7 050 739
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7 050 739
6 238
Hello guys! Please Read This Description:
Important!!!!
Download:
Heap Adjuster From Dilapidated
Packfile Limit Adjuster From alloc8or
Fwboxstreamervariablepatch From Tanuki
Optionals:
Gameplay Fixes From SuleMareVientu
Zolikapatch From RealZolika1351
Weapon Limit Adjuster From alexguirre
Siren Limit Adjuster From cp702
ModKitLimit Extender From Tanuki
"Curiosity makes you experienced."
Installation Path: mods/update/update.rpf/common/data
About traffic density, if you choose the gta base traffic its same gta 5 traffic but you can add how many cars you want.Start with 1x taffic more vehicles on road choose whichever you want for your taste.
Changelog V30: Compatible with 1.0.28..
Changelog V31: Compatible with 1.0.29..
Changelog V32: Compatible with 1.0.30..
Changelog V32.5: Extended mlo & ymap limits. Less mods removed just for this update because nothing changes in there you can find it in older versions folder.
Changelog V33: Compatible with 1.0.32..
Changelog V34: Compatible with 1.0.34..
Changelog V34.5: Compatible with Oscar Guzman Flies Again. Increased and tweaking some values.
Enhanced Edition
Changelog V1.0: Adapted to enhanced version.
Ini Files Changelog:
Changelog V2.0: Heapsize increased, packfile increased & added decals limit patch for map mods.
Changelog V3.0: Packfile & decals limit increased.
Changelog V4.0: Packfile & decals limit increased now it's capable to run much more map mods.
My Save Game:
https://www.gta5-mods.com/misc/save-game-44
Basically, all the scrips and almost all mods are supported (I don't use every mod so i couldn't test all of them)
DON'T STEAL!!! DON'T EDIT WITHOUT PERMISSION!!! IF YOU USE THIS CONFIG IN YOUR MODS GIVE ME A CREDIT!!!!
Important!!!!
Download:
Heap Adjuster From Dilapidated
Packfile Limit Adjuster From alloc8or
Fwboxstreamervariablepatch From Tanuki
Optionals:
Gameplay Fixes From SuleMareVientu
Zolikapatch From RealZolika1351
Weapon Limit Adjuster From alexguirre
Siren Limit Adjuster From cp702
ModKitLimit Extender From Tanuki
"Curiosity makes you experienced."
Installation Path: mods/update/update.rpf/common/data
About traffic density, if you choose the gta base traffic its same gta 5 traffic but you can add how many cars you want.Start with 1x taffic more vehicles on road choose whichever you want for your taste.
Changelog V30: Compatible with 1.0.28..
Changelog V31: Compatible with 1.0.29..
Changelog V32: Compatible with 1.0.30..
Changelog V32.5: Extended mlo & ymap limits. Less mods removed just for this update because nothing changes in there you can find it in older versions folder.
Changelog V33: Compatible with 1.0.32..
Changelog V34: Compatible with 1.0.34..
Changelog V34.5: Compatible with Oscar Guzman Flies Again. Increased and tweaking some values.
Enhanced Edition
Changelog V1.0: Adapted to enhanced version.
Ini Files Changelog:
Changelog V2.0: Heapsize increased, packfile increased & added decals limit patch for map mods.
Changelog V3.0: Packfile & decals limit increased.
Changelog V4.0: Packfile & decals limit increased now it's capable to run much more map mods.
My Save Game:
https://www.gta5-mods.com/misc/save-game-44
Basically, all the scrips and almost all mods are supported (I don't use every mod so i couldn't test all of them)
DON'T STEAL!!! DON'T EDIT WITHOUT PERMISSION!!! IF YOU USE THIS CONFIG IN YOUR MODS GIVE ME A CREDIT!!!!
Първо качено на: 04 май 2016
Последно обновено на: Преди 1 ден
Последно изтеглено: преди 1 минута
11 436 Коментари
More mods by F7YO:
Hello guys! Please Read This Description:
Important!!!!
Download:
Heap Adjuster From Dilapidated
Packfile Limit Adjuster From alloc8or
Fwboxstreamervariablepatch From Tanuki
Optionals:
Gameplay Fixes From SuleMareVientu
Zolikapatch From RealZolika1351
Weapon Limit Adjuster From alexguirre
Siren Limit Adjuster From cp702
ModKitLimit Extender From Tanuki
"Curiosity makes you experienced."
Installation Path: mods/update/update.rpf/common/data
About traffic density, if you choose the gta base traffic its same gta 5 traffic but you can add how many cars you want.Start with 1x taffic more vehicles on road choose whichever you want for your taste.
Changelog V30: Compatible with 1.0.28..
Changelog V31: Compatible with 1.0.29..
Changelog V32: Compatible with 1.0.30..
Changelog V32.5: Extended mlo & ymap limits. Less mods removed just for this update because nothing changes in there you can find it in older versions folder.
Changelog V33: Compatible with 1.0.32..
Changelog V34: Compatible with 1.0.34..
Changelog V34.5: Compatible with Oscar Guzman Flies Again. Increased and tweaking some values.
Enhanced Edition
Changelog V1.0: Adapted to enhanced version.
Ini Files Changelog:
Changelog V2.0: Heapsize increased, packfile increased & added decals limit patch for map mods.
Changelog V3.0: Packfile & decals limit increased.
Changelog V4.0: Packfile & decals limit increased now it's capable to run much more map mods.
My Save Game:
https://www.gta5-mods.com/misc/save-game-44
Basically, all the scrips and almost all mods are supported (I don't use every mod so i couldn't test all of them)
DON'T STEAL!!! DON'T EDIT WITHOUT PERMISSION!!! IF YOU USE THIS CONFIG IN YOUR MODS GIVE ME A CREDIT!!!!
Important!!!!
Download:
Heap Adjuster From Dilapidated
Packfile Limit Adjuster From alloc8or
Fwboxstreamervariablepatch From Tanuki
Optionals:
Gameplay Fixes From SuleMareVientu
Zolikapatch From RealZolika1351
Weapon Limit Adjuster From alexguirre
Siren Limit Adjuster From cp702
ModKitLimit Extender From Tanuki
"Curiosity makes you experienced."
Installation Path: mods/update/update.rpf/common/data
About traffic density, if you choose the gta base traffic its same gta 5 traffic but you can add how many cars you want.Start with 1x taffic more vehicles on road choose whichever you want for your taste.
Changelog V30: Compatible with 1.0.28..
Changelog V31: Compatible with 1.0.29..
Changelog V32: Compatible with 1.0.30..
Changelog V32.5: Extended mlo & ymap limits. Less mods removed just for this update because nothing changes in there you can find it in older versions folder.
Changelog V33: Compatible with 1.0.32..
Changelog V34: Compatible with 1.0.34..
Changelog V34.5: Compatible with Oscar Guzman Flies Again. Increased and tweaking some values.
Enhanced Edition
Changelog V1.0: Adapted to enhanced version.
Ini Files Changelog:
Changelog V2.0: Heapsize increased, packfile increased & added decals limit patch for map mods.
Changelog V3.0: Packfile & decals limit increased.
Changelog V4.0: Packfile & decals limit increased now it's capable to run much more map mods.
My Save Game:
https://www.gta5-mods.com/misc/save-game-44
Basically, all the scrips and almost all mods are supported (I don't use every mod so i couldn't test all of them)
DON'T STEAL!!! DON'T EDIT WITHOUT PERMISSION!!! IF YOU USE THIS CONFIG IN YOUR MODS GIVE ME A CREDIT!!!!
Първо качено на: 04 май 2016
Последно обновено на: Преди 1 ден
Последно изтеглено: преди 1 минута
Guys meanwhile there are a lot of old or outdated scripts and mods out there. Even me get some crashes and when i investigate them they related to scripts or mistyping in dlc's. So gameconfig itself don't crash your game. There are a lot of things going wrong when modding the game. So i suggesting to install mods manually even the complex ones and be sure merging the conflicted mods files. I know you don't want to waste time but if you want a stable game you need to be patient. I install 600 addon vehicles in just 1 dlc so nothing is impossible just do the things step by step. I can't have much time as i have used to be for helping everyone of you. Things has changed there are a lot of how to videos on youtube about modding be sure try everything to do and then write here. Because most of the cases you done tiny mistakes and fixing it just 2 seconds but understandig the issue takes more then 2 seconds and after 8 hours of work im not willing to do that. And your comments like crash update this kind of comments ignored cause there is no info given about the problem. When i have time i want to make a video about modding and show you how to properly mod the game i cant give the exact date but after the sabotage update when i get a time ill do that so have a good gaming!
@F7YO Thank you, but I have a question. For example, if I put in 4 DLCs, will it be counted as 1 DLC?
Anyone know if theres a way to spawn dlc cars from the latest dlc including the new titan plane (ac-130) rampage trainer says invalid model i added this and it still dont let me spawn them
@pugg yes counted as one listed as dlc dlc1 dlc2 dlc3 1 2 & 3 are subpacks. you can investigate them i make examples in that mod which i send previous comment.
i downloaded this new update and it broke my game my mods work menyoo and all how ever my saved data is gone i have to start from first mission and i fall threw the floor and into the cayo map cant pull up my phone to change my enable all interiors and it wont let me switch to trevor when i play the map out tried even adding the saved data file from thuis mods description and it wont even load when i start up the game it dont even show play online or anything just settings and story mode any fix
@F7YO Everyone appreciates the work you do for the community but honestly you claim your gameconfig is also for Enhanced?
Some facts at time of writing,please correct me if I'm wrong:
1. There is no version 34.5 of GTV Enhanced. This is the Legacy version.
2. There is no proof that GTV Enhanced can be modded - not at this time. We all hope it will.
3. There is no proof that SH5 can be ported or redone from scratch for Enhanced. Will A. Blade port it if it isn't trivial?
4. Will Open 4 be compatible? I mean the asi itself, not the editor which can be tested today. Once more no proof.
5. And same for Trainers, existing SHVDN, scripts etc.What about all the heap, pack, and other limit adjusters?
It's a good idea to test something before releasing it, no? Again, I refer to the Enhanced version 1.0.811, second update.
is their a way to get a older Gameconfig i seen their was a updated so i updated mine and am having issues with driving now and this has been the only thing i updated the gameconfig before this ran my mods and all better?
So can we now install mods on GTA 5 Enhanced?
@Yusuf115 No, today March 5th 2025, you can't play GTA V Enhanced with mods or scripts.
That was the point of my comment above. To play GTA V Enhanced we need a new version of Scripthook 5, specifically for this build. That's under the assumption that R* did not make further changes to their 15 year old outdated RAGE engine when everyone else (except UBI and a few others) are using UE5. In other words, we need to know that all the other pieces, like OpenIV.asi work as well.
Bottom line is why release an untested version of a gameconfig.xml?
@JohnFromGWN
1. Enhanced is V1.0 as you can see under the download section as I mentioned in parentheses.
2. Enhanced edition is not a different thing it's the same game. So i can extract the Gameconfig from Enhanced version.
3. Other people works not my concern. I made my config with my 10 years of experience so i don't think it's questionable.
4. Again, it's not my concern its work when rdr2 comes out so it will be a new version.
5. And once again they are not my concerns i make my move and i will wait till they fit in.
And lastly as i said it's my 10 years of experience im exactly know how to work with values in gameconfig. And also, i don't understand why it's bother you that much. Shouldn't we wait to try it and see if it works before we can say so much?
@wardwarrior26 older versions in archive you can find all of them just click on older version.
@F7YO We all know how to increase values from the vanilla gameconfig to a modded version. Thanks.
Will you agree that testing a gameconfig.xml, or any script or mod for that matter, is a best practice? No? I think testing a gameconfig.xml, the primary fix for 90% of modded game crashes, is not only important, it's critical.
Also, you're giving everyone the wrong impression that Enhanced is now moddable. It's not. As for RDR2? When did I mention that?
As for other mods not being your concern? Yeah, try your gameconfig.xml without SH5. The fact is that the gameconfig.xml doesn't work in isolation. Sure, that's Blade's responsibility, but how about waiting and testing properly even with your 10 years of experience. Remember 2245? That was a game changer. We never know what R* has in store for us.
As I said, although I'm reverted at 2372, your work and expertise are commendable. Leave it at that.
@JohnFromGWN comparing the gameconfigs they just added new parts other parts just increased and just 1 decreased from latest update nothing is make from scratch in rockstar ends. so modded legacy values will work with enhanced version even if it's not ill be update it it's not that big problem. It's not remaster its enhanced it's the same thing just tweaking. I don't understand your worries about enhanced gameconfig but i agree about other mods which are more important than a gameconfig and if they couldn't make it like if open iv can't update or gta enhanced never able to mod i will delete it but i believe this community and i don't want to you get wrong about they are not my concerns i said that because im a modder not a coder without them enhanced version It doesn't make much sense. And RDR2 you didn't mention i gives an example open iv does update and support rdr2 and they will do that enhanced too. Don't be a negative that much if it's not mod-able we have other option.
OpenIV can´t even find the game´s .exe so I guess we have to start all over again from 0 to hero.
@llamaxus not that bad.
@KRYST4LCLR Never had an issue with having too many cars, At some point I've had 50+ cars
@F7YO I understand your rationale. It's hard not to be negative about Rockstar as their focus is definitely on the GTAO community (including FiveM).
We have to ask why, after so many years, with GTA VI sucking up all their resources, R* would port over the console version so late in GTA V's life. From what I've read, the users who got the free Epic Version will not get the free update. Given the 2 versions aren't compatible online, this could be a new source of revenue for R* as Epic gamers will need to pay for the Enhanced version if they still want to play with friends on the Enhanced version. Too cynical? lol.
Anyway, as I wrote before, I'm no longer surprised when R* breaks something in SP. I do however totally agree with you that from what we know today, it's essentially the same game, same old RAGE engine.
@llamaxus
Of course OpenIV can't find GTA5.exe in Enhanced for the very simple reason it doesn't exist.
The exe is now called <b>GTA5_Enhanced.exe</b>. Open 4 looks for GTA5.exe, different name.
If you want to view the contents of Grand Theft Auto V Enhanced, rename the folder, rename the exe and you will see everything you need to see.
And yes, this is fact, because I already inspected it. Of course, once inspected or edited, you need to rename the file or the game won't launch.
As for modding Enhanced? We won't know shit until Alexander Blade enables us to go further.
@KRYST4LCLR & @F7YO | Razed seems to have it working; He posted a screenshot of NVE with the new RTX features on and stated it is in the new version. For him to do that he must have a new script hook V and has configured it all properly within a short amount of time. I would ask on his Discord, but he never replies.
I have the Epic version and I received the Enhanced Edition for Free as an update.
Reshade doesn't even know which rendering api Enhanced Edition uses.....normally it auto select dx10/11/12 but now it doesn't auto select any of the options.