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11 май 2019
This is an useful package for those that want to start (or continue) using Add-On and/or Replace mods. Start using an organized folders/files package and keep your game as clean as possible!
Why do I need this?
5 reasons here:
1.- Keep your game mods more organized.
2.- Save time installing mods by always following the same process and having a better control of what you install and remove. Less game crashes and if they occur is easier to find them!
3.- Install mods in just 1 location/folder which never will get outdated/stop working with normal game updates. You just need one!
4.- Have Add-On vehicles like Ford GT 2005 by Aige working as replacer mods for, in this case and as example, get the original game "Bullet" car replaced with the real life based vehicle mod.
5.- Learn how to put replacer vehicle/weapon mods as Add-On's yourself.
How can I do that if I don't know how and where?
You can find my tutorial thread in Forums which for this purpose. Check it out. it'll help you by A LOT.
- In English: [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacers
- En Español: [Tutorial | Vehículos/Armas] Cómo hacer: Add-On's / Reemplazos
I wrote a TIPS thread in Forums some time ago to help with performance problems caused by Add-Ons and more. Check it out, it'll help you a bit:
- [TIPS] Vehicle and Script installed Mods
HIGHLY RECOMENDED (Compulsory/Mandatory to install more than 10 Add-On vehicles, otherwise your game will crash):
- Gameconfig for Limitless vehicles by @F7YO
Do you want to Add Peds instead of replacing the existing one's?
- AddonPeds & PedSelector by @Meth0d
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CHANGELOG
v1.0 to v6.0
- 3 different Add-On/Replace installation folder packages and several readme changes for all of them. Variety matters!
v7.0
- Contains the Add-On weapons version package. You're now able to install weapons as Add-Ons. Take a look at the readme included to learn more!
v8.0
- The Add-On Rims pack was added. It includes into the META files an example of which kind of information should go inside.
- All the packages from 1.0 to 8.0 versions were included as an All-in-One downloadable file.
If this helps you, please don't forget to rate the upload with 5 stars ;)
If you think there's something that needs to be fixed and/or improved, please share your feedback with me!
Have a good day! Виж темата във форума на GTA5-Mods.com »
Първо качено на: 08 юли 2016
Последно обновено на: 21 юли 2017
Последно изтеглено: Преди 30 минути
650 Коментари
This is an useful package for those that want to start (or continue) using Add-On and/or Replace mods. Start using an organized folders/files package and keep your game as clean as possible!
Why do I need this?
5 reasons here:
1.- Keep your game mods more organized.
2.- Save time installing mods by always following the same process and having a better control of what you install and remove. Less game crashes and if they occur is easier to find them!
3.- Install mods in just 1 location/folder which never will get outdated/stop working with normal game updates. You just need one!
4.- Have Add-On vehicles like Ford GT 2005 by Aige working as replacer mods for, in this case and as example, get the original game "Bullet" car replaced with the real life based vehicle mod.
5.- Learn how to put replacer vehicle/weapon mods as Add-On's yourself.
How can I do that if I don't know how and where?
You can find my tutorial thread in Forums which for this purpose. Check it out. it'll help you by A LOT.
- In English: [Tutorial | Vehicles/Weapons] How to do: Add-On's / Replacers
- En Español: [Tutorial | Vehículos/Armas] Cómo hacer: Add-On's / Reemplazos
I wrote a TIPS thread in Forums some time ago to help with performance problems caused by Add-Ons and more. Check it out, it'll help you a bit:
- [TIPS] Vehicle and Script installed Mods
HIGHLY RECOMENDED (Compulsory/Mandatory to install more than 10 Add-On vehicles, otherwise your game will crash):
- Gameconfig for Limitless vehicles by @F7YO
Do you want to Add Peds instead of replacing the existing one's?
- AddonPeds & PedSelector by @Meth0d
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
CHANGELOG
v1.0 to v6.0
- 3 different Add-On/Replace installation folder packages and several readme changes for all of them. Variety matters!
v7.0
- Contains the Add-On weapons version package. You're now able to install weapons as Add-Ons. Take a look at the readme included to learn more!
v8.0
- The Add-On Rims pack was added. It includes into the META files an example of which kind of information should go inside.
- All the packages from 1.0 to 8.0 versions were included as an All-in-One downloadable file.
If this helps you, please don't forget to rate the upload with 5 stars ;)
If you think there's something that needs to be fixed and/or improved, please share your feedback with me!
Have a good day! Виж темата във форума на GTA5-Mods.com »
Първо качено на: 08 юли 2016
Последно обновено на: 21 юли 2017
Последно изтеглено: Преди 30 минути
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how to use this mod for replace mod vehicle ? just drag and drop the yft and ytd mod to base folder ?
20 октомври 2020 -
@Labibmods No. You'll never need to use "extratitleupdatedata" because this file is used by Rockstar Games when they update existing files from x64/dlcpacks to update.rpf/dlc_patch. Vehicle mods never get updated using the Rockstar Games way so you don't have to use such file.
13 ноември 2020 -
thank you i'm able to create an working add on vehicle
but do you have a video on how to make the add on vehicle we created into a replace vehicle ? i tried but i couldn't understand the steps
11 април 2021 -
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@Reyser Upon following your tutorial on the forums, I can't use the tuning parts for the Ford GT (or any other car I've added). They show up on the menu in LSC (so it shouldn't be an ID issue), but the actual part isn't visible on the car (like the replaced part turns invisible as if the file is incorrectly referenced or named). Did I mess something up or is that just how things are?
17 април 2021 -
@DOC281 If you renamed the tuning files, you also have to rename them in the **carcols.meta** file info.
In the carcols.meta file you'll have to find "<modelName>" & "<modShopLabel>" tags and rename them with the respective tuning files names.
For example, if you renamed a tuning part from "fgt_bump1" (invented name) to "fgt_bumper1" then you'll have to go to the carcols.meta file and do the same:Find:
<modelName>fgt_bump1</modelName>
<modShopLabel>fgt_bump1</modShopLabel>we would rename them to:
<modelName>fgt_bumper1</modelName>
<modShopLabel>fgt_bumper1</modShopLabel>@badmanvegeta Sorry I don't have a video showing how to convert and Add-On into a replace.
17 април 2021 -
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( unable to open archive: archive is corrupted. RPF_INVALID_ENTRY_3: invalid archive entry size )
I added some outfit for SP and being tired for this message. any solution for that.. ?06 юни 2021 -
Following the base folder for Add-On Ranged Weapons, I happened to notice that launching up the game, and trying to spawn in my Add-On via trainer does nothing. Is there something i am missing?
10 юли 2021 -
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@Reyser Hello good sir! Thanks for the package, I used it for a few car mods and it worked like a charm! Unfortunately I had a problem with this mod (https://www.gta5-mods.com/vehicles/1969-dodge-charger-r-t-add-on-replace-tuning-hq). I tried using the same folder structure as the other mods that worked (same structure of this base folder package, I used the 4th), so I changed the paths to the .meta and .rpf from the '69 Charger mod to the paths that I had already working for the other mods, but I got the game files corrupted error.
In that case, what would you advice me to do in order to keep everything working? Could I use more than one path for my car mods in a single DLC?
Ex: vehicles.meta under dlc_mypack:/common/data/levels/gta5/vehicles.meta AND under dlc_mypack:/data/vehicles.meta, in other words, break vehicles.meta on more than one file for the same DLC.
All the meta a rpf files from the '69 Charger mod are different from the mods I had successfully installed before, and as I said, I tried changing the paths and copying their content to the files I had, but got the corruption error.
I followed this tutorial to implement my DLC (although I used the 4th folder instead of 2nd): https://www.youtube.com/watch?v=yLkx3loWi2cThanks again!
01 април 2022 -
@iskabin You can have as many vehicles.meta files as you want in any location inside the DATA folder, just make sure to change the name a bit (like, if you already have a vehicles.meta file, create a new one called "vehicles_charger.meta" for example) and make sure to add it to the content.xml file declarations so the game can load it.
Also, make sure that your DLC.rpf pack is not higher than 3.5-4GB size. If it is, you'll have to create a new pack as it would be reaching the limits already and that causes files corruption.I remember using that same add-on car on my own DLC pack without issues.
01 април 2022 -
@Reyser Thanks! And what values would you recommend for the heap size, packfile limit and gameconfigs for someone that wishes to add hundreds of cars? If it's not asking much, do you know where I can learn more about how to config those values (what means what, which properties are important and for what)?
Right now I'm using the default values from those mods (I don't know if they are enough for around 700 add-on cars):
Heap: https://www.gta5-mods.com/tools/heap-limit-adjuster-600-mb-of-heap
Packfile Limit: https://www.gta5-mods.com/tools/packfile-limit-adjuster
Game Config: https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars01 април 2022 -
@iskabin I use default settings, except for the gameconfig which I use the one that comes with the visual mod NaturalVision Evolved.
Can't really recommend you anything to learn to edit the values but feel free to ask for that information in the site Forums. Maybe someone else can help you with it there.01 април 2022 -
@Xire Thank you. It should be possible as far as you can recreate the same folders/files structure (path) and also figure out how to declare such structure in the content.xml file of the Add-On folder for the game to read the new content and load it. Still, I'm not sure if it would work as in the end is the own game engine who decides which files located in X place are the priority to load. For example, any files in the "update.rpf" file are a priority over any other with the same name in different locations. I believe the same applies to some x64?.rpf files but I'm not sure.
30 април 2022
Don't forget to read or view the following tutorials before asking ;)
Manual Tutorial [ENG][ESP]: https://forums.gta5-mods.com/topic/222/tutorial-vehicles-weapons-replacers-to-add-on-s-and-vice-versa
Video Tutorial [ENG]: https://www.youtube.com/watch?v=yLkx3loWi2c
If you're even looking to know how to update correctly your "mods" folder each time that a new DLC is released for GTA V, take a look at this video: https://www.youtube.com/watch?v=mk57vdg8tPk