PVS - Ultimate Version - Babe Magnet - Pickup any Babe in Los Santos 11
1 930
32
1 930
32
PROFESSIONAL VEHICLE SPAWNER
Version 12 - Adds Babe Magnet functionality. You, or more likely your Ferrari or Lambo, will captivate the hearts of all the Los Santos babes. Just check the box and drive by. Works perfectly with hookers too.
Watch Babe Magnet video
This is the Ultimate Version which supports all addons, replaces, and vanilla vehicles.
Watch the latest video
Who is this for and why is it superior to the other vehicle spawner scripts
Features
This is the only Vehicle Script Mod with these features:
1. Include/Exclude Vehicles: you select what cars will appear in the menu. You choose what to include or exclude.
2. User Defined Categories: your menu is organized by your user categories and subcategories. Do it by brand, model, class, country, favourites, alphabetically, by year, by fuel type, or by whatever you desire. Menus will automatically be created.
3. Accurate Car Model Names: you define how your vehicle will appear in menu without editing meta data in Open 4 to make corrections. Instead of Vcob427xx you can have AC Cobra 427.
4. Auto Fix: script will fix vehicles that spawn broken due to modkits not being enabled at spawn.
5. Quick Changes: allows quick customization to colours, extras, modkits, etc -- without additional tools like trainers.
6. User Banner Images: you create and change the LemonUI Menu Banner images.
7. Screenshots: create screenshots, with or without camera scripts - automatically storing and previewing them
8. Vehicle Information: provides on demand info on vehicle including user description, the spawn name, and number of extras, modkits, and liveries.
Integrated Snapshot Script
The only menu that takes snapshots of your current or last vehicle. It automatically tags the image with the spawn name and previews it in game - without restarting the script or game. You can hit the L key and frame the shot with your mouse, use a dedicated camera script, or use Menyoo's Freecam Option.
RAISON D'ÊTRE That's french for "Bruh, why this script mod". This script is highly customizable. It's a surgical approach, not a shotgun one size fits all. Current mods often display a Ferrari as a Ford or Vanilla Brand because the vehicle author didn't edit the name properly. Sure you can fix those manually in Open 4 but you would need hours and hours to do this - that's the extent of incorrectly named mods. I have over 700 vehicles and close to 30% have invalid names. Manually? Not gonna happ'in. Instead, you put the name you want to display in the text file called VSpawnerVehicles.txt. And, yes, work is required. If you're not serious, there are dozens of older shotgun approach scripts out there.
Vehicle Screen Capture Info
Spawn a car with the script from the menu, in or out of the vehicle, and hit the L key. This will create a screenshot named with the current vehicle that you spawned. The image will be resized to 4:3 aspect ratio. This image will display when the menu is opened/closed (i.e. refreshed) without the need to restart/reload the script itself.
Note: You can use any image you want, your own, from Google, from wallpapers, just make sure the picture name is the spawn name. Extension can be png, jpg, jpeg, or bmp if you were born in the 1960s. You can even add brand logos.
Persistence
If player is in vehicle, next vehicle will delete current one. If you want to keep a vehicle, just step out of the vehicle before spawning a new one - it will be persistent for the current session.
Installation
Requires SHVDN and LemonUI and a Scripts Folder
Installation 1
Part 1: Scripts Folder
1. VSpawnerConfig.ini, VSpawnerVehicles.txt, and the VehicleSpawner2025.dll go in your Scripts folder (as usual)
2. Create a folder called Images as a subfolder of your Scripts folder. Or use the Sample one included.
3. You can create subfolders by class, category, brand, country, etc.
4. You select which cars you want to include or exclude. Same for the categories, you define them.
Note: there is an optional VSpawnerVehicles.txt in the Optional Folder
Installation 2
Part 2: Banners - using Open IV (Open 4)
Place the texture dictionary ProVSpawner.ytd here:
\mods\update\update.rpf\x64\textures\script_txds.rpf\
Note: You can create images (512 x 128 aspect ratio) and import them in ProVSpawner.ytd.
You can use spaces for your image folders and subfolder but you can't have spaces in the ytd.
Example:
Your subfolder is called Ferrari 8 Cylinders. You will name your banner image Ferrari8Cylinders. In other words, just remove all the spaces. If you don't the image will not load.
Use - Defaults
In the VSpawnerConfig.ini you will see:
OpenMenuKey=F3 - opens the menu
ImageFolder=Images
Additional key: The L is used for in-game screenshots. It will create the image and give it the spawn name of your vehicle.
Configuration Notes:
VSpawnerVehicles.txt
The VSpawnerVehicles.txt is used to map the spawn name to your choice of how you want it displayed on the menu.
The format is like this: Spawn Name = Display Menu Name
For example:
458it=Ferrari 458 Italia
250gto62=Ferrari 250 GTO 1962
308gts=Ferrari 308 GTS
You can use the VSpawnerVehicles.txt in the Optional Folder to get you started but obviously you need to have the addon installed to spawn it.
You can can images from the mod called Vehicles Preview - About 2500 Cars [MEGA PACK]. They are not distributed with this download. The download page can be found below, but remember you can only spawn an addon vehicle from the image if you have that addon installed. If you don't you'll get a friendly message without crashing the script. You can also use your own images at your own dimensions (jpg, png, jpeg, bmp).
Vehicle Preview Images Mod
Version 11 Cumulative Change Log
- Vehicle Information on Demand
- Toggle Doors, Hood, Trunk open/shut
Version 10
- menus and submenus are now alphabetically sorted based on the user defined vehicle description rather than spawn name
- Fixed ini file for menu key/image folder (please delete old one, file name has changed)
- Various menu changes as requested by community including vehicle number/total
- Many more requests will be reviewed, time permitting
Version 9
-Immersive Spawn Technology with Custom Camera - Watch the new video.
-Includes short pdf Guide for installation and configuration
-misc optimizations
Version 8
- Add your own images (watch video) to any menu or submenu. You create the category, you add the image with the same name as the category. The script does the rest of the magic.
- Auto fix technology (no pun intended). Automatically fixes cars that spawn missing parts due to their modkits. These are mostly Ferrari models.
- Full instructions for installation and configuration in download
Version 12 - Adds Babe Magnet functionality. You, or more likely your Ferrari or Lambo, will captivate the hearts of all the Los Santos babes. Just check the box and drive by. Works perfectly with hookers too.
Watch Babe Magnet video
This is the Ultimate Version which supports all addons, replaces, and vanilla vehicles.
Watch the latest video
Who is this for and why is it superior to the other vehicle spawner scripts
Features
This is the only Vehicle Script Mod with these features:
1. Include/Exclude Vehicles: you select what cars will appear in the menu. You choose what to include or exclude.
2. User Defined Categories: your menu is organized by your user categories and subcategories. Do it by brand, model, class, country, favourites, alphabetically, by year, by fuel type, or by whatever you desire. Menus will automatically be created.
3. Accurate Car Model Names: you define how your vehicle will appear in menu without editing meta data in Open 4 to make corrections. Instead of Vcob427xx you can have AC Cobra 427.
4. Auto Fix: script will fix vehicles that spawn broken due to modkits not being enabled at spawn.
5. Quick Changes: allows quick customization to colours, extras, modkits, etc -- without additional tools like trainers.
6. User Banner Images: you create and change the LemonUI Menu Banner images.
7. Screenshots: create screenshots, with or without camera scripts - automatically storing and previewing them
8. Vehicle Information: provides on demand info on vehicle including user description, the spawn name, and number of extras, modkits, and liveries.
Integrated Snapshot Script
The only menu that takes snapshots of your current or last vehicle. It automatically tags the image with the spawn name and previews it in game - without restarting the script or game. You can hit the L key and frame the shot with your mouse, use a dedicated camera script, or use Menyoo's Freecam Option.
RAISON D'ÊTRE That's french for "Bruh, why this script mod". This script is highly customizable. It's a surgical approach, not a shotgun one size fits all. Current mods often display a Ferrari as a Ford or Vanilla Brand because the vehicle author didn't edit the name properly. Sure you can fix those manually in Open 4 but you would need hours and hours to do this - that's the extent of incorrectly named mods. I have over 700 vehicles and close to 30% have invalid names. Manually? Not gonna happ'in. Instead, you put the name you want to display in the text file called VSpawnerVehicles.txt. And, yes, work is required. If you're not serious, there are dozens of older shotgun approach scripts out there.
Vehicle Screen Capture Info
Spawn a car with the script from the menu, in or out of the vehicle, and hit the L key. This will create a screenshot named with the current vehicle that you spawned. The image will be resized to 4:3 aspect ratio. This image will display when the menu is opened/closed (i.e. refreshed) without the need to restart/reload the script itself.
Note: You can use any image you want, your own, from Google, from wallpapers, just make sure the picture name is the spawn name. Extension can be png, jpg, jpeg, or bmp if you were born in the 1960s. You can even add brand logos.
Persistence
If player is in vehicle, next vehicle will delete current one. If you want to keep a vehicle, just step out of the vehicle before spawning a new one - it will be persistent for the current session.
Installation
Requires SHVDN and LemonUI and a Scripts Folder
Installation 1
Part 1: Scripts Folder
1. VSpawnerConfig.ini, VSpawnerVehicles.txt, and the VehicleSpawner2025.dll go in your Scripts folder (as usual)
2. Create a folder called Images as a subfolder of your Scripts folder. Or use the Sample one included.
3. You can create subfolders by class, category, brand, country, etc.
4. You select which cars you want to include or exclude. Same for the categories, you define them.
Note: there is an optional VSpawnerVehicles.txt in the Optional Folder
Installation 2
Part 2: Banners - using Open IV (Open 4)
Place the texture dictionary ProVSpawner.ytd here:
\mods\update\update.rpf\x64\textures\script_txds.rpf\
Note: You can create images (512 x 128 aspect ratio) and import them in ProVSpawner.ytd.
You can use spaces for your image folders and subfolder but you can't have spaces in the ytd.
Example:
Your subfolder is called Ferrari 8 Cylinders. You will name your banner image Ferrari8Cylinders. In other words, just remove all the spaces. If you don't the image will not load.
Use - Defaults
In the VSpawnerConfig.ini you will see:
OpenMenuKey=F3 - opens the menu
ImageFolder=Images
Additional key: The L is used for in-game screenshots. It will create the image and give it the spawn name of your vehicle.
Configuration Notes:
VSpawnerVehicles.txt
The VSpawnerVehicles.txt is used to map the spawn name to your choice of how you want it displayed on the menu.
The format is like this: Spawn Name = Display Menu Name
For example:
458it=Ferrari 458 Italia
250gto62=Ferrari 250 GTO 1962
308gts=Ferrari 308 GTS
You can use the VSpawnerVehicles.txt in the Optional Folder to get you started but obviously you need to have the addon installed to spawn it.
You can can images from the mod called Vehicles Preview - About 2500 Cars [MEGA PACK]. They are not distributed with this download. The download page can be found below, but remember you can only spawn an addon vehicle from the image if you have that addon installed. If you don't you'll get a friendly message without crashing the script. You can also use your own images at your own dimensions (jpg, png, jpeg, bmp).
Vehicle Preview Images Mod
Version 11 Cumulative Change Log
- Vehicle Information on Demand
- Toggle Doors, Hood, Trunk open/shut
Version 10
- menus and submenus are now alphabetically sorted based on the user defined vehicle description rather than spawn name
- Fixed ini file for menu key/image folder (please delete old one, file name has changed)
- Various menu changes as requested by community including vehicle number/total
- Many more requests will be reviewed, time permitting
Version 9
-Immersive Spawn Technology with Custom Camera - Watch the new video.
-Includes short pdf Guide for installation and configuration
-misc optimizations
Version 8
- Add your own images (watch video) to any menu or submenu. You create the category, you add the image with the same name as the category. The script does the rest of the magic.
- Auto fix technology (no pun intended). Automatically fixes cars that spawn missing parts due to their modkits. These are mostly Ferrari models.
- Full instructions for installation and configuration in download
Първо качено на: 21 март 2025
Последно обновено на: преди 12 часа
Последно изтеглено: Преди 29 минути
105 Коментари
PROFESSIONAL VEHICLE SPAWNER
Version 12 - Adds Babe Magnet functionality. You, or more likely your Ferrari or Lambo, will captivate the hearts of all the Los Santos babes. Just check the box and drive by. Works perfectly with hookers too.
Watch Babe Magnet video
This is the Ultimate Version which supports all addons, replaces, and vanilla vehicles.
Watch the latest video
Who is this for and why is it superior to the other vehicle spawner scripts
Features
This is the only Vehicle Script Mod with these features:
1. Include/Exclude Vehicles: you select what cars will appear in the menu. You choose what to include or exclude.
2. User Defined Categories: your menu is organized by your user categories and subcategories. Do it by brand, model, class, country, favourites, alphabetically, by year, by fuel type, or by whatever you desire. Menus will automatically be created.
3. Accurate Car Model Names: you define how your vehicle will appear in menu without editing meta data in Open 4 to make corrections. Instead of Vcob427xx you can have AC Cobra 427.
4. Auto Fix: script will fix vehicles that spawn broken due to modkits not being enabled at spawn.
5. Quick Changes: allows quick customization to colours, extras, modkits, etc -- without additional tools like trainers.
6. User Banner Images: you create and change the LemonUI Menu Banner images.
7. Screenshots: create screenshots, with or without camera scripts - automatically storing and previewing them
8. Vehicle Information: provides on demand info on vehicle including user description, the spawn name, and number of extras, modkits, and liveries.
Integrated Snapshot Script
The only menu that takes snapshots of your current or last vehicle. It automatically tags the image with the spawn name and previews it in game - without restarting the script or game. You can hit the L key and frame the shot with your mouse, use a dedicated camera script, or use Menyoo's Freecam Option.
RAISON D'ÊTRE That's french for "Bruh, why this script mod". This script is highly customizable. It's a surgical approach, not a shotgun one size fits all. Current mods often display a Ferrari as a Ford or Vanilla Brand because the vehicle author didn't edit the name properly. Sure you can fix those manually in Open 4 but you would need hours and hours to do this - that's the extent of incorrectly named mods. I have over 700 vehicles and close to 30% have invalid names. Manually? Not gonna happ'in. Instead, you put the name you want to display in the text file called VSpawnerVehicles.txt. And, yes, work is required. If you're not serious, there are dozens of older shotgun approach scripts out there.
Vehicle Screen Capture Info
Spawn a car with the script from the menu, in or out of the vehicle, and hit the L key. This will create a screenshot named with the current vehicle that you spawned. The image will be resized to 4:3 aspect ratio. This image will display when the menu is opened/closed (i.e. refreshed) without the need to restart/reload the script itself.
Note: You can use any image you want, your own, from Google, from wallpapers, just make sure the picture name is the spawn name. Extension can be png, jpg, jpeg, or bmp if you were born in the 1960s. You can even add brand logos.
Persistence
If player is in vehicle, next vehicle will delete current one. If you want to keep a vehicle, just step out of the vehicle before spawning a new one - it will be persistent for the current session.
Installation
Requires SHVDN and LemonUI and a Scripts Folder
Installation 1
Part 1: Scripts Folder
1. VSpawnerConfig.ini, VSpawnerVehicles.txt, and the VehicleSpawner2025.dll go in your Scripts folder (as usual)
2. Create a folder called Images as a subfolder of your Scripts folder. Or use the Sample one included.
3. You can create subfolders by class, category, brand, country, etc.
4. You select which cars you want to include or exclude. Same for the categories, you define them.
Note: there is an optional VSpawnerVehicles.txt in the Optional Folder
Installation 2
Part 2: Banners - using Open IV (Open 4)
Place the texture dictionary ProVSpawner.ytd here:
\mods\update\update.rpf\x64\textures\script_txds.rpf\
Note: You can create images (512 x 128 aspect ratio) and import them in ProVSpawner.ytd.
You can use spaces for your image folders and subfolder but you can't have spaces in the ytd.
Example:
Your subfolder is called Ferrari 8 Cylinders. You will name your banner image Ferrari8Cylinders. In other words, just remove all the spaces. If you don't the image will not load.
Use - Defaults
In the VSpawnerConfig.ini you will see:
OpenMenuKey=F3 - opens the menu
ImageFolder=Images
Additional key: The L is used for in-game screenshots. It will create the image and give it the spawn name of your vehicle.
Configuration Notes:
VSpawnerVehicles.txt
The VSpawnerVehicles.txt is used to map the spawn name to your choice of how you want it displayed on the menu.
The format is like this: Spawn Name = Display Menu Name
For example:
458it=Ferrari 458 Italia
250gto62=Ferrari 250 GTO 1962
308gts=Ferrari 308 GTS
You can use the VSpawnerVehicles.txt in the Optional Folder to get you started but obviously you need to have the addon installed to spawn it.
You can can images from the mod called Vehicles Preview - About 2500 Cars [MEGA PACK]. They are not distributed with this download. The download page can be found below, but remember you can only spawn an addon vehicle from the image if you have that addon installed. If you don't you'll get a friendly message without crashing the script. You can also use your own images at your own dimensions (jpg, png, jpeg, bmp).
Vehicle Preview Images Mod
Version 11 Cumulative Change Log
- Vehicle Information on Demand
- Toggle Doors, Hood, Trunk open/shut
Version 10
- menus and submenus are now alphabetically sorted based on the user defined vehicle description rather than spawn name
- Fixed ini file for menu key/image folder (please delete old one, file name has changed)
- Various menu changes as requested by community including vehicle number/total
- Many more requests will be reviewed, time permitting
Version 9
-Immersive Spawn Technology with Custom Camera - Watch the new video.
-Includes short pdf Guide for installation and configuration
-misc optimizations
Version 8
- Add your own images (watch video) to any menu or submenu. You create the category, you add the image with the same name as the category. The script does the rest of the magic.
- Auto fix technology (no pun intended). Automatically fixes cars that spawn missing parts due to their modkits. These are mostly Ferrari models.
- Full instructions for installation and configuration in download
Version 12 - Adds Babe Magnet functionality. You, or more likely your Ferrari or Lambo, will captivate the hearts of all the Los Santos babes. Just check the box and drive by. Works perfectly with hookers too.
Watch Babe Magnet video
This is the Ultimate Version which supports all addons, replaces, and vanilla vehicles.
Watch the latest video
Who is this for and why is it superior to the other vehicle spawner scripts
Features
This is the only Vehicle Script Mod with these features:
1. Include/Exclude Vehicles: you select what cars will appear in the menu. You choose what to include or exclude.
2. User Defined Categories: your menu is organized by your user categories and subcategories. Do it by brand, model, class, country, favourites, alphabetically, by year, by fuel type, or by whatever you desire. Menus will automatically be created.
3. Accurate Car Model Names: you define how your vehicle will appear in menu without editing meta data in Open 4 to make corrections. Instead of Vcob427xx you can have AC Cobra 427.
4. Auto Fix: script will fix vehicles that spawn broken due to modkits not being enabled at spawn.
5. Quick Changes: allows quick customization to colours, extras, modkits, etc -- without additional tools like trainers.
6. User Banner Images: you create and change the LemonUI Menu Banner images.
7. Screenshots: create screenshots, with or without camera scripts - automatically storing and previewing them
8. Vehicle Information: provides on demand info on vehicle including user description, the spawn name, and number of extras, modkits, and liveries.
Integrated Snapshot Script
The only menu that takes snapshots of your current or last vehicle. It automatically tags the image with the spawn name and previews it in game - without restarting the script or game. You can hit the L key and frame the shot with your mouse, use a dedicated camera script, or use Menyoo's Freecam Option.
RAISON D'ÊTRE That's french for "Bruh, why this script mod". This script is highly customizable. It's a surgical approach, not a shotgun one size fits all. Current mods often display a Ferrari as a Ford or Vanilla Brand because the vehicle author didn't edit the name properly. Sure you can fix those manually in Open 4 but you would need hours and hours to do this - that's the extent of incorrectly named mods. I have over 700 vehicles and close to 30% have invalid names. Manually? Not gonna happ'in. Instead, you put the name you want to display in the text file called VSpawnerVehicles.txt. And, yes, work is required. If you're not serious, there are dozens of older shotgun approach scripts out there.
Vehicle Screen Capture Info
Spawn a car with the script from the menu, in or out of the vehicle, and hit the L key. This will create a screenshot named with the current vehicle that you spawned. The image will be resized to 4:3 aspect ratio. This image will display when the menu is opened/closed (i.e. refreshed) without the need to restart/reload the script itself.
Note: You can use any image you want, your own, from Google, from wallpapers, just make sure the picture name is the spawn name. Extension can be png, jpg, jpeg, or bmp if you were born in the 1960s. You can even add brand logos.
Persistence
If player is in vehicle, next vehicle will delete current one. If you want to keep a vehicle, just step out of the vehicle before spawning a new one - it will be persistent for the current session.
Installation
Requires SHVDN and LemonUI and a Scripts Folder
Installation 1
Part 1: Scripts Folder
1. VSpawnerConfig.ini, VSpawnerVehicles.txt, and the VehicleSpawner2025.dll go in your Scripts folder (as usual)
2. Create a folder called Images as a subfolder of your Scripts folder. Or use the Sample one included.
3. You can create subfolders by class, category, brand, country, etc.
4. You select which cars you want to include or exclude. Same for the categories, you define them.
Note: there is an optional VSpawnerVehicles.txt in the Optional Folder
Installation 2
Part 2: Banners - using Open IV (Open 4)
Place the texture dictionary ProVSpawner.ytd here:
\mods\update\update.rpf\x64\textures\script_txds.rpf\
Note: You can create images (512 x 128 aspect ratio) and import them in ProVSpawner.ytd.
You can use spaces for your image folders and subfolder but you can't have spaces in the ytd.
Example:
Your subfolder is called Ferrari 8 Cylinders. You will name your banner image Ferrari8Cylinders. In other words, just remove all the spaces. If you don't the image will not load.
Use - Defaults
In the VSpawnerConfig.ini you will see:
OpenMenuKey=F3 - opens the menu
ImageFolder=Images
Additional key: The L is used for in-game screenshots. It will create the image and give it the spawn name of your vehicle.
Configuration Notes:
VSpawnerVehicles.txt
The VSpawnerVehicles.txt is used to map the spawn name to your choice of how you want it displayed on the menu.
The format is like this: Spawn Name = Display Menu Name
For example:
458it=Ferrari 458 Italia
250gto62=Ferrari 250 GTO 1962
308gts=Ferrari 308 GTS
You can use the VSpawnerVehicles.txt in the Optional Folder to get you started but obviously you need to have the addon installed to spawn it.
You can can images from the mod called Vehicles Preview - About 2500 Cars [MEGA PACK]. They are not distributed with this download. The download page can be found below, but remember you can only spawn an addon vehicle from the image if you have that addon installed. If you don't you'll get a friendly message without crashing the script. You can also use your own images at your own dimensions (jpg, png, jpeg, bmp).
Vehicle Preview Images Mod
Version 11 Cumulative Change Log
- Vehicle Information on Demand
- Toggle Doors, Hood, Trunk open/shut
Version 10
- menus and submenus are now alphabetically sorted based on the user defined vehicle description rather than spawn name
- Fixed ini file for menu key/image folder (please delete old one, file name has changed)
- Various menu changes as requested by community including vehicle number/total
- Many more requests will be reviewed, time permitting
Version 9
-Immersive Spawn Technology with Custom Camera - Watch the new video.
-Includes short pdf Guide for installation and configuration
-misc optimizations
Version 8
- Add your own images (watch video) to any menu or submenu. You create the category, you add the image with the same name as the category. The script does the rest of the magic.
- Auto fix technology (no pun intended). Automatically fixes cars that spawn missing parts due to their modkits. These are mostly Ferrari models.
- Full instructions for installation and configuration in download
Първо качено на: 21 март 2025
Последно обновено на: преди 12 часа
Последно изтеглено: Преди 29 минути
@bmw740il My apologies, my mistake. Will be fixed with next release. You can quickly fix this yourself temporarily by adding a second ini file. It has to named VehicleSpawner2025.ini and the contents should be like this if you want F5 as an example
[Settings]
Menukey = F5
@bmw740il That's not an easy one for practical reasons, but I'll give it a shot. The order of the menu is based on the images (spawn name) which is why it isn't alphabetical. If it is sorted, there might be a performance hit because the menu refreshes in real time - which is desired - and many users will have a thousand cars or more. I'll take a look.
@bmw740il That's a LemonUI issue...i mean the width can be increased but...can you send an image?
@bmw740il Again I'm not sure how you did that. Screenshot? The script is designed for categories, that will keep it from getting to long...but it shouldn't hit the bottom of the screen....i don't control that but I've never seen it.
- about the sorting system - I have a gto65 under G just fine. I meant if I added a specific text like gto65=Pontiac GTO HEMI 1965 that should now be sorted as under P for Pontiac.
- I meant the width of the menu frame is too narrow. The right it could be bigger to have the addon text field increased. ex. I wrote Lamborghini Urus Mansory Venatus 2018 and that text execeeded the text box border to the right.
- The height of the menu frame downwards is all the way down to the bottom and a little further down. I had a car maybe in spot 40 something and that text of addon was almost half down the screen bottom. I would be nice if it did the same as addon spawner that menu frame size was fixed length.
- Just curious about a numbering system like addon spawner with how many cars in category and whaqt car number in that category you spawn.
- Just curious what about transparency of the menu background.
@bmw740il I'll take a look at all your suggestions and those of @Topez1234.
A few comments. I understand the sorting issue but as I wrote before the sorting issue is on the spawn name, not the user defined name. Fully agree user defined name makes more sense and I will try to fix as long as doesn't mean a performance hit.
The height of the menu can be controlled by menu.maxitems, i'll set it. The width of the menu can be increased but the default for the banner is 512 x 128. Do we really want super long car names? I'll see if i can do it in the ini file instead.
The numbering system can be restored as well, for example 5/25 etc.
As for transparency, that is also controlled. DId you prefer fully transparent?
Just the ability to edit transparency in settings file maybe. As for the length of car names - just some more not to extreme but some.
@bmw740il I still don't understand how your menu is going to the bottom of the screen. As a test I loaded over 50 images and I don't see any issue. Also, I didn't remember, but the images are numbered and it shows the total as well. So what did you want differently?
https://i.postimg.cc/ZKqM6Hyh/ffffffffffffff.jpg
- I just noticed the lack of a free cam when in menu.
- I noticed also that the menu auto exits when spawning, and that the menu when activated again is starting from the top?
@bmw740il the free cam not part of the script. You can use a script mod, Menyoo, or just use the mouse. I use my own script for Camera. The menu is dynamic in real time, probably the only one ever created, so it will reload itself that way. We can change the behaviour...but does it matter?
- Your photo looks good and what I am talking about, but in my game I have around 250 addon cars for starters in 1 list but that list continues down to the bottom of the screen, and dont look like your image?
new version, didnt see that
- maybe text in menu could be a tiny bit smaller and the semitrasparent menu box where text are displayed could be a bit wider.
- The numbering system starts from the empty field above any text strings in the menu, so if you have 99 addons in one category the menu displays there are 100 but 1 is used at the top empty field.
- The numbering system dont work for folders named: Boats, Motorcycles, Police, Service, SUVs, Trucks but it works for Coupes, Sedans, Super etc.
- The width of the menu text box could be 13 chars wider to a total of 50 chars. But if it could be done to have a setting to shorten or widen the frame width.
- The main menu with "customization options" that box could have a fixed length maybe to about 20 (before going over Map HUD) values before box starts to scroll just like the pic folder an their names inside have up til 9 fields before scrolling in menu (could be 10- just like round numbers), so it wouldnt hit the bottom of your screen if too many pic folders are stated here or you have too many model pic names.
- The pic folders when you enter them they have same length. Thats cool.
- It could be nice either to have a setting whether when you spawn a vehicle should the menu auto deactivate or stay (use backspace to exit menu)
Sorry- its only in the start of any menu there are 9 + 1 empty field (except main menu has customization options in field 1), when scrolling down there are 10 fields with text. So that's cool.
- just noticed that normal chars work fine but not special chars like ex.: ™
- Could be cool if that vehicle you just spawned had their extras listed it be either extra 1, 2 or 2, 10 or 1,2,3 etc. Addon cars have a variety of extras all with diff. numbers. Simple trainer has that field to choose specific numbers of present extras under vehicle modding. As of now you have to try all numbers under customization options. With many cars and spawning that becomes a very boring job.
- When in the menu you cant move the mouse cursor and look around your car like addon vehicle spawner that cam you can move even in menu.
- menu scroll speed could be faster like addon vehicle spawner
- Menu persistence setting to turn on or off - Addon vehicle spawner menu persists and the menu is continued even after closing the spawner at the same spot as last time, ex you spawn a lambo in super category and the next time you enter the spawner its at the same car on the list.
- Spawn car sequence a bit faster. If you are chased by the cops, you have a problem. normally its a bit lengthy the spawn sequence and the cam could be corrected to a better view angle.
@ JohnFromGWN - wishes
- mod menu persistence perhaps setting. Addon vehicle spawner has its menu persistent when spawn.
- menu text box wider - like 13 chars longer
- Special chars in text needed
- faster menu scrolling - like addon vehicle spawner
- Spawn time faster - perhaps a setting.
- menu folder name box colour was yellow now almost invisible. Almost cannot see the pic folder name.
- addon in folders some folders dont display numbering and some does and the numbering should start from addon 1 in that folder.
- tuning options only a few options a shown some are missing.