a_f_y_eastsa_02 ped fixes 1.2
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This mod fixes an issue with the a_f_y_eastsa_02 model where the hair braid part of hair_000 doesn't show up in game.
Also made some small refinements to the uppr and lowr parts, minor adjustments to the head/hand texture and normal map, and a new blood map for the lowr_000 part since the mppatches model version was missing one.
changes for version 1.1
changes for version 1.1b
changes for version 1.1c
changes for version 1.2
Installation
------------
Copy the a_f_y_eastsa_02 .ydd, .yft, .ymt, and .ytd files in the archive to here via OpenIV: \mods\update\x64\dlcpacks\mppatchesng\dlc.rpf\x64\models\cdimages\mppatches.rpf
For the updated a_f_y_eastsa_02_p.ydd and a_f_y_eastsa_02_p.ytd prop files - copy the files to here: \mods\x64e.rpf\models\cdimages\pedprops.rpf
To fix the random voice issue when this ped spawns, the peds.ymt needs to be edited (the file should be located here: \mods\update\update.rpf\x64\data\peds.ymt)
If your peds.ymt hasn't been edited/decrypted before, you can open the file in OpenIV, then in top right click Export and then click Export plain text. Then you can replace the .ymt in OpenIV with the exported peds.txt file and edit the file through OpenIV without it crashing.
In the peds.ymt file under <Name>A_F_Y_EastSA_02</Name>:
change this line: <PedVoiceGroup>FEMALE_YoungEASTSAGroup_R2PVG</PedVoiceGroup>
to this: <PedVoiceGroup>A_F_Y_EASTSA_02_R2PVG</PedVoiceGroup>
Also made some small refinements to the uppr and lowr parts, minor adjustments to the head/hand texture and normal map, and a new blood map for the lowr_000 part since the mppatches model version was missing one.
changes for version 1.1
- the side braids for hair_000 are also now visible (missed it the first time)
- added another texture for the accs_000/necklace, and made the necklace optional
- a few more small refinements to the model
- the prop files for the model have been added/updated to fix an issue with both of the glasses having non-matching lense tints (credits to -EcLiPsE- for pointing that out), and the p_eyes_normal_001 having the wrong texture
changes for version 1.1b
- fixed an incorrect setting that was included in the 1.1 version where the bracelet prop wouldn't show in-game
- also made a setting in the .ymt file that prevents the p_rwrist/bracelet prop from spawning with the uppr_001 part
- fixed a small gap in the hair_001 part over the left-hand side/ear area of the model
changes for version 1.1c
- fixed an incorrect setting in the prop file that was included in the 1.1b version that caused the shadows made by the props to have the wrong orientation.
changes for version 1.2
- made the shoes separate (as feet)
- added the varsity jacket (from mpexecutive) and the satin jacket (from mpstunt)
- added another pair of pants (from mpapt01), and another pair of shoes (from s_f_y_scrubs_01)
- added a couple more textures for the head, and a watch to the props
Installation
------------
Copy the a_f_y_eastsa_02 .ydd, .yft, .ymt, and .ytd files in the archive to here via OpenIV: \mods\update\x64\dlcpacks\mppatchesng\dlc.rpf\x64\models\cdimages\mppatches.rpf
For the updated a_f_y_eastsa_02_p.ydd and a_f_y_eastsa_02_p.ytd prop files - copy the files to here: \mods\x64e.rpf\models\cdimages\pedprops.rpf
To fix the random voice issue when this ped spawns, the peds.ymt needs to be edited (the file should be located here: \mods\update\update.rpf\x64\data\peds.ymt)
If your peds.ymt hasn't been edited/decrypted before, you can open the file in OpenIV, then in top right click Export and then click Export plain text. Then you can replace the .ymt in OpenIV with the exported peds.txt file and edit the file through OpenIV without it crashing.
In the peds.ymt file under <Name>A_F_Y_EastSA_02</Name>:
change this line: <PedVoiceGroup>FEMALE_YoungEASTSAGroup_R2PVG</PedVoiceGroup>
to this: <PedVoiceGroup>A_F_Y_EASTSA_02_R2PVG</PedVoiceGroup>
Първо качено на: 16 март 2022
Последно обновено на: преди 21 часа
Последно изтеглено: преди 3 часа
11 Коментари
More mods by frdfare:
This mod fixes an issue with the a_f_y_eastsa_02 model where the hair braid part of hair_000 doesn't show up in game.
Also made some small refinements to the uppr and lowr parts, minor adjustments to the head/hand texture and normal map, and a new blood map for the lowr_000 part since the mppatches model version was missing one.
changes for version 1.1
changes for version 1.1b
changes for version 1.1c
changes for version 1.2
Installation
------------
Copy the a_f_y_eastsa_02 .ydd, .yft, .ymt, and .ytd files in the archive to here via OpenIV: \mods\update\x64\dlcpacks\mppatchesng\dlc.rpf\x64\models\cdimages\mppatches.rpf
For the updated a_f_y_eastsa_02_p.ydd and a_f_y_eastsa_02_p.ytd prop files - copy the files to here: \mods\x64e.rpf\models\cdimages\pedprops.rpf
To fix the random voice issue when this ped spawns, the peds.ymt needs to be edited (the file should be located here: \mods\update\update.rpf\x64\data\peds.ymt)
If your peds.ymt hasn't been edited/decrypted before, you can open the file in OpenIV, then in top right click Export and then click Export plain text. Then you can replace the .ymt in OpenIV with the exported peds.txt file and edit the file through OpenIV without it crashing.
In the peds.ymt file under <Name>A_F_Y_EastSA_02</Name>:
change this line: <PedVoiceGroup>FEMALE_YoungEASTSAGroup_R2PVG</PedVoiceGroup>
to this: <PedVoiceGroup>A_F_Y_EASTSA_02_R2PVG</PedVoiceGroup>
Also made some small refinements to the uppr and lowr parts, minor adjustments to the head/hand texture and normal map, and a new blood map for the lowr_000 part since the mppatches model version was missing one.
changes for version 1.1
- the side braids for hair_000 are also now visible (missed it the first time)
- added another texture for the accs_000/necklace, and made the necklace optional
- a few more small refinements to the model
- the prop files for the model have been added/updated to fix an issue with both of the glasses having non-matching lense tints (credits to -EcLiPsE- for pointing that out), and the p_eyes_normal_001 having the wrong texture
changes for version 1.1b
- fixed an incorrect setting that was included in the 1.1 version where the bracelet prop wouldn't show in-game
- also made a setting in the .ymt file that prevents the p_rwrist/bracelet prop from spawning with the uppr_001 part
- fixed a small gap in the hair_001 part over the left-hand side/ear area of the model
changes for version 1.1c
- fixed an incorrect setting in the prop file that was included in the 1.1b version that caused the shadows made by the props to have the wrong orientation.
changes for version 1.2
- made the shoes separate (as feet)
- added the varsity jacket (from mpexecutive) and the satin jacket (from mpstunt)
- added another pair of pants (from mpapt01), and another pair of shoes (from s_f_y_scrubs_01)
- added a couple more textures for the head, and a watch to the props
Installation
------------
Copy the a_f_y_eastsa_02 .ydd, .yft, .ymt, and .ytd files in the archive to here via OpenIV: \mods\update\x64\dlcpacks\mppatchesng\dlc.rpf\x64\models\cdimages\mppatches.rpf
For the updated a_f_y_eastsa_02_p.ydd and a_f_y_eastsa_02_p.ytd prop files - copy the files to here: \mods\x64e.rpf\models\cdimages\pedprops.rpf
To fix the random voice issue when this ped spawns, the peds.ymt needs to be edited (the file should be located here: \mods\update\update.rpf\x64\data\peds.ymt)
If your peds.ymt hasn't been edited/decrypted before, you can open the file in OpenIV, then in top right click Export and then click Export plain text. Then you can replace the .ymt in OpenIV with the exported peds.txt file and edit the file through OpenIV without it crashing.
In the peds.ymt file under <Name>A_F_Y_EastSA_02</Name>:
change this line: <PedVoiceGroup>FEMALE_YoungEASTSAGroup_R2PVG</PedVoiceGroup>
to this: <PedVoiceGroup>A_F_Y_EASTSA_02_R2PVG</PedVoiceGroup>
Първо качено на: 16 март 2022
Последно обновено на: преди 21 часа
Последно изтеглено: преди 3 часа
@frdfare Bro, I love this.
I said this in a forum request a while back, thank you for making this a thing!
5/5 most definitely!
this Wild i aint ever knew this was supposed to be apart of the ped Whole time in game
@frdfare Also, nice of you to also implement the ped's intended voice aswell.
Was getting sick of hearing randomized voices from that ped lol
@frdfare This is great, but I found a two small errors.
For some reason, the "p_lwrist_000" prop is invisible, maybe due to the new changes?
Also, maybe add a flag so it doesn't spawn alongside the "uppr_001_r" hoodie model, as it clips when spawned.
Also, one error I didn't see surprisingly is there's a missing piece of hair on the "hair_001_u" model, which you see the ped's ear slightly.
https://imgur.com/a/vrwGm11
Everything else is perfect, way better than the vanilla model!
@-EcLiPsE- I'll get an update ready with fixes for all of those issues you mentioned. With the props, I had mistakenly exported the p_rwrist_000 as an lwrist. Thanks for letting me know.
@frdfare Now she's 100% fixed!
Way better than what R* did, that's for sure.
@frdfare I found one more error, for some reason the shadows for all props (hats, glasses, and the wristband) are screwed up, it can even be seen in the 5th screenshot for this mod, but when playing as this ped and wearing props, the shadows work correctly, maybe cause of the rendering?
Here's some screenshots I took: https://imgur.com/a/EtVwvQN
@-EcLiPsE- Accidentally had skeletal enabled on export for the prop file which caused that. Will have an update for ya soon that'll fix it.
@frdfare One more final request for this ped!
Make the shoes into separate entities, similar to what you did with the a_f_y_vinewood_04 ped.
Add 2 new face textures, this ped is lacking in those.
Add a wrist watch that'll spawn alongside the bracelet.
And this one a bit much but can you also give this ped a third set of clothing? A new shirt, pants, and shoes?
If not, it's fine, I seen you add new clothes for other peds, so why not add new clothes for this ped too.
@-EcLiPsE- I might have a little something ready for download soon
@frdfare Nice, I love the new outfits and face textures!
The shoes are eh, but everything else is perfect, great job!