Map Editor 2.15
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This is an update to Map Editor by @Guadmaz, uploaded with author's permission.
Changelog:
Version 2.15
Version 2.14
Source code: https://github.com/oldnapalm/MapEditor
Original mod: https://www.gta5-mods.com/scripts/map-editor
Changelog:
Version 2.15
- Bugfixes
Version 2.14
- Updated to work with new versions of NativeUI and ScriptHookVDotNet
- Added props texture variation
- Fixed position and rotation menu settings
Source code: https://github.com/oldnapalm/MapEditor
Original mod: https://www.gta5-mods.com/scripts/map-editor
Първо качено на: 10 септември 2021
Последно обновено на: 18 октомври 2021
Последно изтеглено: преди 3 часа
89 Коментари
This is an update to Map Editor by @Guadmaz, uploaded with author's permission.
Changelog:
Version 2.15
Version 2.14
Source code: https://github.com/oldnapalm/MapEditor
Original mod: https://www.gta5-mods.com/scripts/map-editor
Changelog:
Version 2.15
- Bugfixes
Version 2.14
- Updated to work with new versions of NativeUI and ScriptHookVDotNet
- Added props texture variation
- Fixed position and rotation menu settings
Source code: https://github.com/oldnapalm/MapEditor
Original mod: https://www.gta5-mods.com/scripts/map-editor
Първо качено на: 10 септември 2021
Последно обновено на: 18 октомври 2021
Последно изтеглено: преди 3 часа
[17:21:15] [ERROR] Caught fatal unhandled exception:
System.MissingMethodException: Method not found: 'System.Drawing.SizeF NativeUI.UIMenu.GetScreenResolutionMaintainRatio()'.
at MapEditor.MapEditor.OnTick(Object sender, EventArgs e)
at SHVDN.Script.MainLoop()
[17:21:15] [ERROR] The exception was thrown while executing the script MapEditor.MapEditor.
[17:21:15] [WARNING] Aborted script MapEditor.MapEditor.
@DolphinOFFICIAL use NativeUI.dll included in the zip.
@oldnapalm Hi friend .. I have a problem that I can't solve. map editor doesn't work. I have the rockstar version and it is up to date. I have installed all the requirements, necessary netframework etc etc .. but map editor does not start when I click F7. For example, I can easily use menyoo .. so I just don't understand where the problem is. I have fully updated Windows 11 and my pc is high-end so it definitely doesn't depend on hardware problems..
@oldnapalm [21:12:00] [DEBUG] Loading scripts from D:\Rockstar Games\Grand Theft Auto V\scripts ...
[21:12:00] [DEBUG] Loading assembly ClearScript.dll ...
[21:12:00] [INFO] Found 0 script(s) in ClearScript.dll.
[21:12:00] [DEBUG] Loading assembly MapEditor.dll ...
[21:12:00] [WARNING] Unable to resolve API version 2.11.2.
[21:12:00] [WARNING] Unable to resolve API version 2.11.2.
[21:12:00] [WARNING] Unable to resolve API version 2.11.2.
[21:12:00] [WARNING] Unable to resolve API version 2.11.2.
[21:12:00] [WARNING] Unable to resolve API version 2.11.2.
[21:12:00] [WARNING] Unable to resolve API version 2.11.2.
[21:12:00] [WARNING] Unable to resolve API version 2.11.2.
[21:12:00] [WARNING] Unable to resolve API version 2.11.2.
[21:12:00] [WARNING] Unable to resolve API version 2.11.2.
[21:12:00] [WARNING] Unable to resolve API version 2.11.2.
[21:12:00] [DEBUG] Loading assembly NativeUI.dll ...
[21:12:00] [WARNING] Unable to resolve API version 2.10.9.
[21:12:00] [WARNING] Unable to resolve API version 2.10.9.
[21:12:00] [WARNING] Unable to resolve API version 2.10.9.
[21:12:00] [WARNING] Unable to resolve API version 2.10.9.
[21:12:00] [WARNING] Unable to resolve API version 2.10.9.
[21:12:00] [WARNING] Unable to resolve API version 2.10.9.
I solved!! =) For some strange reason, windows defender has deleted ScriptHookDoNet.dll! Now works perfectly ❤️
@oldnapalm The "AutoloadMaps" folder is not part of this version anymore? The reason I ask is because is not included in the download. The older Map Editor came with the "AutoloadMaps" folder which can be used to load maps automatically at launch.
@JAM102970 You can manually create the folder and then insert the xml maps into it. Personally made 2 days ago and I assure you it works
bro mine is not working, any help? here's the log
[06:00:05] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[06:00:05] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[06:00:05] [DEBUG] Loading scripts from D:\Games\Steam\steamapps\common\Grand Theft Auto V\scripts ...
[06:00:13] [DEBUG] Successfully compiled WorkingBlower.cs.
[06:00:13] [INFO] Found 1 script(s) in WorkingBlower.cs resolved to API 2.10.14.
[06:00:13] [DEBUG] Loading assembly AirbagSuspension.dll ...
[06:00:13] [INFO] Found 1 script(s) in AirbagSuspension.dll resolved to API 2.10.14.
[06:00:13] [DEBUG] Loading assembly ClearScript.dll ...
[06:00:13] [INFO] Found 0 script(s) in ClearScript.dll.
[06:00:13] [DEBUG] Loading assembly Flatbed.dll ...
[06:00:14] [INFO] Found 1 script(s) in Flatbed.dll resolved to API 2.10.14.
[06:00:14] [DEBUG] Loading assembly InverseTorque.dll ...
[06:00:14] [INFO] Found 1 script(s) in InverseTorque.dll resolved to API 2.10.14.
[06:00:14] [DEBUG] Loading assembly LCMapdisabler.dll ...
[06:00:14] [INFO] Found 1 script(s) in LCMapdisabler.dll resolved to API 2.10.14.
[06:00:14] [DEBUG] Loading assembly MapEditor.dll ...
[06:00:14] [WARNING] Unable to resolve API version 2.11.2.
[06:00:14] [WARNING] Unable to resolve API version 2.11.2.
[06:00:14] [WARNING] Unable to resolve API version 2.11.2.
[06:00:14] [WARNING] Unable to resolve API version 2.11.2.
[06:00:14] [WARNING] Unable to resolve API version 2.11.2.
[06:00:14] [WARNING] Unable to resolve API version 2.11.2.
[06:00:14] [WARNING] Unable to resolve API version 2.11.2.
[06:00:14] [WARNING] Unable to resolve API version 2.11.2.
[06:00:14] [WARNING] Unable to resolve API version 2.11.2.
[06:00:14] [WARNING] Unable to resolve API version 2.11.2.
[06:00:14] [DEBUG] Loading assembly Metadata.dll ...
[06:00:14] [INFO] Found 0 script(s) in Metadata.dll.
[06:00:14] [DEBUG] Loading assembly NativeUI.dll ...
[06:00:15] [INFO] Found 1 script(s) in NativeUI.dll resolved to API 2.10.14.
[06:00:15] [DEBUG] Loading assembly NAudio.dll ...
[06:00:15] [INFO] Found 0 script(s) in NAudio.dll.
[06:00:15] [DEBUG] Loading assembly PedSelector.dll ...
[06:00:15] [INFO] Found 1 script(s) in PedSelector.dll resolved to API 2.10.14.
[06:00:15] [DEBUG] Loading assembly raindrops.dll ...
[06:00:15] [INFO] Found 3 script(s) in raindrops.dll resolved to API 2.10.14.
[06:00:15] [DEBUG] Instantiating script AirbagSuspension.AirbagSuspension ...
[06:00:18] [INFO] Started script AirbagSuspension.AirbagSuspension.
[06:00:18] [DEBUG] Instantiating script Flatbed.Flatbed ...
[06:00:19] [INFO] Started script Flatbed.Flatbed.
[06:00:19] [DEBUG] Instantiating script InverseTorqueSP ...
[06:00:19] [INFO] Started script InverseTorqueSP.
[06:00:19] [DEBUG] Instantiating script MenuExample ...
[06:00:19] [INFO] Started script MenuExample.
[06:00:19] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
[06:00:19] [INFO] Started script NativeUI.BigMessageThread.
[06:00:19] [DEBUG] Instantiating script PedSelector.PedSelector ...
[06:00:20] [INFO] Started script PedSelector.PedSelector.
[06:00:20] [DEBUG] Instantiating script raindrops.menuHandler ...
[06:00:20] [INFO] Started script raindrops.menuHandler.
[06:00:20] [DEBUG] Instantiating script raindrops.s ...
[06:00:20] [INFO] Started script raindrops.s.
[06:00:20] [DEBUG] Instantiating script raindrops.v ...
[06:00:20] [INFO] Started script raindrops.v.
[06:00:20] [DEBUG] Instantiating script WorkingBlower ...
[06:00:20] [INFO] Started script WorkingBlower.
@adfi_ try updating ScriptHookVDotNet
@oldnapalm How do lspdfr backup police not attack the ped that i created from the map editor. When ped (from the map editor) opened fire, the police officers attacked them, both of them shot at each other
@edwardduck sorry, I don't understand what you mean, do you want them to shoot each other or not? I have no experience with lspdfr but I know it has compatibility issues with map editor, e.g. https://github.com/oldnapalm/MapEditor/issues/3 probably because they use different script hooks.
@oldnapalm I don't know how to stop them from shooting each other, how do I fix that
@edwardduck I don't think you can do that in map editor, you need some other mod that modifies peds behavior.
Any chance that we can see an update with a menu that stores all the objects organized based on what they are or what they can do?
please help me map failed to save name.xml
extension blocked. autosave.xml error please help me
@trkedm looks like you don't have write permission to GTA5 folder, run the game as admin or give write permission to your user.
Does anyone know why when I load a map it doesn't load all the props? Pls help
@oldnapalm thank you so much bro i appreciate you
@trkedm When I load a map, I always have a lot of props missing in the building, do you know how to fix that?
@TooMuchSauce18 I don't know, I have the same problem bro