Fuel Reloaded 3.2
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563
84 403
563
Never run out of fuel?
The Matrix V is available for early access on Patreon.
Private Security Service is now available.
Support on Patreon makes us invest more time on making mods and updates. Your support is important! Consider at least visiting my Patreon page.
REQUIREMENTS
- ScriptHookV
- ScriptHookVDotNet
OTHER MODS (Optional)
Better to enjoy with this mod: Engine Overheat Reloaded.
Coil Features is highly recommanded with Coil Display.
A wonderful car very similar to Tesla: Coil Raiden Z.
DESCRIPTION
This is a simple fuel mod that has a lot of features, 4 consumption types,
8 vehicle types.
Features:
- Fuel in all vehicle types (also planes, helis and boats),
- Electric cars have chargeable battery,
- Plug-in Hybrid cars,
- Methanol cars,
- Throttle/RPM based consumption (more throttle pressing, more consumption),
- Fuel price differs form a vehicle type to another,
- Refueling in gas stations,
- Fuel station colored blips are visible on the map only when the player is
in vehicle,
- Player can't refuel if he has not enough money (can be disabled),
- Horn/context to refuel,
- Rehorn/repressing context to stop refueling (if you want only a specefic amount
of fuel),
- Refuel with jerrycan of realistic volume,
- Jerrycan refueling animation,
- Jerrycan controller support,
- Engine stops if you ran out of fuel,
- Small fuel level indicator,
- Fuel level linked also to fuel gauge on the dashboard,
- Fuel linked with tank and decreases if there is a leak,
- Fuel level indicator turns red if the fuel level is low,
- A lot of options in customization ini file,
- Up to 20 vehicles.
In GTA we always notice that electric cars have very higher acceleration than
other cars, so why don't we drive only this type of cars that don't need to be
charged, you know that the only bad thing in e-cars is that you have to wait
hours to get the batterie charged, so this mod adds this missing thing to the
game to make e-cars equal with other cars.
Features of electric cars:
- Realistic e-car consumption,
- Regenerative Braking System (an electrical braking that takes kenetic energy
and bring it back to the batterie),
- Fast charge at charging stations,
- You can leave your e-car while recharging and come back when it is charged,
- Blue battery level indicator,
- Custom addon ecars (taranis and savanna already added in the script),
- You can charge multiple e-cars at the same time (max 20 driven vehicles),
- Station blips are showen if the player is in e-car,
- Charging in stations (fast) and at home (normal),
- Free charging at home,
- Notification if Charging is complete,
- Recharge Skipping By Sleeping, you can sleep to skip a duration of recharging
(franklin, michael and trevor sleep 8, 6, 12 hours respectively).
R* didn't say that there is in GTA electric cars or a specific car is electric,
there is some cars that are actually Hybrid. This mod adds all Plug-in Hybrid
features with all its automatic modes to game.
Features of Hybrid cars:
- Two automatic modes (Charge Depleting Mode and Charge Sustaining Mode),
- Charge Sustaining Mode modes (Mild Acceleration, Full Acceleration and Power
Assest Mode),
- Regenerative Braking System,
- Two gauges display (fuel and batterie) or one green energy level gauge,
- Plug-in feature (the car can be charged in charging stations and at home),
- Notification if Charging is complete,
- Recharge Skipping By Sleeping.
Methanol car is a hydrogen-electric hybrid sports car running on methanol to
generate hydrogen that is scheduled to enter production in 2021, RG Nathalie is
the first car produced by the new car manufacturer RG founded by Roland Gumpert.
Features of methanol cars:
- The batterie is always charging as long as methanol tank is not empty,
- Refuel Methanol at station (there is only one that has been opened for now in
Los Santos xD),
- Regenerative Braking System,
- Two gauges display (purple methanol and blue batterie gauge) or one purple
methanol gauge,
- Plug-in feature (you can charge the car at charging stations and at home),
- Notification if Charging is complete,
- Recharge Skipping By Sleeping.
Customization:
- Fuel bar position,
- Fuel bar size,
- One or two gauges,
- Throttle or RPM based,
- Horn or context to refuel,
- Custom refuel key,
- Fast refuel key,
- Requires money or not,
- Toggle blips,
- Link with tank or not,
- Disable spark effect at low fuel,
- Enable/disable fuel,
- Enable/disable ecars,
- Enable/disable planes/helis/boats,
- Enable/disable hybrid,
- Enable/disable methanol,
- Custom full tank/batterie price of each vehicle type,
- Custom range of each vehicle type,
- Custom refueling/recharging time of each vehicel type,
- 9 custom addon ecars, hybrid and methanol cars,
- 70 custom fuel/charge stations of all vehicle types,
E-cars:
- Pfister Neon,
- Coil Raiden,
- Pegassi Tezeract,
- Coil Voltic.
- Airtug,
- Caddy,
- Taranis (Addon),
- Savanna (Addon).
Hybrid cars:
- Karin Dilettante,
- Hijak Khamelion,
- Cheval Surge,
- Coil Cyclone.
Methanol cars:
- Overflod Imorgon.
Features Premium (extra features of the premium version of my Patreon):
- 5 fine-tuning options,
- Coil display.
Fine-tuning customization:
- Hybrid fuel to battery ratio (how much the vehicle spends energy from each
energy source),
- Hybrid mild acceleration to full acceleration ratio (how much acceleration
requires energy from fuel and battery at the same time),
- Hybrid Power assest mode minimum battery level (the level of the battery in
which the vehicle begin to spend energy only from fuel),
- E-car gain to spend ratio (how big gaining vs spending energy),
- E-car electrical braking to mechanical braking ratio (how big braking the
vehicle will start using mechanical (normal) braking).
Coil display:
A display in some Coil cars in car and on foot.
Features:
- Controller support,
- Similar to the touch screen of the reallife Tesla Model 3,
The display indicates:
- Speed,
- Consumption,
- If a door is open,
- If the car is locked or unlocked,
- Battery level,
- How much distance can the car reach with current energy level,
- If the battery is charging,
- If Autopilot is on (requires Coil Features mod),
- If Remote Control is on (requires Coil Features mod).
Supported cars:
- Coil Raiden,
- Coil Cyclone,
- Coil Taranis (Addon).
INSTALLATION
This is a completly another version, uninstall the old versions.
Put "FuelReloaded3.dll" and "FuelReloaded3.ini" in "scripts" folder.
Put "FuelReloaded3" folder in "scripts" folder.
CHANGELOG
3.2p:
- All added features of version 3.2,
- Added Coil Display,
- Added 5 fine-tuning options.
3.2:
- Added Jerry Can refueling animation,
- Added Jerry Can controller support,
- Added notification when e-car charging is complete.
3.1.2:
- Fixed helicopter refueling not working,
- Fixed low fuel in hybrid and methanol cars,
- Fixed colored methanol fuel blip,
- Other fixes.
3.1.1:
- Fixed low fuel hint (beta).
3.1 (alpha):
- Added low fuel/energy display,
- Added colorful blips.
3.0.1:
- Fixed option to add electric/hybrid/methanol addon cars not working,
- Fixed Regenerative Braking System not working and small bugs like too mush fuel consumption,
- Fixed throttle based,
- Fixed Jerry Can volume and refueling speed.
3.0:
- Rewrote script,
- Added Plug-in Hybrid cars with all its modes,
- Added Methanol cars,
- Added e-car fast charging in stations,
- Added realistic e-car consumption,
- Added link with tank (the fuel decreases if there is leaking fuel),
- Added throttle based instead of RPM option,
- Added custom stations in all vehicle types,
- Added custom min and max of random fuel,
- Added custom refueling time,
- Added refuel by pressing context instead of horning option (of cource there is
custom refuel key),
- Added blip toggling by pressing a key,
- Added realistic jerry can fuel volume,
- Added hint to jerry can,
- Improved hint display,
- Improved settings (replaced price factor with full price and consumption factor
with range),
- Fixed comma/dot problem (the vehicle run out of fuel once the player gets in
it),
- Fixed e-car charge skiping by sleeping not always works,
- Fixed only one e-car gets charged by sleeping,
- Fixed spark effect at low fuel,
- Fixed fuel and fuel display in vehicles not driven by player,
- Fixed one blip doesn't hide,
- Fixed no blips in Helicopters,
- Fixed value decimal in prices,
- Fixed jerry can not working,
- Fixed fuel gauge doesn't hide on disabled vehicles,
- Increased max number of vehicles to 20.
2.1:
- Fixed fuel/charge bar.
2.0:
- Rewrote script,
- Fixed skip ecar charging,
- Added refueling with jerrycan,
- Added ini file for customization,
- Added custom ecar models (Taranis and Savanna added in script),
- Added custom fuel stations for fuel land vehicles,
- Added fix for character can't refuel,
- Added fuelbar position and width and height customisable,
- Added custom refuel key,
- Added fast refuel key,
- Added enable/disable fourwheel vehicles/planes/helis/boats/ecars
- Added custom fuel/electricity price,
- Added custom consumption factor,
- Added custom charging time,
- Added enable/disable link with dashboard for the low fuel weird effect fix.
1.0:
- First release.
CREDITS
- Alexander Blade,
- Crosire,
- JAM102970 for testing the version 3.1.1.
- My supporters from Patreon.
NOTES
Get premium version from Patreon.
Mods i'm planning to make:
- Personal Driver Service,
- Personal Pilot,
- John Wick Weapon Sounds (makes weapon sounds like the movie john wick),
- Prison Mod (if the player gets arrested he goes to the prison),
- Valet Parking Service (a vip service).
Mods i'm planing to update:
- Los Santos Bus Service,
- Long Travel Bus Service,
- Los Santos Realistic Taxis,
- Coil Features,
- Fuel Reloaded,
- Police Car Eliminator,
- Los Santos Flight Service.
My discord: WTLS#8221
My Patreon is where to support me: www.patreon.com/WTLS
Do NOT redistribute or reupload without getting permission from the author of the reuploaded file!
Development status: updated.
The Matrix V is available for early access on Patreon.
Private Security Service is now available.
Support on Patreon makes us invest more time on making mods and updates. Your support is important! Consider at least visiting my Patreon page.
REQUIREMENTS
- ScriptHookV
- ScriptHookVDotNet
OTHER MODS (Optional)
Better to enjoy with this mod: Engine Overheat Reloaded.
Coil Features is highly recommanded with Coil Display.
A wonderful car very similar to Tesla: Coil Raiden Z.
DESCRIPTION
This is a simple fuel mod that has a lot of features, 4 consumption types,
8 vehicle types.
Features:
- Fuel in all vehicle types (also planes, helis and boats),
- Electric cars have chargeable battery,
- Plug-in Hybrid cars,
- Methanol cars,
- Throttle/RPM based consumption (more throttle pressing, more consumption),
- Fuel price differs form a vehicle type to another,
- Refueling in gas stations,
- Fuel station colored blips are visible on the map only when the player is
in vehicle,
- Player can't refuel if he has not enough money (can be disabled),
- Horn/context to refuel,
- Rehorn/repressing context to stop refueling (if you want only a specefic amount
of fuel),
- Refuel with jerrycan of realistic volume,
- Jerrycan refueling animation,
- Jerrycan controller support,
- Engine stops if you ran out of fuel,
- Small fuel level indicator,
- Fuel level linked also to fuel gauge on the dashboard,
- Fuel linked with tank and decreases if there is a leak,
- Fuel level indicator turns red if the fuel level is low,
- A lot of options in customization ini file,
- Up to 20 vehicles.
In GTA we always notice that electric cars have very higher acceleration than
other cars, so why don't we drive only this type of cars that don't need to be
charged, you know that the only bad thing in e-cars is that you have to wait
hours to get the batterie charged, so this mod adds this missing thing to the
game to make e-cars equal with other cars.
Features of electric cars:
- Realistic e-car consumption,
- Regenerative Braking System (an electrical braking that takes kenetic energy
and bring it back to the batterie),
- Fast charge at charging stations,
- You can leave your e-car while recharging and come back when it is charged,
- Blue battery level indicator,
- Custom addon ecars (taranis and savanna already added in the script),
- You can charge multiple e-cars at the same time (max 20 driven vehicles),
- Station blips are showen if the player is in e-car,
- Charging in stations (fast) and at home (normal),
- Free charging at home,
- Notification if Charging is complete,
- Recharge Skipping By Sleeping, you can sleep to skip a duration of recharging
(franklin, michael and trevor sleep 8, 6, 12 hours respectively).
R* didn't say that there is in GTA electric cars or a specific car is electric,
there is some cars that are actually Hybrid. This mod adds all Plug-in Hybrid
features with all its automatic modes to game.
Features of Hybrid cars:
- Two automatic modes (Charge Depleting Mode and Charge Sustaining Mode),
- Charge Sustaining Mode modes (Mild Acceleration, Full Acceleration and Power
Assest Mode),
- Regenerative Braking System,
- Two gauges display (fuel and batterie) or one green energy level gauge,
- Plug-in feature (the car can be charged in charging stations and at home),
- Notification if Charging is complete,
- Recharge Skipping By Sleeping.
Methanol car is a hydrogen-electric hybrid sports car running on methanol to
generate hydrogen that is scheduled to enter production in 2021, RG Nathalie is
the first car produced by the new car manufacturer RG founded by Roland Gumpert.
Features of methanol cars:
- The batterie is always charging as long as methanol tank is not empty,
- Refuel Methanol at station (there is only one that has been opened for now in
Los Santos xD),
- Regenerative Braking System,
- Two gauges display (purple methanol and blue batterie gauge) or one purple
methanol gauge,
- Plug-in feature (you can charge the car at charging stations and at home),
- Notification if Charging is complete,
- Recharge Skipping By Sleeping.
Customization:
- Fuel bar position,
- Fuel bar size,
- One or two gauges,
- Throttle or RPM based,
- Horn or context to refuel,
- Custom refuel key,
- Fast refuel key,
- Requires money or not,
- Toggle blips,
- Link with tank or not,
- Disable spark effect at low fuel,
- Enable/disable fuel,
- Enable/disable ecars,
- Enable/disable planes/helis/boats,
- Enable/disable hybrid,
- Enable/disable methanol,
- Custom full tank/batterie price of each vehicle type,
- Custom range of each vehicle type,
- Custom refueling/recharging time of each vehicel type,
- 9 custom addon ecars, hybrid and methanol cars,
- 70 custom fuel/charge stations of all vehicle types,
E-cars:
- Pfister Neon,
- Coil Raiden,
- Pegassi Tezeract,
- Coil Voltic.
- Airtug,
- Caddy,
- Taranis (Addon),
- Savanna (Addon).
Hybrid cars:
- Karin Dilettante,
- Hijak Khamelion,
- Cheval Surge,
- Coil Cyclone.
Methanol cars:
- Overflod Imorgon.
Features Premium (extra features of the premium version of my Patreon):
- 5 fine-tuning options,
- Coil display.
Fine-tuning customization:
- Hybrid fuel to battery ratio (how much the vehicle spends energy from each
energy source),
- Hybrid mild acceleration to full acceleration ratio (how much acceleration
requires energy from fuel and battery at the same time),
- Hybrid Power assest mode minimum battery level (the level of the battery in
which the vehicle begin to spend energy only from fuel),
- E-car gain to spend ratio (how big gaining vs spending energy),
- E-car electrical braking to mechanical braking ratio (how big braking the
vehicle will start using mechanical (normal) braking).
Coil display:
A display in some Coil cars in car and on foot.
Features:
- Controller support,
- Similar to the touch screen of the reallife Tesla Model 3,
The display indicates:
- Speed,
- Consumption,
- If a door is open,
- If the car is locked or unlocked,
- Battery level,
- How much distance can the car reach with current energy level,
- If the battery is charging,
- If Autopilot is on (requires Coil Features mod),
- If Remote Control is on (requires Coil Features mod).
Supported cars:
- Coil Raiden,
- Coil Cyclone,
- Coil Taranis (Addon).
INSTALLATION
This is a completly another version, uninstall the old versions.
Put "FuelReloaded3.dll" and "FuelReloaded3.ini" in "scripts" folder.
Put "FuelReloaded3" folder in "scripts" folder.
CHANGELOG
3.2p:
- All added features of version 3.2,
- Added Coil Display,
- Added 5 fine-tuning options.
3.2:
- Added Jerry Can refueling animation,
- Added Jerry Can controller support,
- Added notification when e-car charging is complete.
3.1.2:
- Fixed helicopter refueling not working,
- Fixed low fuel in hybrid and methanol cars,
- Fixed colored methanol fuel blip,
- Other fixes.
3.1.1:
- Fixed low fuel hint (beta).
3.1 (alpha):
- Added low fuel/energy display,
- Added colorful blips.
3.0.1:
- Fixed option to add electric/hybrid/methanol addon cars not working,
- Fixed Regenerative Braking System not working and small bugs like too mush fuel consumption,
- Fixed throttle based,
- Fixed Jerry Can volume and refueling speed.
3.0:
- Rewrote script,
- Added Plug-in Hybrid cars with all its modes,
- Added Methanol cars,
- Added e-car fast charging in stations,
- Added realistic e-car consumption,
- Added link with tank (the fuel decreases if there is leaking fuel),
- Added throttle based instead of RPM option,
- Added custom stations in all vehicle types,
- Added custom min and max of random fuel,
- Added custom refueling time,
- Added refuel by pressing context instead of horning option (of cource there is
custom refuel key),
- Added blip toggling by pressing a key,
- Added realistic jerry can fuel volume,
- Added hint to jerry can,
- Improved hint display,
- Improved settings (replaced price factor with full price and consumption factor
with range),
- Fixed comma/dot problem (the vehicle run out of fuel once the player gets in
it),
- Fixed e-car charge skiping by sleeping not always works,
- Fixed only one e-car gets charged by sleeping,
- Fixed spark effect at low fuel,
- Fixed fuel and fuel display in vehicles not driven by player,
- Fixed one blip doesn't hide,
- Fixed no blips in Helicopters,
- Fixed value decimal in prices,
- Fixed jerry can not working,
- Fixed fuel gauge doesn't hide on disabled vehicles,
- Increased max number of vehicles to 20.
2.1:
- Fixed fuel/charge bar.
2.0:
- Rewrote script,
- Fixed skip ecar charging,
- Added refueling with jerrycan,
- Added ini file for customization,
- Added custom ecar models (Taranis and Savanna added in script),
- Added custom fuel stations for fuel land vehicles,
- Added fix for character can't refuel,
- Added fuelbar position and width and height customisable,
- Added custom refuel key,
- Added fast refuel key,
- Added enable/disable fourwheel vehicles/planes/helis/boats/ecars
- Added custom fuel/electricity price,
- Added custom consumption factor,
- Added custom charging time,
- Added enable/disable link with dashboard for the low fuel weird effect fix.
1.0:
- First release.
CREDITS
- Alexander Blade,
- Crosire,
- JAM102970 for testing the version 3.1.1.
- My supporters from Patreon.
NOTES
Get premium version from Patreon.
Mods i'm planning to make:
- Personal Driver Service,
- Personal Pilot,
- John Wick Weapon Sounds (makes weapon sounds like the movie john wick),
- Prison Mod (if the player gets arrested he goes to the prison),
- Valet Parking Service (a vip service).
Mods i'm planing to update:
- Los Santos Bus Service,
- Long Travel Bus Service,
- Los Santos Realistic Taxis,
- Coil Features,
- Fuel Reloaded,
- Police Car Eliminator,
- Los Santos Flight Service.
My discord: WTLS#8221
My Patreon is where to support me: www.patreon.com/WTLS
Do NOT redistribute or reupload without getting permission from the author of the reuploaded file!
Development status: updated.
Първо качено на: 09 декември 2020
Последно обновено на: 10 декември 2022
Последно изтеглено: Преди 19 минути
688 Коментари
Never run out of fuel?
The Matrix V is available for early access on Patreon.
Private Security Service is now available.
Support on Patreon makes us invest more time on making mods and updates. Your support is important! Consider at least visiting my Patreon page.
REQUIREMENTS
- ScriptHookV
- ScriptHookVDotNet
OTHER MODS (Optional)
Better to enjoy with this mod: Engine Overheat Reloaded.
Coil Features is highly recommanded with Coil Display.
A wonderful car very similar to Tesla: Coil Raiden Z.
DESCRIPTION
This is a simple fuel mod that has a lot of features, 4 consumption types,
8 vehicle types.
Features:
- Fuel in all vehicle types (also planes, helis and boats),
- Electric cars have chargeable battery,
- Plug-in Hybrid cars,
- Methanol cars,
- Throttle/RPM based consumption (more throttle pressing, more consumption),
- Fuel price differs form a vehicle type to another,
- Refueling in gas stations,
- Fuel station colored blips are visible on the map only when the player is
in vehicle,
- Player can't refuel if he has not enough money (can be disabled),
- Horn/context to refuel,
- Rehorn/repressing context to stop refueling (if you want only a specefic amount
of fuel),
- Refuel with jerrycan of realistic volume,
- Jerrycan refueling animation,
- Jerrycan controller support,
- Engine stops if you ran out of fuel,
- Small fuel level indicator,
- Fuel level linked also to fuel gauge on the dashboard,
- Fuel linked with tank and decreases if there is a leak,
- Fuel level indicator turns red if the fuel level is low,
- A lot of options in customization ini file,
- Up to 20 vehicles.
In GTA we always notice that electric cars have very higher acceleration than
other cars, so why don't we drive only this type of cars that don't need to be
charged, you know that the only bad thing in e-cars is that you have to wait
hours to get the batterie charged, so this mod adds this missing thing to the
game to make e-cars equal with other cars.
Features of electric cars:
- Realistic e-car consumption,
- Regenerative Braking System (an electrical braking that takes kenetic energy
and bring it back to the batterie),
- Fast charge at charging stations,
- You can leave your e-car while recharging and come back when it is charged,
- Blue battery level indicator,
- Custom addon ecars (taranis and savanna already added in the script),
- You can charge multiple e-cars at the same time (max 20 driven vehicles),
- Station blips are showen if the player is in e-car,
- Charging in stations (fast) and at home (normal),
- Free charging at home,
- Notification if Charging is complete,
- Recharge Skipping By Sleeping, you can sleep to skip a duration of recharging
(franklin, michael and trevor sleep 8, 6, 12 hours respectively).
R* didn't say that there is in GTA electric cars or a specific car is electric,
there is some cars that are actually Hybrid. This mod adds all Plug-in Hybrid
features with all its automatic modes to game.
Features of Hybrid cars:
- Two automatic modes (Charge Depleting Mode and Charge Sustaining Mode),
- Charge Sustaining Mode modes (Mild Acceleration, Full Acceleration and Power
Assest Mode),
- Regenerative Braking System,
- Two gauges display (fuel and batterie) or one green energy level gauge,
- Plug-in feature (the car can be charged in charging stations and at home),
- Notification if Charging is complete,
- Recharge Skipping By Sleeping.
Methanol car is a hydrogen-electric hybrid sports car running on methanol to
generate hydrogen that is scheduled to enter production in 2021, RG Nathalie is
the first car produced by the new car manufacturer RG founded by Roland Gumpert.
Features of methanol cars:
- The batterie is always charging as long as methanol tank is not empty,
- Refuel Methanol at station (there is only one that has been opened for now in
Los Santos xD),
- Regenerative Braking System,
- Two gauges display (purple methanol and blue batterie gauge) or one purple
methanol gauge,
- Plug-in feature (you can charge the car at charging stations and at home),
- Notification if Charging is complete,
- Recharge Skipping By Sleeping.
Customization:
- Fuel bar position,
- Fuel bar size,
- One or two gauges,
- Throttle or RPM based,
- Horn or context to refuel,
- Custom refuel key,
- Fast refuel key,
- Requires money or not,
- Toggle blips,
- Link with tank or not,
- Disable spark effect at low fuel,
- Enable/disable fuel,
- Enable/disable ecars,
- Enable/disable planes/helis/boats,
- Enable/disable hybrid,
- Enable/disable methanol,
- Custom full tank/batterie price of each vehicle type,
- Custom range of each vehicle type,
- Custom refueling/recharging time of each vehicel type,
- 9 custom addon ecars, hybrid and methanol cars,
- 70 custom fuel/charge stations of all vehicle types,
E-cars:
- Pfister Neon,
- Coil Raiden,
- Pegassi Tezeract,
- Coil Voltic.
- Airtug,
- Caddy,
- Taranis (Addon),
- Savanna (Addon).
Hybrid cars:
- Karin Dilettante,
- Hijak Khamelion,
- Cheval Surge,
- Coil Cyclone.
Methanol cars:
- Overflod Imorgon.
Features Premium (extra features of the premium version of my Patreon):
- 5 fine-tuning options,
- Coil display.
Fine-tuning customization:
- Hybrid fuel to battery ratio (how much the vehicle spends energy from each
energy source),
- Hybrid mild acceleration to full acceleration ratio (how much acceleration
requires energy from fuel and battery at the same time),
- Hybrid Power assest mode minimum battery level (the level of the battery in
which the vehicle begin to spend energy only from fuel),
- E-car gain to spend ratio (how big gaining vs spending energy),
- E-car electrical braking to mechanical braking ratio (how big braking the
vehicle will start using mechanical (normal) braking).
Coil display:
A display in some Coil cars in car and on foot.
Features:
- Controller support,
- Similar to the touch screen of the reallife Tesla Model 3,
The display indicates:
- Speed,
- Consumption,
- If a door is open,
- If the car is locked or unlocked,
- Battery level,
- How much distance can the car reach with current energy level,
- If the battery is charging,
- If Autopilot is on (requires Coil Features mod),
- If Remote Control is on (requires Coil Features mod).
Supported cars:
- Coil Raiden,
- Coil Cyclone,
- Coil Taranis (Addon).
INSTALLATION
This is a completly another version, uninstall the old versions.
Put "FuelReloaded3.dll" and "FuelReloaded3.ini" in "scripts" folder.
Put "FuelReloaded3" folder in "scripts" folder.
CHANGELOG
3.2p:
- All added features of version 3.2,
- Added Coil Display,
- Added 5 fine-tuning options.
3.2:
- Added Jerry Can refueling animation,
- Added Jerry Can controller support,
- Added notification when e-car charging is complete.
3.1.2:
- Fixed helicopter refueling not working,
- Fixed low fuel in hybrid and methanol cars,
- Fixed colored methanol fuel blip,
- Other fixes.
3.1.1:
- Fixed low fuel hint (beta).
3.1 (alpha):
- Added low fuel/energy display,
- Added colorful blips.
3.0.1:
- Fixed option to add electric/hybrid/methanol addon cars not working,
- Fixed Regenerative Braking System not working and small bugs like too mush fuel consumption,
- Fixed throttle based,
- Fixed Jerry Can volume and refueling speed.
3.0:
- Rewrote script,
- Added Plug-in Hybrid cars with all its modes,
- Added Methanol cars,
- Added e-car fast charging in stations,
- Added realistic e-car consumption,
- Added link with tank (the fuel decreases if there is leaking fuel),
- Added throttle based instead of RPM option,
- Added custom stations in all vehicle types,
- Added custom min and max of random fuel,
- Added custom refueling time,
- Added refuel by pressing context instead of horning option (of cource there is
custom refuel key),
- Added blip toggling by pressing a key,
- Added realistic jerry can fuel volume,
- Added hint to jerry can,
- Improved hint display,
- Improved settings (replaced price factor with full price and consumption factor
with range),
- Fixed comma/dot problem (the vehicle run out of fuel once the player gets in
it),
- Fixed e-car charge skiping by sleeping not always works,
- Fixed only one e-car gets charged by sleeping,
- Fixed spark effect at low fuel,
- Fixed fuel and fuel display in vehicles not driven by player,
- Fixed one blip doesn't hide,
- Fixed no blips in Helicopters,
- Fixed value decimal in prices,
- Fixed jerry can not working,
- Fixed fuel gauge doesn't hide on disabled vehicles,
- Increased max number of vehicles to 20.
2.1:
- Fixed fuel/charge bar.
2.0:
- Rewrote script,
- Fixed skip ecar charging,
- Added refueling with jerrycan,
- Added ini file for customization,
- Added custom ecar models (Taranis and Savanna added in script),
- Added custom fuel stations for fuel land vehicles,
- Added fix for character can't refuel,
- Added fuelbar position and width and height customisable,
- Added custom refuel key,
- Added fast refuel key,
- Added enable/disable fourwheel vehicles/planes/helis/boats/ecars
- Added custom fuel/electricity price,
- Added custom consumption factor,
- Added custom charging time,
- Added enable/disable link with dashboard for the low fuel weird effect fix.
1.0:
- First release.
CREDITS
- Alexander Blade,
- Crosire,
- JAM102970 for testing the version 3.1.1.
- My supporters from Patreon.
NOTES
Get premium version from Patreon.
Mods i'm planning to make:
- Personal Driver Service,
- Personal Pilot,
- John Wick Weapon Sounds (makes weapon sounds like the movie john wick),
- Prison Mod (if the player gets arrested he goes to the prison),
- Valet Parking Service (a vip service).
Mods i'm planing to update:
- Los Santos Bus Service,
- Long Travel Bus Service,
- Los Santos Realistic Taxis,
- Coil Features,
- Fuel Reloaded,
- Police Car Eliminator,
- Los Santos Flight Service.
My discord: WTLS#8221
My Patreon is where to support me: www.patreon.com/WTLS
Do NOT redistribute or reupload without getting permission from the author of the reuploaded file!
Development status: updated.
The Matrix V is available for early access on Patreon.
Private Security Service is now available.
Support on Patreon makes us invest more time on making mods and updates. Your support is important! Consider at least visiting my Patreon page.
REQUIREMENTS
- ScriptHookV
- ScriptHookVDotNet
OTHER MODS (Optional)
Better to enjoy with this mod: Engine Overheat Reloaded.
Coil Features is highly recommanded with Coil Display.
A wonderful car very similar to Tesla: Coil Raiden Z.
DESCRIPTION
This is a simple fuel mod that has a lot of features, 4 consumption types,
8 vehicle types.
Features:
- Fuel in all vehicle types (also planes, helis and boats),
- Electric cars have chargeable battery,
- Plug-in Hybrid cars,
- Methanol cars,
- Throttle/RPM based consumption (more throttle pressing, more consumption),
- Fuel price differs form a vehicle type to another,
- Refueling in gas stations,
- Fuel station colored blips are visible on the map only when the player is
in vehicle,
- Player can't refuel if he has not enough money (can be disabled),
- Horn/context to refuel,
- Rehorn/repressing context to stop refueling (if you want only a specefic amount
of fuel),
- Refuel with jerrycan of realistic volume,
- Jerrycan refueling animation,
- Jerrycan controller support,
- Engine stops if you ran out of fuel,
- Small fuel level indicator,
- Fuel level linked also to fuel gauge on the dashboard,
- Fuel linked with tank and decreases if there is a leak,
- Fuel level indicator turns red if the fuel level is low,
- A lot of options in customization ini file,
- Up to 20 vehicles.
In GTA we always notice that electric cars have very higher acceleration than
other cars, so why don't we drive only this type of cars that don't need to be
charged, you know that the only bad thing in e-cars is that you have to wait
hours to get the batterie charged, so this mod adds this missing thing to the
game to make e-cars equal with other cars.
Features of electric cars:
- Realistic e-car consumption,
- Regenerative Braking System (an electrical braking that takes kenetic energy
and bring it back to the batterie),
- Fast charge at charging stations,
- You can leave your e-car while recharging and come back when it is charged,
- Blue battery level indicator,
- Custom addon ecars (taranis and savanna already added in the script),
- You can charge multiple e-cars at the same time (max 20 driven vehicles),
- Station blips are showen if the player is in e-car,
- Charging in stations (fast) and at home (normal),
- Free charging at home,
- Notification if Charging is complete,
- Recharge Skipping By Sleeping, you can sleep to skip a duration of recharging
(franklin, michael and trevor sleep 8, 6, 12 hours respectively).
R* didn't say that there is in GTA electric cars or a specific car is electric,
there is some cars that are actually Hybrid. This mod adds all Plug-in Hybrid
features with all its automatic modes to game.
Features of Hybrid cars:
- Two automatic modes (Charge Depleting Mode and Charge Sustaining Mode),
- Charge Sustaining Mode modes (Mild Acceleration, Full Acceleration and Power
Assest Mode),
- Regenerative Braking System,
- Two gauges display (fuel and batterie) or one green energy level gauge,
- Plug-in feature (the car can be charged in charging stations and at home),
- Notification if Charging is complete,
- Recharge Skipping By Sleeping.
Methanol car is a hydrogen-electric hybrid sports car running on methanol to
generate hydrogen that is scheduled to enter production in 2021, RG Nathalie is
the first car produced by the new car manufacturer RG founded by Roland Gumpert.
Features of methanol cars:
- The batterie is always charging as long as methanol tank is not empty,
- Refuel Methanol at station (there is only one that has been opened for now in
Los Santos xD),
- Regenerative Braking System,
- Two gauges display (purple methanol and blue batterie gauge) or one purple
methanol gauge,
- Plug-in feature (you can charge the car at charging stations and at home),
- Notification if Charging is complete,
- Recharge Skipping By Sleeping.
Customization:
- Fuel bar position,
- Fuel bar size,
- One or two gauges,
- Throttle or RPM based,
- Horn or context to refuel,
- Custom refuel key,
- Fast refuel key,
- Requires money or not,
- Toggle blips,
- Link with tank or not,
- Disable spark effect at low fuel,
- Enable/disable fuel,
- Enable/disable ecars,
- Enable/disable planes/helis/boats,
- Enable/disable hybrid,
- Enable/disable methanol,
- Custom full tank/batterie price of each vehicle type,
- Custom range of each vehicle type,
- Custom refueling/recharging time of each vehicel type,
- 9 custom addon ecars, hybrid and methanol cars,
- 70 custom fuel/charge stations of all vehicle types,
E-cars:
- Pfister Neon,
- Coil Raiden,
- Pegassi Tezeract,
- Coil Voltic.
- Airtug,
- Caddy,
- Taranis (Addon),
- Savanna (Addon).
Hybrid cars:
- Karin Dilettante,
- Hijak Khamelion,
- Cheval Surge,
- Coil Cyclone.
Methanol cars:
- Overflod Imorgon.
Features Premium (extra features of the premium version of my Patreon):
- 5 fine-tuning options,
- Coil display.
Fine-tuning customization:
- Hybrid fuel to battery ratio (how much the vehicle spends energy from each
energy source),
- Hybrid mild acceleration to full acceleration ratio (how much acceleration
requires energy from fuel and battery at the same time),
- Hybrid Power assest mode minimum battery level (the level of the battery in
which the vehicle begin to spend energy only from fuel),
- E-car gain to spend ratio (how big gaining vs spending energy),
- E-car electrical braking to mechanical braking ratio (how big braking the
vehicle will start using mechanical (normal) braking).
Coil display:
A display in some Coil cars in car and on foot.
Features:
- Controller support,
- Similar to the touch screen of the reallife Tesla Model 3,
The display indicates:
- Speed,
- Consumption,
- If a door is open,
- If the car is locked or unlocked,
- Battery level,
- How much distance can the car reach with current energy level,
- If the battery is charging,
- If Autopilot is on (requires Coil Features mod),
- If Remote Control is on (requires Coil Features mod).
Supported cars:
- Coil Raiden,
- Coil Cyclone,
- Coil Taranis (Addon).
INSTALLATION
This is a completly another version, uninstall the old versions.
Put "FuelReloaded3.dll" and "FuelReloaded3.ini" in "scripts" folder.
Put "FuelReloaded3" folder in "scripts" folder.
CHANGELOG
3.2p:
- All added features of version 3.2,
- Added Coil Display,
- Added 5 fine-tuning options.
3.2:
- Added Jerry Can refueling animation,
- Added Jerry Can controller support,
- Added notification when e-car charging is complete.
3.1.2:
- Fixed helicopter refueling not working,
- Fixed low fuel in hybrid and methanol cars,
- Fixed colored methanol fuel blip,
- Other fixes.
3.1.1:
- Fixed low fuel hint (beta).
3.1 (alpha):
- Added low fuel/energy display,
- Added colorful blips.
3.0.1:
- Fixed option to add electric/hybrid/methanol addon cars not working,
- Fixed Regenerative Braking System not working and small bugs like too mush fuel consumption,
- Fixed throttle based,
- Fixed Jerry Can volume and refueling speed.
3.0:
- Rewrote script,
- Added Plug-in Hybrid cars with all its modes,
- Added Methanol cars,
- Added e-car fast charging in stations,
- Added realistic e-car consumption,
- Added link with tank (the fuel decreases if there is leaking fuel),
- Added throttle based instead of RPM option,
- Added custom stations in all vehicle types,
- Added custom min and max of random fuel,
- Added custom refueling time,
- Added refuel by pressing context instead of horning option (of cource there is
custom refuel key),
- Added blip toggling by pressing a key,
- Added realistic jerry can fuel volume,
- Added hint to jerry can,
- Improved hint display,
- Improved settings (replaced price factor with full price and consumption factor
with range),
- Fixed comma/dot problem (the vehicle run out of fuel once the player gets in
it),
- Fixed e-car charge skiping by sleeping not always works,
- Fixed only one e-car gets charged by sleeping,
- Fixed spark effect at low fuel,
- Fixed fuel and fuel display in vehicles not driven by player,
- Fixed one blip doesn't hide,
- Fixed no blips in Helicopters,
- Fixed value decimal in prices,
- Fixed jerry can not working,
- Fixed fuel gauge doesn't hide on disabled vehicles,
- Increased max number of vehicles to 20.
2.1:
- Fixed fuel/charge bar.
2.0:
- Rewrote script,
- Fixed skip ecar charging,
- Added refueling with jerrycan,
- Added ini file for customization,
- Added custom ecar models (Taranis and Savanna added in script),
- Added custom fuel stations for fuel land vehicles,
- Added fix for character can't refuel,
- Added fuelbar position and width and height customisable,
- Added custom refuel key,
- Added fast refuel key,
- Added enable/disable fourwheel vehicles/planes/helis/boats/ecars
- Added custom fuel/electricity price,
- Added custom consumption factor,
- Added custom charging time,
- Added enable/disable link with dashboard for the low fuel weird effect fix.
1.0:
- First release.
CREDITS
- Alexander Blade,
- Crosire,
- JAM102970 for testing the version 3.1.1.
- My supporters from Patreon.
NOTES
Get premium version from Patreon.
Mods i'm planning to make:
- Personal Driver Service,
- Personal Pilot,
- John Wick Weapon Sounds (makes weapon sounds like the movie john wick),
- Prison Mod (if the player gets arrested he goes to the prison),
- Valet Parking Service (a vip service).
Mods i'm planing to update:
- Los Santos Bus Service,
- Long Travel Bus Service,
- Los Santos Realistic Taxis,
- Coil Features,
- Fuel Reloaded,
- Police Car Eliminator,
- Los Santos Flight Service.
My discord: WTLS#8221
My Patreon is where to support me: www.patreon.com/WTLS
Do NOT redistribute or reupload without getting permission from the author of the reuploaded file!
Development status: updated.
Първо качено на: 09 декември 2020
Последно обновено на: 10 декември 2022
Последно изтеглено: Преди 19 минути
Fun little mod combined with Speed Limiter, helps make things feel more real when I have to stop for Gas mid-mission while the characters chat. With a bit of tweaking, the mod feels just right.
How do i enable coil display it isnt working for me
@Lyrixis it works with addon cars. Just if the car is electric you should add it's model name in the ini file. Read "How to use" from instruction text for more infos.
@Saturn9 no, but it has another feature is "fast refuel". Is when you are in mission you just press a customizable button to fill up the fuel tank immediatly without going to gas station. Read "Instruction.txt".
@PeterGriffinthe4th First you need the premium version from Patreon. Then you need a supported Coil car (Raiden, Voltic and Cyclone). When you are in the car the display pops up automatically. You can use F9 to toggle it. When on foot pull up the phone for the display to pop up. Everything in "Instruction.txt".
@Mehdi Zoubai if i want to add a electric car like a Tesla how would i go about this in the ini? If its explained i have no problem doing it i'm just a bit confused
is this he mod where you get out and grab the pump?
Hey dude, what does the thing in the descriptions of your mods mean. This mod says up to 20 vehicles and your engine overheat mod says up to 5 vehicles. Is that how much vehicles can support it, or how many personal vehicles you can have at once before the mod stops working.
@Katecreme you get the modelname from installation process of the vehicle mod. Let's consider it "tesla". You open the ini file and you go to this string: ADDONMODELECAR1 = None , Then you replace "None" with "Tesla" to be like this: ADDONMODELECAR1 = Tesla
@TwoBucks no, this is a simple fuel mod. You go to the gas station and you press horn (or context) to fuel up the vehicle.
@GaloxyYT It means that the last 20 driven vehicles their fuel level will be saved in the memory. by entering the 21th vehicle the fuel level of the 1st vehicle will be reseted (set to a random level like entering a new vehicle). The mod doesn't stop working. In Engine Overheat it's just 5 vehicles but it's really a not big deal, because no one will want to heat up 5 cars at the same time.
@Mehdi Zoubai thanks
@Mehdi Zoubai Thanks, that worked. I initially thought i had to add the DLC name to the part where it says "ADDONMODELECAR" not the "None" part so thank you for explaining how that worked lol
fix airplanes with y refuel his dont move pls fix
What's the correct control key I should put to refuel with controller?
I finally might be replacing Le Simple Fuel with something else, I tested out this mod and got it to work. Quick questions. Range means how long the fuel will last for? Higher number - Longer between fueling? And the price range, is that 50 every second or just 50 total at the end of fueling?
@elapapu what doyou mean?
@shifuguru context (right d pad)
@SnakeSlippers everything in "instruction.txt".
how do i add more chaging stations?
What do I do with the "realistic settings" file? also what does it do?