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I'm sure it should go to "MISC" category not in "SCRIPTS" because it is not a script, it's a missions for an existing script. "Build a mission" and "Mission Maker" content goes to "MISC"
@FE4R-X It's a two different mods. And each one of them doing it's own thing.
- You need CWeaponInfoBlob Adjuster to prevent crashes with add-on weapons and weaponized add-on vehicles (your case I think)
- You need PackfileLimitAdjuster to prevent crashes because of exceeded limit of RPF's installed
So you need both of them if you're gonna install more mods. Also you'll need another mod called Heap Limit Adjuster to prevent "ERR_MEM_EMBEDDEDALLOC_ALLOC" crashes
@FE4R-X Do you have exactly CWeaponInfoBlob Adjuster.asi? Just want to be sure you're not confusing it with different mod - PackfileLimitAdjuster.asi.
@FE4R-X it's a weaponized vehicle, so most likely you also need to install this mod: https://gta5-mods.com/tools/cweaponinfoblob-limit-adjuster
Nice tool. I hope you make SP option soon.
For those who don't know how to make Add-ons for SP, download this: https://www.gta5-mods.com/tools/add-on-replace-base-folder and use it with Robbster's tool.
If you having trouble with using this tool visit author's github page (it's in the description) - it has a pretty informative gif which shows you how to use it.
>1) Map Constructor (latest version)
Did you mean "Map Builder"?
@TOWUnderR As far as I know there's no specific mod which lets you store boats. But you can use MMI mod instead: https://gta5-mods.com/scripts/mors-mutual-insurance-single-player-mmi-sp
With that mod you can ensure your boat via ifruit contact. And after that you can call Mors Mutual and they bring your insured boat close to you. You can store as many boats as you want with this mod.
@Ethicat Of course I'm interested because it's one of the best handling mods available =) And huge thanks for including burnout version of the mod))
>All vehicles low speed traction multiplier set to 0, which means normal traction. So, no more car burnout when pressing gas.
It would be better if you made this as an optional feature by including a second handling.meta file with that parameter set to zero and letting users choose what type of handling to use... Burnout is cool :/
Oh my goodness! I can't believe someone finally fixed this mod. I tried to fix it myself a few times but I eventually gave up because I couldn't figure out how to fix the player and the chosen car not spawning at the start position. Can't wait to look at the code and see how you did that. Great job!