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I downloaded the file, installed it to the game folder, and ran the mod. The outfit works fine...except for the head. It shows up as a floating wheelchair? Are there any fixes for this, or did I install it wrong?
is there any way to fix police cars continuously stopping whenever i have "ignored by everyone" turned on? they move an inch, stop, move another inch, stop, etc.
@MrCheesyFeet747 readme.txt?
Ok, so I fixed the issue. I still have two questions though. In a video I saw about this mod, I saw that you could collide with cars and the cars would break. How do I do that? The second question: How do I configure a different particle effect for the Flash Mode? I know you do it in the config but I don't know what particles you can use.
@Vatteck that's the thing. I already use a keyboard for GTA. No matter how many times I toggle on/off the flash mode, it doesn't go super speed.
The Flash Mode doesn't work for me. In all of the videos I see showcasing this mod, people are running extremely fast. When I use it, I just run at the regular running speed. Any tips or fixes to this?
Can I set the particles to only one bone? Or can I set them to multiple body parts. If so, please let me know how.
I'm pretty sure I followed the format of the configurable keys, so I'm not sure what's wrong. The keys I have set for the boosts are: boostForwards = VK_NUMPAD1, boostStop = VK_NUMPAD0, boostBackwards = VK_NUMPAD3
It also seems to occur whenever I enable the Physgun even though I never touched any of the controls for it.
Also, try to add explosive melee/ammo, unlimited special ability and super jump :)
There seems to be a problem with the vehicle boost option. Everytime I am in a vehicle with the boost option turned on, the GTA Lua console pops up with this:
[LUA] No matching overload found, candidates:
bool IsKeyDown(int)
No matching overload found, candidates:
bool IsKeyDown(int)
stack traceback:
[C]: in function 'IsKeyDown'
.../addons/fully_loaded/functions/vehicle_functions.lua:287: in function
'tick'
.../internal/modules/../../addons/fully_loaded/main.lua:168: in function
<.../internal/modules/../../addons/fully_loaded/main.lua:138>
(tail call): ?
[LuaScriptThread] Thread fully_loaded quit
After that, the menu wouldn't work anymore. :/