Blackest Night Batman (Cloth physics) 1.1
535
15
535
15
Blackest Night Batman With Cloth physics
Update 1.1
Added better collisions and fixed hole in the back of the model.
Hope you guys like this!
This Model comes with a config file that works with JulioNIB's Batman Script.
Use addon peds to use this skin.
Or replace it with a ped that you want, just rename example: ig bankman.
Update 1.1
Added better collisions and fixed hole in the back of the model.
Hope you guys like this!
This Model comes with a config file that works with JulioNIB's Batman Script.
Use addon peds to use this skin.
Or replace it with a ped that you want, just rename example: ig bankman.
Първо качено на: 05 април 2022
Последно обновено на: 18 април 2022
Последно изтеглено: Преди 8 дена
8 Коментари
More mods by batman78:
Blackest Night Batman With Cloth physics
Update 1.1
Added better collisions and fixed hole in the back of the model.
Hope you guys like this!
This Model comes with a config file that works with JulioNIB's Batman Script.
Use addon peds to use this skin.
Or replace it with a ped that you want, just rename example: ig bankman.
Update 1.1
Added better collisions and fixed hole in the back of the model.
Hope you guys like this!
This Model comes with a config file that works with JulioNIB's Batman Script.
Use addon peds to use this skin.
Or replace it with a ped that you want, just rename example: ig bankman.
Първо качено на: 05 април 2022
Последно обновено на: 18 април 2022
Последно изтеглено: Преди 8 дена
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AWESOME WORK, MATE! Can you also make the demon batman suit from the Arkham Knight? Here's an example of it > https://www.deviantart.com/xnasyndicate/art/Batman-Arkham-Knight-Batman-Demon-551466812
@Envious0000 Thanks! And I tried to do that model before but had some issues but I will try again.
how did you manage to add physics?
@Zviux Thanks for the rating! And I got someone to help me.
@batman78 Cool! Can't wait to see once it's done. Keep up the awesome work!
@batman78 These DC releases continue to be awesome!
@Zviux I suspect that there was an update with zmodeler3 that allows you to paint weights onto a mesh that gives it a "flag-like" property. My only basis for this is seeing how flags in the game are handled physics-wise and making the assumption that they're operating with the same algorithm.
@Joe Gillian Thanks and thanks for the rating!