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Actor Manager 0.6

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Introduction
With this mod you can unlock the potential of the Director Mode by using NPCs as actors!
This mod is very easy to use, just select the skin you want to use in director mode (or any other trainer), the weapon you want your actor to hold and press F6 to open the Actor Manager menu. From there you can spawn a new actor, which will take your current position, skin, heading and weapon. You can change heading later to fit your needs.
You can also make them move around by using waypoints. Go to the waypoint menu and start laying down waypoints. The actor will follow these waypoints around on foot and on vehicle, and stop at the last one. When you are done setting waypoints and go to the actor menu to apply these waypoints to your last actor.
Once you have all your actors ready, go to the Scene menu and press Play Scene. You're set!

Installation
  1. Make sure you have both the Microsoft .NET Framework 4.5 and the Microsoft Visual C++ Redistributable Package (x64) installed.
  2. Download and install Script Hook V (including the ASI loader). You may download it from http://gtaforums.com/topic/788343-vrel-script-hook-v/
  3. Download the latest Script Hook V .NET and copy the ASI into your game folder.
  4. Extract the provided ActorManager.dll to /Grand Theft Auto V/scripts/
    If that folder does not exists, make one.

Known Issues
Please leave a comment on the page if you encounter any.
Changelog
-0.6
--ScriptHookDotNet 1.0 compatibility
--Fixed the broken header
--New UI elements: checkboxes and lists, use checkboxes with Numpad 5 and lists with numpad 4 and 6
--General UI improvments
-0.5
--Added support for actor selection! Select actors by pointing at them with a gun and pressing Control
--When you edit/select a waypoint, it's position will highlight.
--Menu now can roll over
--You can use Numpad4 & Numpad6 to change Animation Index
--Configurable hotkeys! You can see them all in the ActorManager.ini file.
--New working back button set on NumPad0 by default.
--Help Tips! You can disable them in the ActorManager.ini file.
-0.4.2
--Updated to the latest ScriptHookDotNet
--Added a bunch of animations -- not that not all of them may work.
-0.4.1
--Updated the animation index with current-gen animations -- delete old one for the changes to take effect.
--Animation Index is now alphabetically sorted by library, so the IDs have changed.
--Fixed an issue when the index didn't work for the first startup.
-0.4
--You can shoot actors now.
--Cars now copy your color.
--Added animation index! You can input a number and it will automagically translate into an animation library and name. All of the indexes can be found in the scripts/ folder in the file "AnimationIndex.txt"
--Prettier menu with a sprite header.
--Animation preview menu.
--Support for vehicle modifications.
-0.3
--Added animations!
--You can now modify wait time.
--You can modify vehicle speed.
--You can modify vehicle driving style.
--You can now enable an actor's siren by having it on while recording a waypoint.
-0.2
--Actors now wear your precise clothing.
--Actors now spawn properly on the ground.
--You can now edit waypoints individually if you set the global speed to Custom.
--Actors now can wait in place as a waypoint.
--Fixed double menu.
--Actors now get to their original heading when you reset the scene.
--Removed the loop waypoints option, just place another waypoint where you started.
-0.1:
--Initial Release.
Roadmap
-Make actors record your current animations
-Better UI
Show Full Description

Първо качено на: 22 май 2015
Последно обновено на: 16 юни 2015
Последно изтеглено: Преди 4 дена

All Versions

 0.6 (current)

8 345 изтегляния , 200 КБ
22 май 2015

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