The Stealth (continued from CPRE) [+ OIV] 2.4

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The Stealth: Updated, fixed, and enhanced CPRE.

FTFR: The Stealth + a compilation of other realism focused mods (see section 5. of FTFR description).

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!!!! REMEMBER !!!!

Being stealthy is careful planning. USING A SILENCER DOESN'T GRANT YOU INVISIBILITY. Not seeing a witness doesn't make the stealth in this mod broken.

Also, two things:

1. A silenced shot is different from the stealth kill (melee from behind in stealth mode), bullets flight and impact can be noticed by peds at short range, this cannot be changed without game breaking bugs.

2. There's a hard coded sixth sense, cops will always have a tiny slight general idea of where you are, but not completely. That's why I've changed their despawn distance, so that sixth sense appears toned all the way down if you know how to hide. Also, sometimes they seem to know where you are, but they don't, just keep your cool, strategies, move and hide properly.

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THE STEALTH IS A DIRECT CONTINUATION OF CPRE, with revised, fixed, and added features. I genuinely don't think there's a more complete stealth mod out there, well, that's why I created it back then.


1. Quick About
2. Disclaimer
3. Incompatibilities & Known Issues
4. Installation
5. Full Description (mod used)
6. Features
7. Changelog

1. === QUICK ABOUT ===

The ultimate stealth experience. Fair, realistic, challenging, and fun. Longer and tougher on foot chase. 1 star cops don't shoot as soon as they see your ass. Cop view cones extended, but identification range decreased for better hidden evasions in unidentified vehicles. Cops keeps searching your last known location, even when you bail far away. Silenced and melee weapons act as such, no surprises. Unmarked cars with detectives, and FIB spawn at 4 and 5 stars.

The Stealth v2.4 was last tested on GTA V v1180.2, combined with World of Variety v2.0.2. I consider The Stealth v2.4 to be a stable release.

2. === DISCLAIMER ===

The FIB now spawn at 4 and 5 stars, but their behavior relies on peds.ymt (update.rpf\x64\data). This file changes FIB peds from civilian to cops. So they don't run away in a fight and spawn properly in vehicles.
By default, a stable modded WOV 2.0.2 ped.ymt is provided. Though 4 other versions are avalaible for the sake of compatibility.

If you have any problem, carefully and patiently explain the conditions in which the problem occurred. You might just have other files on your install, incompatible with FTFR.


The Stealth might be incompatible with scripts modifying AI/cop behavior.

Problems spawning cops properly, amongst other bugs.

- KeepCalm:
Potentially incompatible.

- Arrest and Warrant:
Reported compatible by some, and incompatible by others.

- World of Variety:
Some versions of ped.ymt might cause crashes, my version is a modded WOV 2.0.2 version (more options available).
Some versions of popcycle.dat have been reported to cause crashes around Downtown. (Reported by 1 user, I don't have that bug.)


You'll need Script Hook V, an ASI loader (provided with Script Hook V), and OpenIV.asi (provided with OpenIV).

(It is highly recommended to have backups just in case. The strict minimum being a backup of update.rpf.)


- Open update.rpf with OpenIV
- Drag and drop the mod content into its respective game archives

Full file locations inside the FTFR mod folder.


- Go into OpenIV
- Tools > Package Installer
- Install the The Stealth .oiv provided


5. === DESCRIPTION ===

This is stripped down copy of Fine-Tuned Felony & Response. You can consider The Stealth as an updated and fixed Crime & Police Rebalance and Enhancement

Here's a list of the mods originally used:

- Crime & Police Rebalance and Enhancement by BobJaneTMart

- Realism Dispatch Enhanced by Dilapitated and mkeezay30

- Parts of Streets of Rage Brawling by RS Beats

- Parts of Ripplers Realism by Rippler

- Parts of Bystanders Are Ignorant Pieces of Shit by ZiPPO RAID

6. === FEATURES ===

Stealth is a fully functional and fair feature
- Silenced and melee weapons act as such, no surprises no bullshit
- Only witnessed and reported crimes grant a wanted level
- Identification range decreased, when hidden in unidentified vehicles, cops need to be close to identify you (à la Watch Dogs)
- When no cops can see you, you become hidden more quickly, letting cops investigate your last known position
- Cop despawning has been revised, when you're hidden, they will search your last known position even when you leave the area

Cop and enemy AI refined for a smarter and more challenging approach
- Better flanking, climbing and overall investigating from cops
- Specific behavior for the different branch of the police/military forces
- Same for gangs, they will be more reckless than trained officers
- AI view cones are extended to emulate real life sighting
- Longer and custom timers for each wanted levels
- Wanted level spawns diversified, female cops, unmarked cars with detectives, FIB, and army

The whole world feels more realistic
- People aren't focused on your every move, you feel like a citizen among citizens
- Cops won't necessarily be called for a fist fight in the hood for example
- People carry on with their lives for tiny events that don't matter to them

7. === CHANGELOG ===

The Stealth - v2.4 - Ça passe ou ça Cass Update

- Fixed an issue where cops would stop spawning during wanted level 3
- Fixed the flashing red health bar (regen still is 25%, going back to default would mean losing the lasting fist fighting)
- Updated weapons.meta to 1180.2 vanilla, every weapon should work properly now
- Modified weapons.meta to match most of FTFRs and some of Ripplers values
*No bullet tracers, increased range, lowered reticule scale, less time between shots, lowered bullet speed
- Updated peds.ymt to WOV 2.0.2 compatible
- Removed Ripplers from The Stealth
- Reduced known position timer when seen and reported
- Slighlty increased on foot cops vision cone
- Reduced cop count for wanted level 3, 4, and 5 (lvl5 is still hell)
- Increased heli spawn rate (vanilla = 30, old FTFR = 200, new FTFR = 150)

The Stealth - v2.3 - Stripped & Dilapidated Update

- Toned down accuracy for deafault peds, cops and sheriffs
- Added FIBsec to FIB spawns at 4/5 stars (dudes with FIB vests)
- Created custom combat behavior/accuracy for detectives and FIB (replacing GRUNT & CAPTAIN CombatInfo; wasn't used?)
- Changed stungun damage so it insta kills (anim/ragdoll unchanged)
- Reduced even more stun gun sound range
- Rebalanced spawn count at 3, 4, and 5 stars
- Removed pedbrawlingstyle.meta (data)
- Removed peds.meta (data)
- Removed results.meta (data\action)
- Removed weaponanimations.meta (data\ai)
- Removed weaponcomponents.meta (data\ai)
- Removed explosionfx.dat (data\effects)
- Removed peddamage.xml (data\effects)
- Removed weaponfx.dat (data\effects)

The Stealth made sense when WOV was part of FTFR, but after its removal it made no sense. Stripping files down, creating a very light version of FTFR makes more sense now. All stealth and police features are here.

The Stealth - v2.2 - Ghostbusters Update

- Greatly increased cop despawn distance to better emulate hidden evasions and cop investigation
- Cleaned and fixed dispatch.meta
*Fixed the empty vehicle spawns at 4 and 5 stars (removed riot/army trucks, they aren't handled properly)
*Replaced boat spawns with vanilla ones to prevent crashes in some instances
*Balanced and diversified spawns at 4 and 5 stars, it's really neat I love it
*Added proper unmarked car spawns with detectives at 4 and 5 stars
*Fixed FIB spawns at 4 and 5 stars (new peds.ymt file makes FIB spawns handled as cop spawns, no more empty vehicles)
- Thus, included new peds.ymt file (update.rpf\x64\data) changing FIB ped values from civilian to cop
*Provided a WOV compatible peds.ymt by default (seems stable with and without WOV installed, more versions of the file available)


Continue Reading Changelog On Paste Bin

First Development: February 2016

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Първо качено на: 31 юли 2016
Последно обновено на: 02 октомври 2017
Последно изтеглено: преди 12 часа

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