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@DeletedUnknown I'm afraid I have no plans on adding vehicles to SimpleGangWar
@htexa31 Currently is not supported. A trick that can work is to duplicate the .cs and .ini files, naming them differently (like SimpleGangWar2.cs). Then you have to edit the duplicated .cs file and change the reference to the .ini file in line 124 (https://github.com/David-Lor/GTAV-SimpleGangWar/blob/10f0eaa138168e79b6c46c3ec02c553f3897db85/SimpleGangWar.cs#L124)
@Ben50 For now I don't have vehicles in mind, but could eventually look for it
@Shckwve Yes, I used them
@Ben50 E.g. when setting it to 100, when 100 peds in total spawn in one team, no more peds will spawn on that team. You could simulate a battle like "100 families vs 100 ballas". It gives the battle a natural end, instead of just infinitely spawn peds in both teams until you want to stop it.
@Ben50 Technically yes, you can use a freecam-like mod or just run around the battle and nobody will shoot you :D
@mra16 Feature added! Just add "NeutralPlayer=true" at the bottom of the SimpleGangWar.ini file to enable the option. The enemies will remain as "allies of the player", so you cannot shoot them.
Add option to limit how many peds spawn per team
Add NeutralPlayer setting
@bbrandumbb That makes sense, I could try to make only enemies be killable, but allies remain unchanged. In which mission did you detect that bug?
@rap1st I could try doing the same in RDR2 :)