever is already loaded into memory. If you are seeing any traffic at all then the traffic is working correctly following the OIV install. Modded vehicles will show in time.
@yellowboy06 It adds some 400 new vehicles to the game, spawns many of them ambiently in traffic alongside GTAO vehicles, and adds some of them to scenarios around the map.
@Coa This can be caused by a number of different things and is not easily to troubleshoot remotely. With the supplied gameconfig and a slightly increased trafficvariety in the settings.xml you should be seeing a strong variety in your traffic. There is not much I can suggest outside of that.
@Frostelis very odd that that worked, and why it was causing you an issue in the first place. Thus far you are the only person I've seen having that issue. Do you recall what it was in the setup xml that was causing you an issue?
@Frostelis theoretically you can go higher, but when the pack was a single item there were a lot of instability issues. Carry split it out into the 6 packs in v2.4 not only to ease the load, but also to futureproof the pack for additional content. You are welcome to try to merge the packs, but I doubt very much that will solve your issue.
@Tomatoes42 That is nothing to do with VWE unfortunately. All vehicles in the pack have drivers defined. Drivers can fail to load for a number of reasons; not enough memory available to render them, script conflicts etc... LSPDFR has been plagued by this issue for many years, for example.
@Beardedman95 The full vehicle lists are available at the link in the description.